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    Searched refs:useSampler2D (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp 54 instance.useSampler2D(2u, 0u); // To the uniform binding location 2 bind the texture 0
vktShaderRender.hpp 394 void useSampler2D (deUint32 bindingLocation,
vktShaderRender.cpp 939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID)
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