/external/opencv3/modules/imgproc/src/ |
samplers.cpp | 300 float w00 = a1*b1, w01 = a*b1, w10 = a1*b, w11 = a*b; local 307 dst[x] = ptr[0]*w00 + ptr[1]*w01 + ptr[src_step]*w10 + ptr[src_step+1]*w11; 312 float t0 = ptr[0]*w00 + ptr[3]*w01 + ptr[src_step]*w10 + ptr[src_step+3]*w11; 313 float t1 = ptr[1]*w00 + ptr[4]*w01 + ptr[src_step+1]*w10 + ptr[src_step+4]*w11; 314 float t2 = ptr[2]*w00 + ptr[5]*w01 + ptr[src_step+2]*w10 + ptr[src_step+5]*w11; 324 dst[x*cn+k] = ptr[k]*w00 + ptr[k+cn]*w01 + 335 float w00 = a1*b1, w01 = a*b1, w10 = a1*b, w11 = a*b; local 348 dst[x*cn + k] = ptr0[k]*w00 + ptr0[k+cn]*w01 + ptr1[k]*w10 + ptr1[k+cn]*w11;
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/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 113 float w01 = (1.0f-x)*y; local 116 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11;
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/external/opencv3/modules/core/src/ |
dxt.cpp | 388 __m128 z = _mm_setzero_ps(), x02=z, x13=z, w01=z, w23=z, y01, y23, t0, t1; 438 w01 = _mm_loadl_pi(w01, (const __m64*)&wave[dw]); // w1 = wr1 wi1 440 w01 = _mm_shuffle_ps(w01, w01, _MM_SHUFFLE(1,0,0,1)); 441 x02 = _mm_mul_ps(x02, w01); [all...] |
/external/skia/src/utils/ |
SkTextureCompressor_ASTC.cpp | [all...] |
/external/deqp/framework/common/ |
tcuAstcUtil.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsTextureTestUtil.cpp | 168 float w01 = (1.0f-x)*y; local 171 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; [all...] |