/external/opencv3/modules/cudaarithm/test/ |
test_opengl.cpp | 333 cv::Mat texData; 334 tex.copyTo(texData, depth); 336 EXPECT_MAT_NEAR(gold, texData, 1e-2); 346 cv::Mat texData; 347 tex.copyTo(texData, depth); 349 EXPECT_MAT_NEAR(gold, texData, 1e-2); 359 cv::Mat texData; 360 tex.copyTo(texData, depth); 362 EXPECT_MAT_NEAR(gold, texData, 1e-2); 393 cv::Mat texData; [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 675 tcu::TextureCube texData (glu::mapGLInternalFormat(m_format), size); 685 texData.allocLevel(face, 0); 686 tcu::clearStencil(texData.getLevelFace(0, face), stencilVal); 695 glu::texSubImage2D(renderCtx, glu::getGLCubeFace(tcu::CubeFace(faceNdx)), 0, 0, 0, texData.getLevelFace(0, tcu::CubeFace(faceNdx))); 729 stencilToUnorm8(texData, redTex); [all...] |
es31fOpaqueTypeIndexingTests.cpp | 497 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); 498 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); 554 setupTexture(gl, textures[samplerNdx], m_samplerType, texFormat, &texData[samplerNdx*texFormat.getPixelSize()]); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 478 std::vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); 479 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); 539 m_uniformSetup->addData(new SamplerUniformData(bindingLocation++, (deUint32)numSamplers, refSampler, texFormat, tcu::IVec3(1, 1, 1), imageType, imageViewType, &texData[0])); [all...] |