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  /cts/tests/tests/opengl/libopengltest/
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
36 glAttachShader(program, vertexShader);
37 glAttachShader(program, vertexShader);
42 glDeleteShader(vertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
45 glAttachShader(program, vertexShader);
59 glDeleteShader(vertexShader);
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30 glAttachShader(program, vertexShader);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
31 glAttachShader(program, vertexShader);
attach_shader_two.cpp 28 GLuint vertexShader = -99;
31 glAttachShader(program, vertexShader);
  /external/deqp/framework/randomshaders/
rsgProgramGenerator.hpp 39 void generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
rsgTest.cpp 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX);
54 generator.generate(programParams, vertexShader, fragmentShader);
56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n";
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
70 executor.execute(vertexShader, fragmentShader, uniformValues);
rsgProgramGenerator.cpp 43 Shader& vertexShader,
65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs);
70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms();
rsgProgramExecutor.hpp 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 57 private int vertexShader;
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
68 GLES20.glAttachShader(program, vertexShader);
130 if (vertexShader != -1) {
131 GLES20.glDeleteShader(vertexShader);
132 vertexShader = -1;
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 if (vertexShader == 0) {
54 GLES20.glAttachShader(program, vertexShader);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41 if (vertexShader == 0) {
51 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
56 GLES20.glAttachShader(mProgram, vertexShader);
  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
glsRandomShaderProgram.cpp 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
72 decl << sglr::pdec::VertexSource(vertexShader.getSource())
75 for (vector<rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.getInputs().end(); ++vtxInIter)
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
99 generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms);
131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms))
133 , m_vertexShader (vertexShader)
137 , m_positionVar (findShaderOutputByName(vertexShader, "gl_Position")
    [all...]
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 137 deUint32 vertexShader = 0;
150 vertexShader = gl.createShader(GL_VERTEX_SHADER);
155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
156 gl.compileShader(vertexShader);
166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
167 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
171 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
191 gl.attachShader(program, vertexShader);
221 gl.deleteShader(vertexShader);
232 if (vertexShader)
    [all...]
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 86 int vertexShader = MyGLRenderer.loadShader(
92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Triangle.java 91 int vertexShader = SimpleGLRenderer.loadShader(
97 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
85 if (!vertexShader) {
96 glAttachShader(program, vertexShader);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /external/skia/bench/
GLBench.cpp 86 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER);
91 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader));
103 GR_GL_CALL(gl, DeleteShader(vertexShader));
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114 if (vertexShader == 0) {
125 GLES20.glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);

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