OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:vertexOrFragmentGroup
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
854
ShaderPerformanceCaseGroup*
vertexOrFragmentGroup
= new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
855
ifElseGroup->addChild(
vertexOrFragmentGroup
);
888
vertexOrFragmentGroup
->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
896
vertexOrFragmentGroup
->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference", "", true, isVertex));
900
vertexOrFragmentGroup
->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_unmixed", "", true, isVertex));
901
vertexOrFragmentGroup
->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_mixed", "", false, isVertex));
904
vertexOrFragmentGroup
->addChild(new EmptyWorkloadReferenceCase(m_context, "reference_empty", "", isVertex));
929
ShaderPerformanceCaseGroup*
vertexOrFragmentGroup
= new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
930
currentLoopGroup->addChild(
vertexOrFragmentGroup
);
943
vertexOrFragmentGroup
->addChild(new LoopCase(m_context, (string(decisionName) + "_stable").c_str(), "", loopGroups[group (…)
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
866
ShaderPerformanceCaseGroup*
vertexOrFragmentGroup
= new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
867
ifElseGroup->addChild(
vertexOrFragmentGroup
);
900
vertexOrFragmentGroup
->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
908
vertexOrFragmentGroup
->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference", "", true, isVertex));
912
vertexOrFragmentGroup
->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_unmixed", "", true, isVertex));
913
vertexOrFragmentGroup
->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_mixed", "", false, isVertex));
916
vertexOrFragmentGroup
->addChild(new EmptyWorkloadReferenceCase(m_context, "reference_empty", "", isVertex));
941
ShaderPerformanceCaseGroup*
vertexOrFragmentGroup
= new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
942
currentLoopGroup->addChild(
vertexOrFragmentGroup
);
955
vertexOrFragmentGroup
->addChild(new LoopCase(m_context, (string(decisionName) + "_stable").c_str(), "", loopGroups[group (…)
[
all
...]
Completed in 408 milliseconds