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  /cts/tests/openglperf2/assets/vertex/
basic 16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
blur 16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
water 18 attribute vec2 a_TexCoordinate;
20 varying vec2 v_TexCoordinate;
perspective 19 attribute vec2 a_TexCoordinate;
22 varying vec2 v_TexCoordinate;
  /external/autotest/client/deps/glbench/src/
yuv2rgb_2.glslv 36 varying vec2 lineCounter;
37 varying vec2 yPlane;
38 varying vec2 uPlane;
39 varying vec2 vPlane;
43 lineCounter = vec2(c.y * imageHeight / 4.0, 0.0);
44 yPlane = vec2(c.x, 1. - (2.0 * c.y + 1.0) / 3.0);
45 uPlane = vec2(c.x / 2.0, 1. - (c.y + 1.0) / 6.0);
46 vPlane = vec2(c.x / 2.0, 1. - c.y / 6.0);
yuv2rgb_34.glslv 33 varying vec2 yPlane;
34 varying vec2 uvPlane;
38 yPlane = uvPlane = vec2(c.x, 1. - c.y);
yuv2rgb_2.glslf 41 varying vec2 lineCounter;
42 varying vec2 yPlane;
43 varying vec2 uPlane;
44 varying vec2 vPlane;
54 vec2 offset_even = vec2(texture2D(paritySampler, lineCounter).x * 0.5, 0.0);
55 vec2 offset_odd = vec2(0.5 - offset_even.x, 0.0);
yuv2rgb_1.glslf 138 vec2 t = vec2(v1.x, (1. - v1.y));
160 vec2 y = t * vec2(1., 2./3.);
163 t *= vec2(.5, 1./6.);
166 vec2 u = t + vec2(uside, 2./3.); // ...to U section
167 vec2 v = t + vec2(vside, 5./6.); // ...to V section
yuv2rgb_4.glslf 44 varying vec2 yPlane;
45 varying vec2 uvPlane;
49 vec2 uvChannel = texture2D(uvSampler, uvPlane).ra;
yuv2rgb_3.glslf 45 varying vec2 yPlane;
46 varying vec2 uvPlane;
  /external/eigen/doc/snippets/
Tutorial_AdvancedInitialization_Join.cpp 5 RowVectorXd vec2(4);
6 vec2 << 1, 4, 9, 16;;
7 std::cout << "vec2 = " << vec2 << std::endl;
10 joined << vec1, vec2; variable
  /external/mesa3d/src/glsl/builtins/profiles/
ARB_shader_texture_lod.glsl 5 vec2 P, float dPdx, float dPdy);
10 vec2 P, vec2 dPdx, vec2 dPdy);
12 vec3 P, vec2 dPdx, vec2 dPdy);
14 vec4 P, vec2 dPdx, vec2 dPdy);
30 vec3 P, vec2 dPdx, vec2 dPdy)
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  /external/vulkan-validation-layers/libs/glm/detail/
func_packing.hpp 58 GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
71 GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
110 GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
123 GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
178 GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
188 GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
dummy.cpp 89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
101 #include <glm/vec2.hpp>// glm::vec2
107 std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
108 glm::vec2 const PositionDataF32[VertexCount] =
110 glm::vec2(-1.0f,-1.0f),
111 glm::vec2( 1.0f,-1.0f),
112 glm::vec2( 1.0f, 1.0f),
113 glm::vec2(-1.0f, 1.0f)
119 glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
    [all...]
  /external/clang/test/Sema/
ext_vector_components.c 11 float2 vec2, vec2_2; local
17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}}
18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}}
22 vec2 = vec4.s01; // legal, shorten
23 vec2 = vec4.S01; // legal, shorten
26 f = vec2.x; // legal, shorten
32 vec2.x = f;
33 vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}}
34 vec2.yx = vec2_2.xy;
  /external/vulkan-validation-layers/demos/
tri.vert 32 layout (location = 1) in vec2 attr;
33 layout (location = 0) out vec2 texcoord;
tri.frag 32 layout (location = 0) in vec2 texcoord;
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
vec2.js 25 * @name vec2
27 var vec2 = {};
30 * Creates a new, empty vec2
32 * @returns {vec2} a new 2D vector
34 vec2.create = function() {
42 * Creates a new vec2 initialized with values from an existing vector
44 * @param {vec2} a vector to clone
45 * @returns {vec2} a new 2D vector
47 vec2.clone = function(a) {
55 * Creates a new vec2 initialized with the given value
    [all...]
  /cts/tests/openglperf2/assets/fragment/
basic 16 varying vec2 v_TexCoordinate;
blur 16 uniform vec2 u_Scale;
17 varying vec2 v_TexCoordinate;
33 vec2 coords = v_TexCoordinate.xy + ((float(i) - 5.0) * u_Scale);
perspective 19 varying vec2 v_TexCoordinate;
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/
vec2-spec.js 21 describe("vec2", function() {
22 var vec2 = require("../../src/gl-matrix/vec2.js");
29 beforeEach(function() { result = vec2.create(); });
34 beforeEach(function() { result = vec2.clone(vecA); });
39 beforeEach(function() { result = vec2.fromValues(1, 2); });
44 beforeEach(function() { result = vec2.copy(out, vecA); });
50 beforeEach(function() { result = vec2.set(out, 1, 2); });
57 beforeEach(function() { result = vec2.add(out, vecA, vecB); });
66 beforeEach(function() { result = vec2.add(vecA, vecA, vecB); })
    [all...]
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/
gl-matrix.js 35 exports.vec2 = require("./gl-matrix/vec2.js");
  /external/libcxx/test/std/containers/sequences/deque/deque.modifiers/
push_back_exception_safety.pass.cpp 74 std::deque<CMyClass> vec2(vec);
83 assert(vec==vec2);
90 C vec2(vec);
98 assert(vec==vec2);
push_front_exception_safety.pass.cpp 74 std::deque<CMyClass> vec2(vec);
83 assert(vec==vec2);
90 C vec2(vec);
98 assert(vec==vec2);

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