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  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 46 texture_id_(0),
66 texture_id_ = texture_id;
101 glDeleteTextures(1, &texture_id_);
257 glBindTexture(GL_TEXTURE_2D, texture_id_);
262 return texture_id_;
286 if (glIsTexture(texture_id_)) {
287 ALOGE("GLFrame: Cannot generate texture id %d, as it is in use already!", texture_id_);
292 glGenTextures (1, &texture_id_);
305 LOG_FRAME("GLFrame: Allocating texture: %d", texture_id_);
306 glBindTexture(GL_TEXTURE_2D, texture_id_);
    [all...]
gl_frame.h 196 GLuint texture_id_; member in class:android::filterfw::GLFrame

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