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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 35 float2 texcoord : TEXCOORD;
41 float2 texcoord : TEXCOORD;
49 result.texcoord = input.texcoord * 8;
50 result.factors.xy = input.texcoord;
51 result.factors.zw = 1 - input.texcoord;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 33 float2 texcoord : TEXCOORD;
39 float2 texcoord : TEXCOORD;
46 result.texcoord = input.texcoord;
52 return tex.Sample(samp, input.texcoord);
  /external/vulkan-validation-layers/demos/
cube.frag 33 layout (location = 0) in vec4 texcoord;
36 uFragColor = texture(tex, texcoord.xy);
tri.frag 32 layout (location = 0) in vec2 texcoord;
35 uFragColor = texture(tex, texcoord);
tri.vert 33 layout (location = 0) out vec2 texcoord;
35 texcoord = attr;
cube.vert 37 layout (location = 0) out vec4 texcoord;
45 texcoord = ubuf.attr[gl_VertexIndex];
  /external/mesa3d/src/mesa/tnl/
t_vb_texmat.c 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data
71 (void) TransformRaw( &store->texcoord[i],
75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
111 if (store->texcoord[i].data)
112 _mesa_vector4f_free( &store->texcoord[i] );
t_vb_texgen.c 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data
172 * (f). This allows us to pass in either a texcoord vector4f, or a
257 GLvector4f *out = &store->texcoord[unit];
279 GLvector4f *out = &store->texcoord[unit];
281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
287 texcoord[i][0] = norm[0];
288 texcoord[i][1] = norm[1];
289 texcoord[i][2] = norm[2];
307 GLvector4f *out = &store->texcoord[unit];
308 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start
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t_rasterpos.c 256 * \param texcoord incoming texcoord and resulting texcoord
260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
287 texcoord[0] = rx * mInv + 0.5F;
290 texcoord[0] = rx;
293 texcoord[0] = normal[0];
304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane)
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t_vb_program.c 195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
203 1, (const GLfloat (*)[4]) texcoord,
  /external/mesa3d/src/mesa/main/
feedback.h 43 const GLfloat texcoord[4] );
71 const GLfloat texcoord[4] )
ff_fragment_shader.cpp 529 /* Texcoord override from bumpmapping. */
532 /* Reg containing texcoord for a texture unit,
920 ir_rvalue *texcoord; local
923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
925 texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
929 texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
931 texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
1025 tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords);
1028 texcoord = texcoord->clone(p->mem_ctx, NULL)
1097 ir_rvalue *texcoord; local
    [all...]
feedback.c 123 const GLfloat texcoord[4])
140 _mesa_feedback_token( ctx, texcoord[0] );
141 _mesa_feedback_token( ctx, texcoord[1] );
142 _mesa_feedback_token( ctx, texcoord[2] );
143 _mesa_feedback_token( ctx, texcoord[3] );
eval.c 1015 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1023 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
1024 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
1025 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
1026 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
1035 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
1036 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
1037 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
1038 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
  /prebuilts/misc/windows/sdl2/test/
testshader.c 278 SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
289 texcoord[0] = 0.0f; /* Min X */
290 texcoord[1] = 0.0f; /* Min Y */
291 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
292 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
356 void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord)
397 glTexCoord2f(texcoord[MINX], texcoord[MINY]);
399 glTexCoord2f(texcoord[MAXX], texcoord[MINY])
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  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 152 * s = texcoord in [0,1]
505 const GLfloat texcoord[4],
515 *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width);
516 *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height);
520 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
525 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
526 *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]);
530 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
531 *j = tex_array_slice(texcoord[1], height);
535 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0])
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s_fragprog.c 79 fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
92 1, (const GLfloat (*)[4]) texcoord,
110 fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4],
133 texcoord[0], texcoord[1], texcoord[3],
134 1.0F / texcoord[3]);
141 1, (const GLfloat (*)[4]) texcoord,
s_span.c 465 * really doing two things: perspective correction and texcoord
466 * projection. Remember, for texcoord (s,t,r,q) we need to index
483 GLfloat (*texcoord)[4] = span->array->attribs[attr];
531 texcoord[i][0] = s * invW;
532 texcoord[i][1] = t * invW;
533 texcoord[i][2] = r * invW;
534 texcoord[i][3] = q * invW;
548 texcoord[i][0] = s * invQ;
549 texcoord[i][1] = t * invQ;
550 texcoord[i][2] = r * invQ
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  /external/mesa3d/src/mesa/program/
prog_execute.h 32 typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
35 typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
prog_execute.c 390 const GLfloat texcoord[4], GLfloat lodBias,
402 machine->FetchTexelDeriv(ctx, texcoord,
408 machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
1651 GLfloat texcoord[4], color[4]; local
1676 GLfloat texcoord[4], color[4], lodBias; local
1703 GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; local
1716 GLfloat texcoord[4], color[4], lod; local
1732 GLfloat texcoord[4], color[4]; local
1755 GLfloat texcoord[4], color[4]; local
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  /external/mesa3d/src/gallium/drivers/nv30/
nv30_state.h 85 uint16_t texcoord[10]; member in struct:nv30_vertprog
117 uint16_t texcoord[10]; member in struct:nv30_fragprog
nv30_vertprog.c 64 if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
67 memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
  /external/mesa3d/src/mesa/state_tracker/
st_cb_feedback.c 88 const GLfloat *color, *texcoord; local
99 * color and texcoord attribs to use here.
110 texcoord = v->data[slot];
112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
114 _mesa_feedback_vertex(ctx, win, color, texcoord);
  /external/mesa3d/src/gallium/tests/graw/
fs-test.c 56 float texcoord[4]; member in struct:vertex
210 ve[2].src_offset = Offset(struct vertex, texcoord);
gs-test.c 58 float texcoord[4]; member in struct:vertex
243 ve[2].src_offset = Offset(struct vertex, texcoord);

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