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Searched
refs:useSampler2D
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp
54
instance.
useSampler2D
(2u, 0u); // To the uniform binding location 2 bind the texture 0
vktShaderRender.hpp
394
void
useSampler2D
(deUint32 bindingLocation,
vktShaderRender.cpp
939
void ShaderRenderCaseInstance::
useSampler2D
(deUint32 bindingLocation, deUint32 textureID)
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