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  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 457 static const char* unstableBoundLowStr = "5.5";
512 op << " mediump float loopBound = fract(v_bound) < 0.5 ? " << unstableBoundLowStr << " : " << unstableBoundHighStr << ";\n";