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  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 121 struct gl_texture_object *texObj,
127 baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
142 struct gl_texture_object *texObj)
145 struct st_texture_object *stObj = st_texture_object(texObj);
146 struct pipe_resource *pt = st_get_texobj_resource(texObj);
147 const uint baseLevel = texObj->BaseLevel;
159 lastLevel = compute_num_levels(ctx, texObj, target) - 1
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st_gen_mipmap.h 49 struct gl_texture_object *texObj);
st_cb_eglimage.c 30 #include "main/texobj.h"
101 struct gl_texture_object *texObj,
116 stObj = st_texture_object(texObj);
121 _mesa_clear_texture_object(ctx, texObj);
140 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
145 struct gl_texture_object *texObj,
156 st_bind_surface(ctx, target, texObj, texImage, ps);
st_atom_texture.c 38 #include "main/texobj.h"
195 struct gl_texture_object *texObj;
202 texObj = ctx->Texture.Unit[texUnit]._Current;
204 if (!texObj) {
205 texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
206 samp = &texObj->Sampler;
208 stObj = st_texture_object(texObj);
210 retval = st_finalize_texture(ctx, st->pipe, texObj);
402 struct gl_texture_object *texObj
405 if (texObj) {
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  /external/mesa3d/src/mesa/main/
texparam.c 44 #include "main/texobj.h"
241 incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
244 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
254 struct gl_texture_object *texObj,
259 if (texObj->Sampler.MinFilter == params[0])
265 texObj->Sampler.MinFilter = params[0];
271 if (texObj->Target != GL_TEXTURE_RECTANGLE_NV &&
272 texObj->Target != GL_TEXTURE_EXTERNAL_OES) {
274 texObj->Sampler.MinFilter = params[0];
284 if (texObj->Sampler.MagFilter == params[0]
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texstorage.c 39 #include "texobj.h"
126 struct gl_texture_object *texObj,
131 const GLenum target = texObj->Target;
142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
152 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
171 if (!_mesa_is_proxy_texture(texObj->Target)) {
173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
182 struct gl_texture_image *texImage = texObj->Image[face][level];
197 texObj->Immutable = GL_TRUE;
208 struct gl_texture_object *texObj)
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texobj.h 2 * \file texobj.h
94 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
97 if (texObj->_IsIntegerFormat &&
106 return texObj->_MipmapComplete;
108 return texObj->_BaseComplete;
117 _mesa_cube_complete(const struct gl_texture_object *texObj);
120 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
mipmap.h 46 struct gl_texture_object *texObj, GLuint level,
52 struct gl_texture_object *texObj);
texobj.c 2 * \file texobj.c
42 #include "texobj.h"
195 * \param texObj the texture object to delete.
199 struct gl_texture_object *texObj)
206 texObj->Target = 0x99;
211 if (texObj->Image[face][i]) {
212 ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]);
217 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
220 _glthread_DESTROY_MUTEX(texObj->Mutex);
223 free(texObj);
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teximage.h 91 struct gl_texture_object *texObj,
97 struct gl_texture_object *texObj,
116 const struct gl_texture_object *texObj,
121 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
157 _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
161 (void) texObj;
165 _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
167 (void) texObj;
debug.c 37 #include "texobj.h"
276 write_texture_image(struct gl_texture_object *texObj,
279 struct gl_texture_image *img = texObj->Image[face][level];
295 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
363 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
365 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
369 printf("Texture %u\n", texObj->Name);
370 printf(" Target %s\n", tex_target_name(texObj->Target));
373 struct gl_texture_image *texImg = texObj->Image[j][i];
381 write_texture_image(texObj, j, i)
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texgetimage.c 701 struct gl_texture_object *texObj;
724 texObj = _mesa_get_current_tex_object(ctx, target);
726 if (!texObj) {
731 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
811 struct gl_texture_object *texObj;
826 texObj = _mesa_get_current_tex_object(ctx, target);
827 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
835 texObj->Name,
841 _mesa_lock_texture(ctx, texObj);
845 _mesa_unlock_texture(ctx, texObj);
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teximage.c 47 #include "texobj.h"
789 * \param texObj texture unit.
797 const struct gl_texture_object *texObj,
802 ASSERT(texObj);
806 return texObj->Image[face][level];
816 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
821 if (!texObj)
824 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
832 set_tex_image(texObj, target, level, texImage);
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_texture.h 54 struct gl_texture_object *texObj);
57 void radeon_swrast_map_texture_images(struct gl_context *ctx, struct gl_texture_object *texObj);
58 void radeon_swrast_unmap_texture_images(struct gl_context *ctx, struct gl_texture_object *texObj);
82 struct gl_texture_object *texObj,
radeon_mipmap_tree.c 36 #include "main/texobj.h"
321 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
327 if (texObj->BaseLevel < mt->baseLevel)
330 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
331 firstImage = texObj->Image[0][texObj->BaseLevel];
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
335 fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
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radeon_texture.c 42 #include "main/texobj.h"
52 struct gl_texture_object *texObj,
56 struct gl_texture_object *texObj,
110 struct gl_texture_object *texobj = timage->TexObject; local
115 switch (texobj->Target) {
124 teximage_assign_miptree(rmesa, texobj, timage);
547 struct gl_texture_object *texObj,
550 radeonTexObj *t = radeon_tex_obj(texObj);
557 texObj,
561 "%s: texObj %p, texImage %p,
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radeon_tex.c 43 #include "main/texobj.h"
333 struct gl_texture_object *texObj,
336 radeonTexObj* t = radeon_tex_obj(texObj);
355 struct gl_texture_object *texObj )
358 radeonTexObj* t = radeon_tex_obj(texObj);
362 "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
363 _mesa_lookup_enum_by_nr( texObj->Target ) );
368 if ( t == rmesa->state.texture.unit[i].texobj ) {
369 rmesa->state.texture.unit[i].texobj = NULL;
379 _mesa_delete_texture_object(ctx, texObj);
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  /external/mesa3d/src/mesa/swrast/
s_texture.c 32 #include "main/texobj.h"
248 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
250 const GLuint faces = _mesa_num_tex_faces(texObj->Target);
254 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
255 struct gl_texture_image *texImage = texObj->Image[face][level];
269 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
271 const GLuint faces = _mesa_num_tex_faces(texObj->Target);
275 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
276 struct gl_texture_image *texImage = texObj->Image[face][level];
300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current
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s_fragprog.c 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
84 if (texObj) {
94 swizzle_texel(rgba, color, texObj->_Swizzle);
116 const struct gl_texture_object *texObj = texUnit->_Current;
118 if (texObj) {
120 texObj->Image[0][texObj->BaseLevel];
143 swizzle_texel(rgba, color, texObj->_Swizzle);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_span.c 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
160 intel_tex_unmap_images(intel, intel_texture_object(texObj));
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
192 intel_tex_map_images(intel, intel_texture_object(texObj),
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
212 intel_tex_unmap_images(intel, intel_texture_object(texObj));
intel_tex.c 3 #include "main/texobj.h"
44 struct gl_texture_object *texObj)
46 struct intel_texture_object *intelObj = intel_texture_object(texObj);
49 _mesa_delete_texture_object(ctx, texObj);
58 struct gl_texture_object *texobj = image->TexObject; local
59 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
71 switch (texobj->Target) {
91 __FUNCTION__, texobj, image->Level,
106 __FUNCTION__, texobj, image->Level,
119 struct gl_texture_object *texObj,
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intel_tex_image.c 14 #include "main/texobj.h"
245 struct gl_texture_object *texobj = image->TexObject; local
246 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
277 struct gl_texture_object *texObj;
282 texObj = _mesa_get_current_tex_object(ctx, target);
283 intelObj = intel_texture_object(texObj);
313 _mesa_lock_texture(&intel->ctx, texObj);
314 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
317 _mesa_unlock_texture(&intel->ctx, texObj);
332 struct gl_texture_object *texObj,
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  /external/opencv3/modules/cudev/include/opencv2/cudev/ptr2d/
texture.hpp 105 cudaTextureObject_t texObj;
114 return tex2D<T>(texObj, x, y);
155 CV_CUDEV_SAFE_CALL( cudaCreateTextureObject(&this->texObj, &texRes, &texDescr, 0) );
169 cudaDestroyTextureObject(this->texObj);
190 cudaTextureObject_t texObj;
196 return tex2D<T>(texObj, x, y);
238 CV_CUDEV_SAFE_CALL( cudaCreateTextureObject(&this->texObj, &texRes, &texDescr, 0) );
244 cudaDestroyTextureObject(this->texObj);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 88 struct gl_texture_object *texObj = texUnit->_Current;
89 struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
167 struct gl_texture_object *texObj = texUnit->_Current;
172 if (texObj->Target == GL_TEXTURE_BUFFER)
244 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
256 } else if (texObj->Target == GL_TEXTURE_1D) {
300 if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
gen7_sampler_state.c 42 struct gl_texture_object *texObj = texUnit->_Current;
47 if (texObj->Target == GL_TEXTURE_BUFFER)
114 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
126 } else if (texObj->Target == GL_TEXTURE_1D) {
167 if (texObj->Target == GL_TEXTURE_RECTANGLE) {

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