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    Searched refs:s_shaders (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFunctionTests.cpp 138 static const glu::ShaderType s_shaders[] = member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon10563
370 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
372 if (ctx.isShaderSupported(s_shaders[shaderNdx]))
374 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
391 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
393 if (ctx.isShaderSupported(s_shaders[shaderNdx]))
395 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT))
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es31fNegativeAtomicCounterTests.cpp 58 static const glu::ShaderType s_shaders[] = member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon10560
159 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaders); ndx++)
161 if (ctx.isShaderSupported(s_shaders[ndx]))
163 ctx.beginSection(std::string("Verify shader: ") + glu::getShaderTypeName(s_shaders[ndx]));
164 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], genShaderSource(ctx, testCase, s_shaders[ndx])));
165 if (program.getShaderInfo(s_shaders[ndx]).compileOk)
es31fNegativeShaderImageLoadStoreTests.cpp 75 static const glu::ShaderType s_shaders[] = member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon10564
384 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_shaders); ndx++)
386 if (ctx.isShaderSupported(s_shaders[ndx]))
388 ctx.beginSection(std::string("Verify shader: ") + glu::getShaderTypeName(s_shaders[ndx]));
389 std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[ndx]));
390 const glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx], shaderSource));
391 if (program.getShaderInfo(s_shaders[ndx]).compileOk)

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