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    Searched defs:GLES20 (Results 1 - 25 of 106) sorted by null

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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 24 import android.opengl.GLES20;
47 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
48 GLES20.glUseProgram(mProgram);
50 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
52 GLES20.glEnableVertexAttribArray(maPositionHandle);
53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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RendererThreeShaderTest.java 24 import android.opengl.GLES20;
46 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
47 GLES20.glUseProgram(mProgram);
49 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT,
51 GLES20.glEnableVertexAttribArray(maPositionHandle);
52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3)
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RendererFiveShaderTest.java 21 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
35 mProgram = GLES20.glCreateProgram();
36 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
37 int shaderTwo = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
38 GLES20.glAttachShader(mProgram, shaderOne);
39 GLES20.glAttachShader(mProgram, shaderTwo);
42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
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RendererSixShaderTest.java 21 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 mProgram = GLES20.glCreateProgram();
34 int shaderOne = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
36 GLES20.glAttachShader(mProgram, shaderOne);
37 GLES20.glAttachShader(mProgram, shaderTwo);
40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
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  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 23 import android.opengl.GLES20;
51 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
54 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
55 mProgram = GLES20.glCreateProgram();
56 GLES20.glAttachShader(mProgram, vertexShader);
57 GLES20.glAttachShader(mProgram, fragmentShader);
58 GLES20.glLinkProgram(mProgram);
60 GLES20.glGetProgramiv(mProgram, GLES20.GL_LINK_STATUS, linkStatus, 0)
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  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 19 import android.opengl.GLES20;
24 int shader = GLES20.glCreateShader(shaderType);
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
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  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 19 import android.opengl.GLES20;
24 int shader = GLES20.glCreateShader(shaderType);
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
40 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
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