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    Searched refs:setLayoutLocation (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/randomshaders/
rsgVariable.hpp 64 void setLayoutLocation (int location) { m_layoutLocation = location; }
rsgShaderGenerator.cpp 212 fragColorVar->setLayoutLocation(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards).

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