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    Searched refs:texCfg (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboCompletenessTests.cpp 284 TextureLayered* texCfg = DE_NULL;
290 texCfg = &builder.makeConfig<Texture3D>();
293 texCfg = &builder.makeConfig<Texture2DArray>();
298 texCfg->internalFormat = getDefaultFormat(target, GL_TEXTURE);
299 texCfg->width = 64;
300 texCfg->height = 64;
301 texCfg->numLayers = m_params.numLayers;
302 const GLuint tex = builder.glCreateTexture(*texCfg);
  /external/deqp/modules/glshared/
glsFboUtil.hpp 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
331 glw::GLuint glCreateTexture (const config::Texture& texCfg);
glsFboUtil.cpp 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg)
670 textures[texName] = &texCfg;
972 GLuint FboBuilder::glCreateTexture (const Texture& texCfg)
974 const GLuint texName = glCreate(texCfg, m_gl);
976 setTexture(texName, texCfg);
glsFboCompletenessTests.cpp 736 else if (Texture2D* texCfg = dynamic_cast<Texture2D*>(imgCfg))
738 img = builder.glCreateTexture(*texCfg);

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