OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:vg_state
(Results
1 - 11
of
11
) sorted by null
/external/mesa3d/src/gallium/state_trackers/vega/
vg_state.h
41
struct
vg_state
{
struct
106
void vg_init_state(struct
vg_state
*state);
107
struct matrix * vg_state_matrix(struct
vg_state
*state);
stroker.h
34
struct
vg_state
;
69
struct
vg_state
*state);
71
struct
vg_state
*state);
vg_state.c
27
#include "
vg_state
.h"
31
void vg_init_state(struct
vg_state
*state)
105
struct matrix *vg_state_matrix(struct
vg_state
*state)
renderer.h
36
struct
vg_state
;
52
const struct
vg_state
*state);
api_params.c
45
static INLINE struct
vg_state
*current_state()
72
struct
vg_state
*state = current_state();
132
struct
vg_state
*state = current_state();
265
struct
vg_state
*state = current_state();
393
struct
vg_state
*state = current_state();
516
const struct
vg_state
*state = current_state();
577
const struct
vg_state
*state = current_state();
693
const struct
vg_state
*state = current_state();
767
const struct
vg_state
*state = current_state();
868
const struct
vg_state
*state = current_state()
[
all
...]
path.c
1239
struct
vg_state
*
vg_state
= &p->base.ctx->state.vg;
local
[
all
...]
text.c
97
struct
vg_state
*state = &ctx->state.vg;
vg_context.h
30
#include "
vg_state
.h"
103
struct
vg_state
vg;
shader.c
106
const struct
vg_state
*state = &shader->context->state.vg;
renderer.c
[
all
...]
stroker.c
30
#include "
vg_state
.h"
[
all
...]
Completed in 159 milliseconds