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    Searched refs:shader_param_ (Results 1 - 4 of 4) sorted by null

  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp 53 LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh",
121 if( shader_param_.program_ )
123 glDeleteProgram( shader_param_.program_ );
124 shader_param_.program_ = 0;
171 glUseProgram( shader_param_.program_ );
177 glUniform4f( shader_param_.material_diffuse_, material.diffuse_color[0],
180 glUniform4f( shader_param_.material_specular_, material.specular_color[0],
186 glUniform3f( shader_param_.material_ambient_, material.ambient_color[0],
189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() )
    [all...]
TeapotRenderer.h 85 SHADER_PARAMS shader_param_; member in class:TeapotRenderer
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 149 bool b = LoadShadersES3( &shader_param_, "Shaders/VS_ShaderPlainES3.vsh",
158 blockIndex = glGetUniformBlockIndex( shader_param_.program_, "ParamBlock" );
159 glUniformBlockBinding( shader_param_.program_, blockIndex, bindingPoint );
163 glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
167 glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
169 glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i,
199 LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
205 LoadShaders( &shader_param_, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
241 if( shader_param_.program_ )
243 glDeleteProgram( shader_param_.program_ )
    [all...]
MoreTeapotsRenderer.h 85 SHADER_PARAMS shader_param_; member in class:MoreTeapotsRenderer

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