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    Searched refs:setIsVolatile (Results 1 - 17 of 17) sorted by null

  /external/skia/src/gpu/
GrBlurUtils.cpp 175 pathPtr->setIsVolatile(true);
183 pathPtr->setIsVolatile(true);
192 devPathPtr->setIsVolatile(true);
269 pathPtr->setIsVolatile(true);
315 result->setIsVolatile(true);
332 pathPtr->setIsVolatile(true);
SkGpuDevice_drawTexture.cpp 238 rectPath.setIsVolatile(true);
GrDrawContext.cpp 324 path.setIsVolatile(true);
512 path.setIsVolatile(true);
555 path.setIsVolatile(true);
SkGpuDevice.cpp 419 path.setIsVolatile(true);
478 path.setIsVolatile(true);
549 path.setIsVolatile(true);
647 path.setIsVolatile(true);
670 path.setIsVolatile(true);
    [all...]
  /external/skia/tests/
GpuDrawPathTest.cpp 98 path1.setIsVolatile(true);
99 path2.setIsVolatile(true);
BitmapCopyTest.cpp 222 bitmap.setIsVolatile(true);
259 bitmap.setIsVolatile(false);
  /external/skia/src/core/
SkClipStack.cpp 130 fPath.get()->setIsVolatile(true);
139 path->setIsVolatile(true);
144 path->setIsVolatile(true);
149 path->setIsVolatile(true);
155 path->setIsVolatile(true);
SkDevice.cpp 189 path.setIsVolatile(true);
393 tmp.setIsVolatile(true);
SkPixmap.cpp 266 bitmap.setIsVolatile(true); // so we don't try to cache it
SkBitmap.cpp 528 void SkBitmap::setIsVolatile(bool isVolatile) {
752 dst.setIsVolatile(this->isVolatile());
768 dst.setIsVolatile(this->isVolatile());
    [all...]
SkDraw.cpp 607 path.setIsVolatile((count-1) == i);
724 path.setIsVolatile(true);
    [all...]
SkStroke.cpp 352 fOuter.setIsVolatile(true);
354 fInner.setIsVolatile(true);
    [all...]
  /external/skia/include/core/
SkBitmap.h 203 void setIsVolatile(bool);
    [all...]
SkPath.h 236 void setIsVolatile(bool isVolatile) {
    [all...]
  /external/skia/bench/
BitmapBench.cpp 131 fBitmap.setIsVolatile(fIsVolatile);
  /external/skia/src/gpu/batches/
GrAAConvexPathRenderer.cpp     [all...]
GrPLSPathRenderer.cpp     [all...]

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