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Searched
refs:surfaceTextureID
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/driver/runtime/
rs_structs.h
48
int32_t
surfaceTextureID
;
/frameworks/rs/
rsAllocation.h
73
int32_t
surfaceTextureID
;
/frameworks/rs/driver/
rsdShader.cpp
85
if (a && a->mHal.state.
surfaceTextureID
) {
196
if (a && a->mHal.state.
surfaceTextureID
) {
Completed in 47 milliseconds