OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:GLES20
(Results
1 - 25
of
106
) sorted by null
1
2
3
4
5
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java
24
import android.opengl.
GLES20
;
47
GLES20
.glClear(
GLES20
.GL_COLOR_BUFFER_BIT |
GLES20
.GL_DEPTH_BUFFER_BIT);
48
GLES20
.glUseProgram(mProgram);
50
GLES20
.glVertexAttribPointer(maPositionHandle, 3,
GLES20
.GL_FLOAT,
52
GLES20
.glEnableVertexAttribArray(maPositionHandle);
53
GLES20
.glDrawArrays(
GLES20
.GL_TRIANGLES, 0, 3)
[
all
...]
RendererThreeShaderTest.java
24
import android.opengl.
GLES20
;
46
GLES20
.glClear(
GLES20
.GL_COLOR_BUFFER_BIT |
GLES20
.GL_DEPTH_BUFFER_BIT);
47
GLES20
.glUseProgram(mProgram);
49
GLES20
.glVertexAttribPointer(maPositionHandle, 3,
GLES20
.GL_FLOAT,
51
GLES20
.glEnableVertexAttribArray(maPositionHandle);
52
GLES20
.glDrawArrays(
GLES20
.GL_TRIANGLES, 0, 3)
[
all
...]
RendererFiveShaderTest.java
21
import android.opengl.
GLES20
;
33
GLES20
.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
35
mProgram =
GLES20
.glCreateProgram();
36
int shaderOne =
GLES20
.glCreateShader(
GLES20
.GL_FRAGMENT_SHADER);
37
int shaderTwo =
GLES20
.glCreateShader(
GLES20
.GL_FRAGMENT_SHADER);
38
GLES20
.glAttachShader(mProgram, shaderOne);
39
GLES20
.glAttachShader(mProgram, shaderTwo);
42
GLES20
.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
[
all
...]
RendererSixShaderTest.java
21
import android.opengl.
GLES20
;
31
GLES20
.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33
mProgram =
GLES20
.glCreateProgram();
34
int shaderOne =
GLES20
.glCreateShader(
GLES20
.GL_FRAGMENT_SHADER);
35
int shaderTwo =
GLES20
.glCreateShader(
GLES20
.GL_VERTEX_SHADER);
36
GLES20
.glAttachShader(mProgram, shaderOne);
37
GLES20
.glAttachShader(mProgram, shaderTwo);
40
GLES20
.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0)
[
all
...]
/cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java
23
import android.opengl.
GLES20
;
51
GLES20
.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
53
int vertexShader = loadShader(
GLES20
.GL_VERTEX_SHADER, vertexShaderCode);
54
int fragmentShader = loadShader(
GLES20
.GL_FRAGMENT_SHADER, fragmentShaderCode);
55
mProgram =
GLES20
.glCreateProgram();
56
GLES20
.glAttachShader(mProgram, vertexShader);
57
GLES20
.glAttachShader(mProgram, fragmentShader);
58
GLES20
.glLinkProgram(mProgram);
60
GLES20
.glGetProgramiv(mProgram,
GLES20
.GL_LINK_STATUS, linkStatus, 0)
[
all
...]
/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java
19
import android.opengl.
GLES20
;
24
int shader =
GLES20
.glCreateShader(shaderType);
26
GLES20
.glShaderSource(shader, source);
27
GLES20
.glCompileShader(shader);
29
GLES20
.glGetShaderiv(shader,
GLES20
.GL_COMPILE_STATUS, compiled, 0);
31
String info =
GLES20
.glGetShaderInfoLog(shader);
32
GLES20
.glDeleteShader(shader);
40
int vertexShader = loadShader(
GLES20
.GL_VERTEX_SHADER, vertexSource);
44
int pixelShader = loadShader(
GLES20
.GL_FRAGMENT_SHADER, fragmentSource)
[
all
...]
/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java
19
import android.opengl.
GLES20
;
24
int shader =
GLES20
.glCreateShader(shaderType);
26
GLES20
.glShaderSource(shader, source);
27
GLES20
.glCompileShader(shader);
29
GLES20
.glGetShaderiv(shader,
GLES20
.GL_COMPILE_STATUS, compiled, 0);
31
String info =
GLES20
.glGetShaderInfoLog(shader);
32
GLES20
.glDeleteShader(shader);
40
int vertexShader = loadShader(
GLES20
.GL_VERTEX_SHADER, vertexSource);
44
int pixelShader = loadShader(
GLES20
.GL_FRAGMENT_SHADER, fragmentSource)
[
all
...]