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    Searched refs:uniformList (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.cpp 46 UniformQueryData **uniformList,
53 if (prog->getUniformName(ct) == uniformList[ui]->name) {
54 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
192 UniformQueryData **uniformList = nullptr;
201 uniformList = new UniformQueryData*[numUniforms];
205 uniformList[ct] = new UniformQueryData(maxNameLength);
206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
207 &uniformList[ct]->arraySize, &uniformList[ct]->type,
208 uniformList[ct]->name)
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rsdShaderCache.h 155 UniformQueryData **uniformList, uint32_t uniListSize);
  /external/deqp/modules/gles31/functional/
es31fUniformLocationTests.cpp 107 IterateResult run (const vector<UniformInfo>& uniformList);
108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
109 bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);
110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);
221 UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>& uniformList)
225 const glu::ProgramSources sources = genShaderSources(uniformList);
233 if (!verifyLocations(program, uniformList))
240 render(program, uniformList);
254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList)
281 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++
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