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    Searched refs:tileWidth (Results 1 - 13 of 13) sorted by null

  /external/dng_sdk/source/
dng_tile_iterator.cpp 126 int32 tileWidth = tile.r - hOffset;
129 fTileWidth = tileWidth;
131 fLeftPage = (fArea.l - hOffset ) / tileWidth;
132 fRightPage = (fArea.r - hOffset - 1) / tileWidth;
141 fTileLeft = fHorizontalPage * tileWidth + hOffset;
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
42 mTileWidth = tileWidth;
60 final int tileWidth = mTileWidth;
62 final int tilesAcross = width / tileWidth;
67 final int textureTilesAcross = texture.width / tileWidth;
89 final float offsetX = tileX * tileWidth;
96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth;
99 textureOffsetX > texture.width - tileWidth ||
107 final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth);
111 final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f }
    [all...]
HotSpotSystem.java 146 final float tileWidth = level.getLevelWidth() / mWorld.getWidth();
147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f);
LevelBuilder.java 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world,
157 width, height, tileWidth, tileHeight);
CollisionSystem.java 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) {
89 mTileWidth = tileWidth;
631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) {
638 mTileWidth = tileWidth;
    [all...]
GameObjectFactory.java 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) {
585 final float worldX = x * tileWidth;
594 if (object.width < tileWidth) {
595 object.getPosition().x += (tileWidth - object.width) / 2.0f;
596 } else if (object.width > tileWidth) {
597 object.getPosition().x -= (object.width - tileWidth) / 2.0f;
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  /external/v8/test/mjsunit/regress/
regress-201590.js 40 tileWidth = 128 * 0.25 * this.scale,
44 ((y * tileWidth ) * gdpRatio) + ((x * tileWidth ) * gdpRatio);
47 xPos = xPos - Math.round(((tileWidth) * gdpRatio)) +
48 this.mapHeight * Math.round(((tileWidth) * gdpRatio));
  /hardware/libhardware/modules/gralloc/
gralloc.cpp 229 const size_t tileWidth = 2;
232 size_t stride = align(width, tileWidth);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.c 88 unsigned tileWidth, tileHeight;
90 get_tile_size(format, &tileWidth, &tileHeight);
109 unsigned tileWidth, tileHeight;
110 get_tile_size(format, &tileWidth, &tileHeight);
111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 206 SkScalar tileWidth = SkIntToScalar(fTileSize.width());
208 SkASSERT(tileWidth > 0 && tileHeight > 0);
213 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
215 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
236 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX);
    [all...]
  /external/skia/experimental/SkPerlinNoiseShader2/
SkPerlinNoiseShader2.cpp 262 SkScalar tileWidth = SkIntToScalar(fTileSize.width());
264 SkASSERT(tileWidth > 0 && tileHeight > 0);
269 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
271 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
292 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX);
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  /prebuilts/tools/common/m2/repository/tightvnc/
tightvnc.jar 
  /external/mesa3d/src/mesa/drivers/common/
meta.c     [all...]

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