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    Searched defs:GLES20 (Results 51 - 75 of 106) sorted by null

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  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 34 import android.opengl.GLES20;
198 // Ignore the passed-in GL10 interface, and use the GLES20
200 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
201 GLES20.glUseProgram(mProgram);
204 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
205 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
208 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
    [all...]
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 27 import android.opengl.GLES20;
133 // Ignore the passed-in GL10 interface, and use the GLES20
135 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
137 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
139 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
141 GLES20.glUseProgram(mProgram);
143 GLES20.glEnable(GLES20.GL_DEPTH_TEST)
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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 21 import android.opengl.GLES20;
199 handle = GLES20.glGetUniformLocation(program, mName);
211 handle = GLES20.glGetAttribLocation(program, mName);
278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
292 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 21 import android.opengl.GLES20;
199 handle = GLES20.glGetUniformLocation(program, mName);
211 handle = GLES20.glGetAttribLocation(program, mName);
278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
292 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)
    [all...]
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 21 import android.opengl.GLES20;
197 handle = GLES20.glGetUniformLocation(program, mName);
209 handle = GLES20.glGetAttribLocation(program, mName);
276 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
277 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
278 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
279 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
280 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
281 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
290 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)
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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 22 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
35 mProgram = GLES20.glCreateProgram();
37 GLES20.glAttachShader(mProgram, fragmentShader);
38 GLES20.glLinkProgram(mProgram);
40 mError = GLES20.glGetError();
RendererFourShaderTest.java 21 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
35 mProgram = GLES20.glCreateProgram();
39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
43 mError = GLES20.glGetError();
44 GLES20.glLinkProgram(mProgram);
RendererSevenShaderTest.java 21 import android.opengl.GLES20;
31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 mProgram = GLES20.glCreateProgram();
34 int shaderOne = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
36 GLES20.glAttachShader(mProgram, shaderOne);
37 GLES20.glAttachShader(mProgram, shaderTwo);
38 mError = GLES20.glGetError()
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RendererTenShaderTest.java 21 import android.opengl.GLES20;
32 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
34 mProgram = GLES20.glCreateProgram();
36 GLES20.glAttachShader(mProgram, fragmentShader);
37 GLES20.glLinkProgram(mProgram);
39 mError = GLES20.glGetError();
RendererTwelveShaderTest.java 22 import android.opengl.GLES20;
33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38 GLES20.glAttachShader(mProgram, fragmentShader);
39 GLES20.glLinkProgram(mProgram);
41 mError = GLES20.glGetError();
RendererTwoShaderTest.java 18 import android.opengl.GLES20;
40 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
45 mProgram = GLES20.glCreateProgram();
47 GLES20.glAttachShader(mProgram, vertexShaderOne);
48 mError = GLES20.glGetError();
RendererBase.java 22 import android.opengl.GLES20;
52 int shader = GLES20.glCreateShader(type);
53 GLES20.glShaderSource(shader, shaderCode);
54 GLES20.glCompileShader(shader);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 20 import android.opengl.GLES20;
46 private int mSFactor = GLES20.GL_SRC_ALPHA;
47 private int mDFactor = GLES20.GL_ONE_MINUS_SRC_ALPHA;
48 private int mDrawMode = GLES20.GL_TRIANGLE_STRIP;
50 private int mBaseTexUnit = GLES20.GL_TEXTURE0;
51 private int mClearBuffers = GLES20.GL_COLOR_BUFFER_BIT;
126 GLES20.glVertexAttrib1fv(mIndex, mValues);
129 GLES20.glVertexAttrib2fv(mIndex, mValues);
132 GLES20.glVertexAttrib3fv(mIndex, mValues);
135 GLES20.glVertexAttrib4fv(mIndex, mValues)
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TextureSource.java 21 import android.opengl.GLES20;
37 return new TextureSource(texId, GLES20.GL_TEXTURE_2D, false);
41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
59 GLES20.glBindTexture(mTarget, mTexId);
82 GLES20.glBindTexture(mTarget, mTexId);
83 GLES20.glTexParameteri(mTarget,
84 GLES20.GL_TEXTURE_MIN_FILTER,
85 GLES20.GL_LINEAR_MIPMAP_LINEAR);
86 GLES20.glGenerateMipmap(mTarget);
87 GLES20.glBindTexture(mTarget, 0)
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  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 45 import android.opengl.GLES20;
88 public static final int PIXEL_FORMAT = GLES20.GL_RGB;
89 public static final int PIXEL_TYPE = PIXEL_FORMAT == GLES20.GL_RGBA
90 ? GLES20.GL_UNSIGNED_BYTE : GLES20.GL_UNSIGNED_SHORT_5_6_5;
92 PIXEL_FORMAT == GLES20.GL_RGBA ? 4 : 2;
94 = PIXEL_FORMAT == GLES20.GL_RGBA ? true : false;
387 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
388 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT)
    [all...]
  /cts/tests/camera/src/android/hardware/cts/
CameraGLTest.java 25 import android.opengl.GLES20;
678 // Ignore the passed-in GL10 interface, and use the GLES20
680 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
681 GLES20.glUseProgram(mProgram);
684 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
685 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
688 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false
    [all...]
  /frameworks/base/core/java/android/hardware/camera2/legacy/
SurfaceTextureRenderer.java 29 import android.opengl.GLES20;
203 int shader = GLES20.glCreateShader(shaderType);
205 GLES20.glShaderSource(shader, source);
206 GLES20.glCompileShader(shader);
208 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
211 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader));
212 GLES20.glDeleteShader(shader);
220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource)
    [all...]
  /frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/
TestFramerateView.java 37 import android.opengl.GLES20;
79 GLES20.glClearColor(red, green, blue, 1.0f);
80 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
84 GLES20.glViewport(0, 0, width, height);
  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 22 import android.opengl.GLES20;
158 GLES20.glGenTextures(1, textures, 0);
162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
163 GLES20.glTexParameteri(
164 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
165 GLES20.glTexParameteri(
166 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR)
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
RendererCommon.java 31 import android.opengl.GLES20;
102 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
103 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]);
114 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i],
115 planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer)
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 38 import android.opengl.GLES20;
380 GLES20.glReadPixels(x, y, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuf);
711 int shader = GLES20.glCreateShader(shaderType);
713 GLES20.glShaderSource(shader, source);
714 GLES20.glCompileShader(shader);
716 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
719 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader))
    [all...]
  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 21 import android.opengl.GLES20;
78 GLES20.glGenTextures(1, textures, 0);
84 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId);
85 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
92 GLES20.glDeleteTextures(1, textures, 0);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 21 import android.opengl.GLES20;
53 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
64 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
97 GLES20.glViewport(0, 0, width, height);
119 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
120 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
121 int shader = GLES20.glCreateShader(type);
124 GLES20.glShaderSource(shader, shaderCode)
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DrawRectFilter.java 31 import android.opengl.GLES20;
126 GLES20.glLineWidth(1.0f);
127 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java 22 import android.opengl.GLES20;
55 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
66 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
99 GLES20.glViewport(0, 0, width, height);
122 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
123 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
124 int shader = GLES20.glCreateShader(type);
127 GLES20.glShaderSource(shader, shaderCode)
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