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    Searched refs:shader_type (Results 1 - 19 of 19) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_atom_constbuf.c 53 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
57 unsigned shader_type)
59 assert(shader_type == PIPE_SHADER_VERTEX ||
60 shader_type == PIPE_SHADER_FRAGMENT ||
61 shader_type == PIPE_SHADER_GEOMETRY);
94 __FUNCTION__, shader_type, params->NumParameters,
99 st->pipe->set_constant_buffer(st->pipe, shader_type, 0, &cb);
102 st->state.constants[shader_type].ptr = params->ParameterValues;
103 st->state.constants[shader_type].size = paramBytes;
105 else if (st->state.constants[shader_type].ptr)
    [all...]
  /external/vulkan-validation-layers/tests/
vktestframeworkandroid.h 54 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type,
vktestframework.h 78 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader,
95 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
vktestframeworkandroid.cpp 53 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type,
vktestframework.cpp 704 VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) {
705 switch (shader_type) {
733 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type,
750 EShLanguage stage = FindLanguage(shader_type);
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.h 43 GLuint LoadShader(GLenum shader_type, const char* shader_source);
open_gles20.mm 166 GLuint OpenGles20::LoadShader(GLenum shader_type, const char* shader_source) {
167 GLuint shader = glCreateShader(shader_type);
185 shader_type,
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.h 51 int shader_type,
xorg_renderer.c 415 int shader_type,
420 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
433 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
  /external/mesa3d/src/glsl/
test_optpass.cpp 169 int shader_type = GL_VERTEX_SHADER; local
176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
177 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
205 shader->Type = shader_type;
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.h 136 uint shader_type,
218 unsigned shader_type,
draw_context.c 361 unsigned shader_type,
366 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
367 shader_type == PIPE_SHADER_GEOMETRY);
370 switch (shader_type) {
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_priv.h 221 int shader_type, const float *params,
xa_renderer.c 46 int shader_type, const float *params, int param_bytes);
374 int shader_type, const float *params, int param_bytes)
377 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
388 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 191 * shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
194 process_shader(GLuint *shader, const char * source, GLint shader_type)
200 *shader = GL_CHECK(ctx.glCreateShader(shader_type));
  /bionic/libc/kernel/uapi/drm/
vmwgfx_drm.h 302 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
  /external/kernel-headers/original/uapi/drm/
vmwgfx_drm.h 839 * @shader_type: Shader type of the shader to create.
851 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 390 // Compile the shader with the given source. The shader_type must be either
392 static GLuint CompileShader(GLenum shader_type, const char* source);
shader_program.cpp 296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) {
300 GLuint shader = glCreateShader(shader_type);
330 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log);
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