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Searched
refs:shaderContext
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/core/
SkBlitter_PM4f.cpp
140
SkShader::Context*
shaderContext
)
141
: INHERITED(device, paint,
shaderContext
)
142
, fState(device.info(), paint,
shaderContext
)
285
static bool is_opaque(const SkPaint& paint, const SkShader::Context*
shaderContext
) {
286
return
shaderContext
? SkToBool(
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag)
291
State4f(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context*
shaderContext
) {
293
if (
shaderContext
) {
313
State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context*
shaderContext
)
314
: State4f(info, paint,
shaderContext
)
[
all
...]
SkColorFilterShader.cpp
58
SkShader::Context*
shaderContext
= fShader->createContext(rec, shaderContextStorage);
59
if (nullptr ==
shaderContext
) {
62
return new (storage) FilterShaderContext(*this,
shaderContext
, rec);
71
SkShader::Context*
shaderContext
,
74
, fShaderContext(
shaderContext
)
SkBlitter_ARGB32.cpp
323
const SkPaint& paint, SkShader::Context*
shaderContext
)
324
: INHERITED(device, paint,
shaderContext
)
332
if (!(
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
342
if (
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag) {
355
fConstInY = SkToBool(
shaderContext
->getFlags() & SkShader::kConstInY32_Flag);
387
SkShader::Context*
shaderContext
= fShaderContext;
393
shaderContext
->shadeSpan(x, y, device, width);
400
shaderContext
->shadeSpan(x, y, span, width);
422
SkShader::Context::ShadeProc shadeProc =
shaderContext
->asAShadeProc(&ctx);
431
shaderContext
->shadeSpan(x, y, device, width)
[
all
...]
SkCoreBlitters.h
31
* The storage for
shaderContext
is owned by the caller, but the object itself is not.
36
SkShader::Context*
shaderContext
);
96
SkShader::Context*
shaderContext
);
167
SkShader::Context*
shaderContext
);
189
SkShader::Context*
shaderContext
,
193
SkShader::Context*
shaderContext
,
212
SkShader::Context*
shaderContext
,
SkBlitter_RGB16.cpp
118
SkShader::Context*
shaderContext
);
140
SkShader::Context*
shaderContext
);
683
SkShader::Context*
shaderContext
)
684
: INHERITED(device, paint,
shaderContext
)
720
SkShader::Context*
shaderContext
= fShaderContext;
727
shaderContext
->shadeSpan(x, y, buffer, width);
735
shaderContext
->shadeSpan(x, y, buffer, width);
760
SkShader::Context*
shaderContext
= fShaderContext;
781
shaderContext
->shadeSpan(x, y, span, nonZeroCount);
809
SkShader::Context*
shaderContext
)
[
all
...]
SkBlitter_A8.cpp
231
SkShader::Context*
shaderContext
)
232
: INHERITED(device, paint,
shaderContext
)
254
SkShader::Context*
shaderContext
= fShaderContext;
256
if ((
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
261
shaderContext
->shadeSpan(x, y, span, width);
287
SkShader::Context*
shaderContext
= fShaderContext;
292
int opaque =
shaderContext
->getFlags() & SkShader::kOpaqueAlpha_Flag;
304
shaderContext
->shadeSpan(x, y, span, count);
334
SkShader::Context*
shaderContext
= fShaderContext;
339
shaderContext
->shadeSpan(x, y, span, width)
[
all
...]
SkBlitter.cpp
746
Sk3DBlitter(SkBlitter* proxy, SkShader::Context*
shaderContext
)
748
, fShaderContext(
shaderContext
)
886
SkShader::Context*
shaderContext
= nullptr;
892
// Try to create the
ShaderContext
894
shaderContext
= shader->createContext(rec, storage);
895
if (!
shaderContext
) {
899
SkASSERT(
shaderContext
);
900
SkASSERT((void*)
shaderContext
== storage);
914
blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint,
shaderContext
);
921
blitter = SkBlitter_ChooseD565(device, *paint,
shaderContext
, allocator)
[
all
...]
SkDraw.cpp
[
all
...]
Completed in 2765 milliseconds