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Searched
refs:texCfg
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/functional/
es3fFboCompletenessTests.cpp
284
TextureLayered*
texCfg
= DE_NULL;
290
texCfg
= &builder.makeConfig<Texture3D>();
293
texCfg
= &builder.makeConfig<Texture2DArray>();
298
texCfg
->internalFormat = getDefaultFormat(target, GL_TEXTURE);
299
texCfg
->width = 64;
300
texCfg
->height = 64;
301
texCfg
->numLayers = m_params.numLayers;
302
const GLuint tex = builder.glCreateTexture(*
texCfg
);
/external/deqp/modules/glshared/
glsFboUtil.hpp
319
void setTexture (glw::GLuint texName, const Texture&
texCfg
);
331
glw::GLuint glCreateTexture (const config::Texture&
texCfg
);
glsFboUtil.cpp
668
void Framebuffer::setTexture (glw::GLuint texName, const Texture&
texCfg
)
670
textures[texName] = &
texCfg
;
972
GLuint FboBuilder::glCreateTexture (const Texture&
texCfg
)
974
const GLuint texName = glCreate(
texCfg
, m_gl);
976
setTexture(texName,
texCfg
);
glsFboCompletenessTests.cpp
736
else if (Texture2D*
texCfg
= dynamic_cast<Texture2D*>(imgCfg))
738
img = builder.glCreateTexture(*
texCfg
);
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