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Searched
refs:texIndex
(Results
1 - 5
of
5
) sorted by null
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java
110
int
texIndex
= index * 2;
111
mTexCoordBuffer.put(
texIndex
, u);
112
mTexCoordBuffer.put(
texIndex
+ 1, v);
/external/replicaisland/src/com/replica/replicaisland/
Grid.java
185
final int
texIndex
= index * 2;
193
mFloatTexCoordBuffer.put(
texIndex
, u);
194
mFloatTexCoordBuffer.put(
texIndex
+ 1, v);
200
mFixedTexCoordBuffer.put(
texIndex
, (int)(u * (1 << 16)));
201
mFixedTexCoordBuffer.put(
texIndex
+ 1, (int)(v * (1 << 16)));
/external/mesa3d/src/mesa/main/
texstate.c
538
GLuint
texIndex
;
573
for (
texIndex
= 0;
texIndex
< NUM_TEXTURE_TARGETS;
texIndex
++) {
574
if (enabledTargets & (1 <<
texIndex
)) {
575
struct gl_texture_object *texObj = texUnit->CurrentTex[
texIndex
];
583
texUnit->_ReallyEnabled = 1 <<
texIndex
;
teximage.c
849
GLuint
texIndex
;
858
texIndex
= TEXTURE_1D_INDEX;
863
texIndex
= TEXTURE_2D_INDEX;
868
texIndex
= TEXTURE_3D_INDEX;
873
texIndex
= TEXTURE_CUBE_INDEX;
878
texIndex
= TEXTURE_RECT_INDEX;
883
texIndex
= TEXTURE_1D_ARRAY_INDEX;
888
texIndex
= TEXTURE_2D_ARRAY_INDEX;
894
texImage = ctx->Texture.ProxyTex[
texIndex
]->Image[0][level];
901
ctx->Texture.ProxyTex[
texIndex
]->Image[0][level] = texImage
[
all
...]
/frameworks/base/core/jni/
android_graphics_Canvas.cpp
312
jfloatArray jtexs, jint
texIndex
,
317
AutoJavaFloatArray texA(env, jtexs,
texIndex
+ vertexCount);
Completed in 183 milliseconds