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Searched
refs:uniformList
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/driver/
rsdShaderCache.cpp
46
UniformQueryData **
uniformList
,
53
if (prog->getUniformName(ct) ==
uniformList
[ui]->name) {
54
data[ct].arraySize = (uint32_t)
uniformList
[ui]->arraySize;
192
UniformQueryData **
uniformList
= nullptr;
201
uniformList
= new UniformQueryData*[numUniforms];
205
uniformList
[ct] = new UniformQueryData(maxNameLength);
206
glGetActiveUniform(pgm, ct, maxNameLength, &
uniformList
[ct]->writtenLength,
207
&
uniformList
[ct]->arraySize, &
uniformList
[ct]->type,
208
uniformList
[ct]->name)
[
all
...]
rsdShaderCache.h
155
UniformQueryData **
uniformList
, uint32_t uniListSize);
/external/deqp/modules/gles31/functional/
es31fUniformLocationTests.cpp
107
IterateResult run (const vector<UniformInfo>&
uniformList
);
108
static glu::ProgramSources genShaderSources (const vector<UniformInfo>&
uniformList
);
109
bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>&
uniformList
);
110
void render (const glu::ShaderProgram& program, const vector<UniformInfo>&
uniformList
);
221
UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>&
uniformList
)
225
const glu::ProgramSources sources = genShaderSources(
uniformList
);
233
if (!verifyLocations(program,
uniformList
))
240
render(program,
uniformList
);
254
glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>&
uniformList
)
281
for (int uniformNdx = 0; uniformNdx < int(
uniformList
.size()); uniformNdx++
[
all
...]
Completed in 67 milliseconds