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  /frameworks/base/libs/hwui/renderthread/
RenderThread.h 23 #include "TimeLord.h"
90 TimeLord& timeLord() { return mTimeLord; }
142 TimeLord mTimeLord;
DrawFrameTask.cpp 117 mRenderThread->timeLord().vsyncReceived(vsync);
CanvasContext.cpp 69 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
70 , mJankTracker(thread.timeLord().frameIntervalNanos())
245 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
250 // See the logic in TimeLord#computeFrameTimeNanos or in
519 swap.vsyncTime = mRenderThread.timeLord().latestVsync();
564 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();

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