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Searched
refs:targetFrameTimeUs
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/glshared/
glsCalibration.hpp
120
,
targetFrameTimeUs
(1000.0f*targetFrameTimeMs_)
130
float
targetFrameTimeUs
;
glsCalibration.cpp
268
const float minGoodFrameTimeUs = m_params.
targetFrameTimeUs
* 0.95f;
269
const float maxGoodFrameTimeUs = m_params.
targetFrameTimeUs
* 1.15f;
326
endCalibration = endCalibration || (m_calibrateIterations.back().numDrawCalls == 1 && m_calibrateIterations.back().frameTime > m_params.
targetFrameTimeUs
*2.0f);
362
const float
targetFrameTimeUs
= m_params.
targetFrameTimeUs
;
378
newCallCount = (int)((
targetFrameTimeUs
- estimatorLine.offset) / estimatorLine.coefficient + 0.5f);
403
<< TestLog::Message << "Target frame time: " << params.
targetFrameTimeUs
<< " us (" << 1000000 / params.
targetFrameTimeUs
<< " fps)" << TestLog::EndMessage;
/external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp
870
const float targetDrawCallTime = m_calibrator.getParameters().
targetFrameTimeUs
;
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp
870
const float targetDrawCallTime = m_calibrator.getParameters().
targetFrameTimeUs
;
[
all
...]
Completed in 75 milliseconds