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Searched
refs:setLayoutLocation
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/randomshaders/
rsgVariable.hpp
64
void
setLayoutLocation
(int location) { m_layoutLocation = location; }
rsgShaderGenerator.cpp
212
fragColorVar->
setLayoutLocation
(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards).
Completed in 642 milliseconds