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  /external/mesa3d/src/mesa/main/
texgen.c 27 * \file texgen.c
38 #include "main/texgen.h"
48 * Return texgen state for given coordinate
78 struct gl_texgen *texgen; local
96 texgen = get_texgen(ctx, texUnit, coord);
97 if (!texgen) {
107 if (texgen->Mode == mode)
142 texgen->Mode = mode;
143 texgen->_ModeBit = bit;
153 if (TEST_EQ_4V(texgen->ObjectPlane, params)
300 struct gl_texgen *texgen; local
338 struct gl_texgen *texgen; local
384 struct gl_texgen *texgen; local
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  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 50 2. What about texgen and texture matrices?
52 Texgen and the texture matrix have no effect on the point's s and t
54 by texgen or the texture matrix. Note that with a 3D texture and/or
55 texgen that the r coordinate could be used to select a slice in the
141 The new texture coordinates are not effected by texgen or the texture
143 unchanged and may have been computed with texgen and/or the texture
  /external/mesa3d/src/mesa/tnl/
t_vb_texgen.c 51 * Automatic texture coordinate generation (texgen) code.
69 /* Temporary values used in texgen.
249 /* Special case texgen functions.
334 static void texgen( struct gl_context *ctx, function
396 _mesa_problem(ctx, "Bad S texgen");
429 _mesa_problem(ctx, "Bad T texgen");
458 _mesa_problem(ctx, "Bad R texgen");
475 _mesa_problem(ctx, "Bad Q texgen");
533 store->TexgenFunc[i] = texgen; /* general solution */
535 /* look for special texgen cases *
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  /external/mesa3d/src/mesa/
sources.mak 93 $(SRCDIR)main/texgen.c \
  /external/mesa3d/src/mesa/program/
program_lexer.l 308 {dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); }

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