/external/mesa3d/src/mesa/state_tracker/ |
st_atom_constbuf.c | 53 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT 57 unsigned shader_type) 59 assert(shader_type == PIPE_SHADER_VERTEX || 60 shader_type == PIPE_SHADER_FRAGMENT || 61 shader_type == PIPE_SHADER_GEOMETRY); 94 __FUNCTION__, shader_type, params->NumParameters, 99 st->pipe->set_constant_buffer(st->pipe, shader_type, 0, &cb); 102 st->state.constants[shader_type].ptr = params->ParameterValues; 103 st->state.constants[shader_type].size = paramBytes; 105 else if (st->state.constants[shader_type].ptr) [all...] |
/external/vulkan-validation-layers/tests/ |
vktestframeworkandroid.h | 54 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type,
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vktestframework.h | 78 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, 95 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
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vktestframeworkandroid.cpp | 53 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type,
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vktestframework.cpp | 704 VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { 705 switch (shader_type) { 733 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, 750 EShLanguage stage = FindLanguage(shader_type);
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/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.h | 43 GLuint LoadShader(GLenum shader_type, const char* shader_source);
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open_gles20.mm | 166 GLuint OpenGles20::LoadShader(GLenum shader_type, const char* shader_source) { 167 GLuint shader = glCreateShader(shader_type); 185 shader_type,
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
xorg_renderer.h | 51 int shader_type,
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xorg_renderer.c | 415 int shader_type, 420 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : 433 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
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/external/mesa3d/src/glsl/ |
test_optpass.cpp | 169 int shader_type = GL_VERTEX_SHADER; local 176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, 177 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, 205 shader->Type = shader_type;
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_context.h | 136 uint shader_type, 218 unsigned shader_type,
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draw_context.c | 361 unsigned shader_type, 366 debug_assert(shader_type == PIPE_SHADER_VERTEX || 367 shader_type == PIPE_SHADER_GEOMETRY); 370 switch (shader_type) {
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/external/mesa3d/src/gallium/state_trackers/xa/ |
xa_priv.h | 221 int shader_type, const float *params,
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xa_renderer.c | 46 int shader_type, const float *params, int param_bytes); 374 int shader_type, const float *params, int param_bytes) 377 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : 388 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
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/prebuilts/misc/windows/sdl2/test/ |
testgles2.c | 191 * shader_type: Passed to GL, e.g. GL_VERTEX_SHADER. 194 process_shader(GLuint *shader, const char * source, GLint shader_type) 200 *shader = GL_CHECK(ctx.glCreateShader(shader_type));
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/bionic/libc/kernel/uapi/drm/ |
vmwgfx_drm.h | 302 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
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/external/kernel-headers/original/uapi/drm/ |
vmwgfx_drm.h | 839 * @shader_type: Shader type of the shader to create. 851 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 390 // Compile the shader with the given source. The shader_type must be either 392 static GLuint CompileShader(GLenum shader_type, const char* source);
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shader_program.cpp | 296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { 300 GLuint shader = glCreateShader(shader_type); 330 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); [all...] |