/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 34 import android.opengl.GLES20; 198 // Ignore the passed-in GL10 interface, and use the GLES20 200 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 201 GLES20.glUseProgram(mProgram); 204 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 205 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); 208 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 27 import android.opengl.GLES20; 133 // Ignore the passed-in GL10 interface, and use the GLES20 135 GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); 137 GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 139 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); 141 GLES20.glUseProgram(mProgram); 143 GLES20.glEnable(GLES20.GL_DEPTH_TEST) [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 21 import android.opengl.GLES20; 199 handle = GLES20.glGetUniformLocation(program, mName); 211 handle = GLES20.glGetAttribLocation(program, mName); 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, 292 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 21 import android.opengl.GLES20; 199 handle = GLES20.glGetUniformLocation(program, mName); 211 handle = GLES20.glGetAttribLocation(program, mName); 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, 292 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA) [all...] |
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 21 import android.opengl.GLES20; 197 handle = GLES20.glGetUniformLocation(program, mName); 209 handle = GLES20.glGetAttribLocation(program, mName); 276 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); 277 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); 278 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); 279 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); 280 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); 281 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, 290 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA) [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererElevenShaderTest.java | 22 import android.opengl.GLES20; 33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 35 mProgram = GLES20.glCreateProgram(); 37 GLES20.glAttachShader(mProgram, fragmentShader); 38 GLES20.glLinkProgram(mProgram); 40 mError = GLES20.glGetError();
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RendererFourShaderTest.java | 21 import android.opengl.GLES20; 33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); 35 mProgram = GLES20.glCreateProgram(); 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); 43 mError = GLES20.glGetError(); 44 GLES20.glLinkProgram(mProgram);
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RendererSevenShaderTest.java | 21 import android.opengl.GLES20; 31 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); 33 mProgram = GLES20.glCreateProgram(); 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); 35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); 36 GLES20.glAttachShader(mProgram, shaderOne); 37 GLES20.glAttachShader(mProgram, shaderTwo); 38 mError = GLES20.glGetError() [all...] |
RendererTenShaderTest.java | 21 import android.opengl.GLES20; 32 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 34 mProgram = GLES20.glCreateProgram(); 36 GLES20.glAttachShader(mProgram, fragmentShader); 37 GLES20.glLinkProgram(mProgram); 39 mError = GLES20.glGetError();
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RendererTwelveShaderTest.java | 22 import android.opengl.GLES20; 33 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 38 GLES20.glAttachShader(mProgram, fragmentShader); 39 GLES20.glLinkProgram(mProgram); 41 mError = GLES20.glGetError();
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RendererTwoShaderTest.java | 18 import android.opengl.GLES20; 40 GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 45 mProgram = GLES20.glCreateProgram(); 47 GLES20.glAttachShader(mProgram, vertexShaderOne); 48 mError = GLES20.glGetError();
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RendererBase.java | 22 import android.opengl.GLES20; 52 int shader = GLES20.glCreateShader(type); 53 GLES20.glShaderSource(shader, shaderCode); 54 GLES20.glCompileShader(shader);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 20 import android.opengl.GLES20; 46 private int mSFactor = GLES20.GL_SRC_ALPHA; 47 private int mDFactor = GLES20.GL_ONE_MINUS_SRC_ALPHA; 48 private int mDrawMode = GLES20.GL_TRIANGLE_STRIP; 50 private int mBaseTexUnit = GLES20.GL_TEXTURE0; 51 private int mClearBuffers = GLES20.GL_COLOR_BUFFER_BIT; 126 GLES20.glVertexAttrib1fv(mIndex, mValues); 129 GLES20.glVertexAttrib2fv(mIndex, mValues); 132 GLES20.glVertexAttrib3fv(mIndex, mValues); 135 GLES20.glVertexAttrib4fv(mIndex, mValues) [all...] |
TextureSource.java | 21 import android.opengl.GLES20; 37 return new TextureSource(texId, GLES20.GL_TEXTURE_2D, false); 41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true); 59 GLES20.glBindTexture(mTarget, mTexId); 82 GLES20.glBindTexture(mTarget, mTexId); 83 GLES20.glTexParameteri(mTarget, 84 GLES20.GL_TEXTURE_MIN_FILTER, 85 GLES20.GL_LINEAR_MIPMAP_LINEAR); 86 GLES20.glGenerateMipmap(mTarget); 87 GLES20.glBindTexture(mTarget, 0) [all...] |
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 45 import android.opengl.GLES20; 88 public static final int PIXEL_FORMAT = GLES20.GL_RGB; 89 public static final int PIXEL_TYPE = PIXEL_FORMAT == GLES20.GL_RGBA 90 ? GLES20.GL_UNSIGNED_BYTE : GLES20.GL_UNSIGNED_SHORT_5_6_5; 92 PIXEL_FORMAT == GLES20.GL_RGBA ? 4 : 2; 94 = PIXEL_FORMAT == GLES20.GL_RGBA ? true : false; 387 GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 388 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT) [all...] |
/cts/tests/camera/src/android/hardware/cts/ |
CameraGLTest.java | 25 import android.opengl.GLES20; 678 // Ignore the passed-in GL10 interface, and use the GLES20 680 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); 681 GLES20.glUseProgram(mProgram); 684 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 685 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); 688 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false [all...] |
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
SurfaceTextureRenderer.java | 29 import android.opengl.GLES20; 203 int shader = GLES20.glCreateShader(shaderType); 205 GLES20.glShaderSource(shader, source); 206 GLES20.glCompileShader(shader); 208 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 211 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader)); 212 GLES20.glDeleteShader(shader); 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource) [all...] |
/frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/ |
TestFramerateView.java | 37 import android.opengl.GLES20; 79 GLES20.glClearColor(red, green, blue, 1.0f); 80 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); 84 GLES20.glViewport(0, 0, width, height);
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/cts/tests/openglperf2/src/android/opengl2/cts/reference/ |
GLGameActivity.java | 22 import android.opengl.GLES20; 158 GLES20.glGenTextures(1, textures, 0); 162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); 163 GLES20.glTexParameteri( 164 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); 165 GLES20.glTexParameteri( 166 GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR) [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
RendererCommon.java | 31 import android.opengl.GLES20; 102 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); 103 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, outputYuvTextures[i]); 114 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i], 115 planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer) [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
EncodeVirtualDisplayWithCompositionTest.java | 38 import android.opengl.GLES20; 380 GLES20.glReadPixels(x, y, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuf); 711 int shader = GLES20.glCreateShader(shaderType); 713 GLES20.glShaderSource(shader, source); 714 GLES20.glCompileShader(shader); 716 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 719 Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader)) [all...] |
/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 21 import android.opengl.GLES20; 78 GLES20.glGenTextures(1, textures, 0); 84 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId); 85 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); 92 GLES20.glDeleteTextures(1, textures, 0);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
MyGLRenderer.java | 21 import android.opengl.GLES20; 53 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); 64 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); 97 GLES20.glViewport(0, 0, width, height); 119 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) 120 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) 121 int shader = GLES20.glCreateShader(type); 124 GLES20.glShaderSource(shader, shaderCode) [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
DrawRectFilter.java | 31 import android.opengl.GLES20; 126 GLES20.glLineWidth(1.0f); 127 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
SimpleGLRenderer.java | 22 import android.opengl.GLES20; 55 GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); 66 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); 99 GLES20.glViewport(0, 0, width, height); 122 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) 123 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) 124 int shader = GLES20.glCreateShader(type); 127 GLES20.glShaderSource(shader, shaderCode) [all...] |