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  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 79 POLYGON_MODE does not effect the rasterization of the quadrilateral.
84 transformation stage of OpenGL. However, some rasterization hardware
117 Additions to Chapter 3 of the 1.1 Specification (Rasterization)
151 rasterization of the quadrilateral but POLYGON_SMOOTH does.
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 360 RasterizationState rasterization; member in struct:rr::RenderState
rrRenderer.cpp 708 * rasterization area selection).
719 // Lines are clipped only by the far and the near planes here. Line clipping by other planes done in the rasterization phase
799 // points are discarded if Z is not in range. (Wide) point clipping is done in the rasterization phase
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