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    Searched refs:shaderContext (Results 1 - 8 of 8) sorted by null

  /external/skia/src/core/
SkBlitter_PM4f.cpp 140 SkShader::Context* shaderContext)
141 : INHERITED(device, paint, shaderContext)
142 , fState(device.info(), paint, shaderContext)
285 static bool is_opaque(const SkPaint& paint, const SkShader::Context* shaderContext) {
286 return shaderContext ? SkToBool(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)
291 State4f(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext) {
293 if (shaderContext) {
313 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext)
314 : State4f(info, paint, shaderContext)
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SkColorFilterShader.cpp 58 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage);
59 if (nullptr == shaderContext) {
62 return new (storage) FilterShaderContext(*this, shaderContext, rec);
71 SkShader::Context* shaderContext,
74 , fShaderContext(shaderContext)
SkBlitter_ARGB32.cpp 323 const SkPaint& paint, SkShader::Context* shaderContext)
324 : INHERITED(device, paint, shaderContext)
332 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
342 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) {
355 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag);
387 SkShader::Context* shaderContext = fShaderContext;
393 shaderContext->shadeSpan(x, y, device, width);
400 shaderContext->shadeSpan(x, y, span, width);
422 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx);
431 shaderContext->shadeSpan(x, y, device, width)
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SkCoreBlitters.h 31 * The storage for shaderContext is owned by the caller, but the object itself is not.
36 SkShader::Context* shaderContext);
96 SkShader::Context* shaderContext);
167 SkShader::Context* shaderContext);
189 SkShader::Context* shaderContext,
193 SkShader::Context* shaderContext,
212 SkShader::Context* shaderContext,
SkBlitter_RGB16.cpp 118 SkShader::Context* shaderContext);
140 SkShader::Context* shaderContext);
683 SkShader::Context* shaderContext)
684 : INHERITED(device, paint, shaderContext)
720 SkShader::Context* shaderContext = fShaderContext;
727 shaderContext->shadeSpan(x, y, buffer, width);
735 shaderContext->shadeSpan(x, y, buffer, width);
760 SkShader::Context* shaderContext = fShaderContext;
781 shaderContext->shadeSpan(x, y, span, nonZeroCount);
809 SkShader::Context* shaderContext)
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SkBlitter_A8.cpp 231 SkShader::Context* shaderContext)
232 : INHERITED(device, paint, shaderContext)
254 SkShader::Context* shaderContext = fShaderContext;
256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
261 shaderContext->shadeSpan(x, y, span, width);
287 SkShader::Context* shaderContext = fShaderContext;
292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag;
304 shaderContext->shadeSpan(x, y, span, count);
334 SkShader::Context* shaderContext = fShaderContext;
339 shaderContext->shadeSpan(x, y, span, width)
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SkBlitter.cpp 746 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
748 , fShaderContext(shaderContext)
886 SkShader::Context* shaderContext = nullptr;
892 // Try to create the ShaderContext
894 shaderContext = shader->createContext(rec, storage);
895 if (!shaderContext) {
899 SkASSERT(shaderContext);
900 SkASSERT((void*) shaderContext == storage);
914 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
921 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator)
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SkDraw.cpp     [all...]

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