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    Searched refs:texes (Results 1 - 4 of 4) sorted by null

  /frameworks/av/cmds/screenrecord/
TextRenderer.cpp 195 float texes[len * quadCoords];
230 texes[off + 0] = texLeft;
231 texes[off + 1] = texBottom;
232 texes[off + 2] = texRight;
233 texes[off + 3] = texBottom;
234 texes[off + 4] = texLeft;
235 texes[off + 5] = texTop;
236 texes[off + 6] = texLeft;
237 texes[off + 7] = texTop;
238 texes[off + 8] = texRight
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Program.h 62 const float* vertices, const float* texes, size_t count) const;
72 const float* vertices, const float* texes, bool invert) const;
Program.cpp 230 const float* vertices, const float* texes, size_t count) const {
235 err = beforeDraw(texName, texMatrix, vertices, texes, false);
244 const float* vertices, const float* texes, bool invert) const {
262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes);
  /external/mesa3d/src/gallium/drivers/nvc0/codegen/
nv50_ir_lowering_nvc0.cpp 224 // if (!isTextureOp(insn->op)) // TODO: are TEXes always ordered ?
269 // 1. obtain a list of TEXes and their outputs' first use(s)
270 // 2. calculate the barrier level of each first use (minimal number of TEXes,
278 std::vector<Instruction *> texes; local
302 texes.push_back(tex);
304 bbFirstTex[tex->bb->getId()] = texes.size() - 1;
309 if (texes.empty())
311 uses = new std::list<TexUse>[texes.size()];
314 for (size_t i = 0; i < texes.size(); ++i)
315 findFirstUses(texes[i], texes[i], uses[i])
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