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    Searched refs:texData (Results 1 - 6 of 6) sorted by null

  /external/opencv3/modules/cudaarithm/test/
test_opengl.cpp 333 cv::Mat texData;
334 tex.copyTo(texData, depth);
336 EXPECT_MAT_NEAR(gold, texData, 1e-2);
346 cv::Mat texData;
347 tex.copyTo(texData, depth);
349 EXPECT_MAT_NEAR(gold, texData, 1e-2);
359 cv::Mat texData;
360 tex.copyTo(texData, depth);
362 EXPECT_MAT_NEAR(gold, texData, 1e-2);
393 cv::Mat texData;
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp     [all...]
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 675 tcu::TextureCube texData (glu::mapGLInternalFormat(m_format), size);
685 texData.allocLevel(face, 0);
686 tcu::clearStencil(texData.getLevelFace(0, face), stencilVal);
695 glu::texSubImage2D(renderCtx, glu::getGLCubeFace(tcu::CubeFace(faceNdx)), 0, 0, 0, texData.getLevelFace(0, tcu::CubeFace(faceNdx)));
729 stencilToUnorm8(texData, redTex);
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es31fOpaqueTypeIndexingTests.cpp 497 vector<deUint8> texData (numSamplers * texFormat.getPixelSize());
498 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]);
554 setupTexture(gl, textures[samplerNdx], m_samplerType, texFormat, &texData[samplerNdx*texFormat.getPixelSize()]);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 478 std::vector<deUint8> texData (numSamplers * texFormat.getPixelSize());
479 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]);
539 m_uniformSetup->addData(new SamplerUniformData(bindingLocation++, (deUint32)numSamplers, refSampler, texFormat, tcu::IVec3(1, 1, 1), imageType, imageViewType, &texData[0]));
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