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  /development/ndk/platforms/android-3/include/linux/raid/
md_k.h 160 struct bitmap *bitmap; member in struct:mddev_s
  /development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 21 import android.graphics.Bitmap;
128 private Bitmap mBitmap;
129 private Bitmap mWood;
356 Bitmap ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball);
359 mBitmap = Bitmap.createScaledBitmap(ball, dstWidth, dstHeight, true);
363 opts.inPreferredConfig = Bitmap.Config.RGB_565;
370 // the bitmap
438 final Bitmap bitmap = mBitmap; local
449 canvas.drawBitmap(bitmap, x, y, null)
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  /development/samples/browseable/DataLayer/Application/src/com.example.android.wearable.datalayer/
MainActivity.java 24 import android.graphics.Bitmap;
102 private Bitmap mImageBitmap;
168 mImageBitmap = (Bitmap) extras.get("data");
304 * Builds an {@link com.google.android.gms.wearable.Asset} from a bitmap. The image that we get
309 private static Asset toAsset(Bitmap bitmap) {
313 bitmap.compress(Bitmap.CompressFormat.PNG, 100, byteStream);
  /external/curl/lib/
multi.c 753 int bitmap; local
762 bitmap = multi_getsock(data, sockbunch, MAX_SOCKSPEREASYHANDLE);
767 if((bitmap & GETSOCK_READSOCK(i)) && VALID_SOCK((sockbunch[i]))) {
771 if((bitmap & GETSOCK_WRITESOCK(i)) && VALID_SOCK((sockbunch[i]))) {
801 int bitmap; local
821 bitmap = multi_getsock(data, sockbunch, MAX_SOCKSPEREASYHANDLE);
826 if(bitmap & GETSOCK_READSOCK(i)) {
830 if(bitmap & GETSOCK_WRITESOCK(i)) {
859 bitmap = multi_getsock(data, sockbunch, MAX_SOCKSPEREASYHANDLE);
864 if(bitmap & GETSOCK_READSOCK(i))
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  /external/opencv3/3rdparty/libtiff/
tif_fax3.c 72 const unsigned char* bitmap; /* bit reversal table */ member in struct:__anon20985
116 const unsigned char* bitmap = sp->bitmap; /* input data bit reverser */ \
163 sp->bitmap =
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  /external/pdfium/core/src/fpdfapi/fpdf_render/
fpdf_render_image.cpp 900 CFX_DIBitmap& bitmap = *bitmap_device.GetBitmap(); local
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fpdf_render_text.cpp 485 CFX_DIBitmap bitmap; local
486 if (!bitmap.Create((int)(rect.Width() * sa), (int)(rect.Height() * sd),
491 bitmap.Clear(0);
497 bitmap.TransferBitmap(
504 m_pDevice->SetBitMask(&bitmap, rect.left, rect.top, fill_argb);
  /external/pdfium/third_party/libtiff/
tif_fax3.c 72 const unsigned char* bitmap; /* bit reversal table */ member in struct:__anon22264
116 const unsigned char* bitmap = sp->bitmap; /* input data bit reverser */ \
163 sp->bitmap =
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  /external/skia/bench/
nanobench.cpp 511 SkBitmap bitmap; local
512 if (!brd->decodeRegion(&bitmap, nullptr, SkIRect::MakeXYWH(0, 0, brd->width(), brd->height()),
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  /external/skia/dm/
DM.cpp 651 SkBitmap bitmap; local
654 Error err = sink->draw(justOneRect, &bitmap, &stream, &log);
779 static bool dump_png(SkBitmap bitmap, const char* path, const char* md5) {
780 const int w = bitmap.width(),
781 h = bitmap.height();
783 // First get the bitmap into N32 color format. The next step will work only there.
784 if (bitmap.colorType() != kN32_SkColorType) {
786 if (!bitmap.copyTo(&n32, kN32_SkColorType)) {
789 bitmap = n32;
792 // Convert our N32 bitmap into unpremul RGBA for libpng
887 SkBitmap bitmap; local
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DMSrcSink.cpp 129 SkBitmap bitmap; local
130 if (!brd->decodeRegion(&bitmap, nullptr, SkIRect::MakeXYWH(0, 0, width, height),
134 if (colorType != bitmap.colorType()) {
137 canvas->drawBitmap(bitmap, 0, 0);
185 SkBitmap bitmap; local
186 if (!brd->decodeRegion(&bitmap, nullptr, SkIRect::MakeXYWH(decodeLeft,
190 if (colorType != bitmap.colorType()) {
194 canvas->drawBitmapRect(bitmap,
281 void premultiply_if_necessary(SkBitmap& bitmap) {
282 if (kUnpremul_SkAlphaType != bitmap.alphaType())
408 SkBitmap bitmap; local
696 SkBitmap bitmap; local
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  /external/skia/samplecode/
SampleFilterFuzz.cpp 245 static void rand_bitmap_for_canvas(SkBitmap* bitmap) {
250 } while (!valid_for_raster_canvas(info) || !bitmap->tryAllocPixels(info));
253 static void make_g_bitmap(SkBitmap& bitmap) {
254 rand_bitmap_for_canvas(&bitmap);
256 SkCanvas canvas(bitmap);
267 static void make_checkerboard_bitmap(SkBitmap& bitmap) {
268 rand_bitmap_for_canvas(&bitmap);
270 SkCanvas canvas(bitmap);
292 static SkBitmap bitmap[2]; local
295 make_g_bitmap(bitmap[0])
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  /external/skia/src/effects/
SkBlurMaskFilter.cpp 216 SkBitmap bitmap; local
217 bitmap.installMaskPixels(*mask);
219 SkCanvas canvas(bitmap);
234 SkBitmap bitmap; local
235 bitmap.installPixels(SkImageInfo::Make(mask->fBounds.width(),
241 SkCanvas canvas(bitmap);
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  /external/skia/src/effects/gradients/
SkGradientShader.cpp 635 * over and over, we'd like to return exactly the same "bitmap" if possible,
636 * allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
641 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
669 // each cache cost 1K of RAM, since each bitmap will be 1x256 at 32bpp
678 if (!gCache->find(storage.get(), size, bitmap)) {
681 bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1));
682 bitmap->setPixelRef(cache->getCache32PixelRef());
684 gCache->add(storage.get(), size, *bitmap);
1110 SkBitmap bitmap; local
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  /external/skia/src/images/
SkImageDecoder_libpng.cpp 323 // draw lots faster if we can flag the bitmap has being opaque
362 // For an A8 bitmap, we assume there is an alpha for speed. It is
363 // possible the bitmap is opaque, but that is an unlikely use case
832 const SkBitmap* bitmap = &originalBitmap; local
844 bitmap = &copy;
847 SkColorType ct = bitmap->colorType();
849 const bool hasAlpha = !bitmap->isOpaque();
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  /external/skia/tests/
CanvasTest.cpp 165 SkBitmap bitmap; local
166 createBitmap(&bitmap, 0x05060708);
167 return bitmap;
ImageFilterTest.cpp 278 SkBitmap bitmap; local
279 bitmap.allocN32Pixels(100, 100);
280 bitmap.eraseARGB(0, 0, 0, 0);
325 filter->filterImageDeprecated(proxy, bitmap, ctx,
337 SkBitmap bitmap; local
341 bitmap.allocN32Pixels(width, height);
342 SkCanvas canvas(bitmap);
354 return bitmap;
421 // match the same filters drawn with a single full-canvas bitmap draw.
665 SkBitmap bitmap; local
871 SkBitmap bitmap; local
920 SkBitmap bitmap; local
933 SkBitmap bitmap; local
983 SkBitmap bitmap; local
1059 SkBitmap bitmap; local
1106 SkBitmap bitmap; local
1158 SkBitmap bitmap; local
1180 SkBitmap bitmap; local
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PictureTest.cpp 76 // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader
77 // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here.
78 SkBitmap bitmap; local
79 bitmap.allocPixels(SkImageInfo::MakeN32Premul(2, 2));
80 bitmap.eraseColor(SK_ColorBLUE);
81 *(bitmap.getAddr32(0, 0)) = SK_ColorGREEN;
82 SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode,
831 // This bitmap has a width and height but no pixels. As a result, attempting to record it will
845 static SkData* serialized_picture_from_bitmap(const SkBitmap& bitmap) {
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SkpSkGrTest.cpp 53 {1, "http___accuweather_com_.skp"}, // Couldn't convert bitmap to texture.http___absoku072_com_
371 static void writePict(const SkBitmap& bitmap, const char* outDir, const char* pngName) {
373 if (!SkImageEncoder::EncodeFile(outFile.c_str(), bitmap,
376 bitmap.width(), bitmap.height());
425 SkBitmap bitmap; local
430 bool success = bitmap.allocN32Pixels(dim.fX, dim.fY);
437 SkDebugf("unable to allocate bitmap for %s (w=%d h=%d) (sw=%d sh=%d)\n",
441 SkCanvas skCanvas(bitmap);
464 fPixelError = similarBits(grBitmap, bitmap);
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  /external/skia/tools/debugger/
SkDrawCommand.h 231 SkDrawBitmapCommand(const SkBitmap& bitmap, SkScalar left, SkScalar top,
250 SkDrawBitmapNineCommand(const SkBitmap& bitmap, const SkIRect& center,
269 SkDrawBitmapRectCommand(const SkBitmap& bitmap, const SkRect* src,
277 const SkBitmap& bitmap() const { return fBitmap; } function in class:SkDrawBitmapRectCommand
  /external/skia/tools/json/
SkJSONRenderer.cpp 227 static SkBitmap* convert_colortype(SkBitmap* bitmap, SkColorType colorType) {
228 if (bitmap->colorType() == colorType ) {
229 return bitmap;
232 if (bitmap->copyTo(dst, colorType)) {
233 delete bitmap;
238 return bitmap;
244 SkDebugf("invalid bitmap\n");
251 SkBitmap* bitmap = new SkBitmap(); local
252 SkImageDecoder::Result result = decoder->decode(&stream, bitmap,
261 bitmap = convert_colortype(bitmap, ct)
272 SkBitmap* bitmap = load_bitmap(jsonImage); local
921 SkBitmap* bitmap = load_bitmap(command[SKJSONCANVAS_ATTRIBUTE_BITMAP]); local
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  /frameworks/base/core/java/android/provider/
DocumentsContract.java 30 import android.graphics.Bitmap;
988 Bitmap bitmap = null; local
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  /frameworks/base/core/jni/android/graphics/
Bitmap.cpp 1 #define LOG_TAG "Bitmap"
2 #include "Bitmap.h"
37 WrappedPixelRef(Bitmap* wrapper, void* storage,
64 // to prevent things like a non-opaque RGB565 bitmap
118 Bitmap& mBitmap;
129 Bitmap::Bitmap(JNIEnv* env, jbyteArray storageObj, void* address,
141 Bitmap::Bitmap(void* address, void* context, FreeFunc freeFunc,
153 Bitmap::Bitmap(void* address, int fd
722 SkBitmap bitmap; local
750 Bitmap* bitmap = allocator.getStorageObjAndReset(); local
762 Bitmap* bitmap = allocator.getStorageObjAndReset(); local
771 Bitmap* bitmap = Bitmap_copyAshmemImpl(env, src, dstCT); local
780 Bitmap* bitmap = Bitmap_copyAshmemImpl(env, src, dstCT); local
1084 SkBitmap bitmap; local
1191 SkBitmap bitmap; local
1212 SkBitmap bitmap; local
1240 SkBitmap bitmap; local
1260 SkBitmap bitmap; local
1268 SkBitmap bitmap; local
1283 SkBitmap bitmap; local
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  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 556 SkBitmap bitmap; local
557 GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap);
558 return proxy->copyLayerInto(layer, bitmap);
672 SkBitmap bitmap; local
673 GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap);
675 return RenderProxy::copySurfaceInto(surface, &bitmap);
745 { "nCopyLayerInto", "(JJLandroid/graphics/Bitmap;)Z", (void*) android_view_ThreadedRenderer_copyLayerInto },
770 { "nCopySurfaceInto", "(Landroid/view/Surface;Landroid/graphics/Bitmap;)I",
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 25 import android.graphics.Bitmap;
55 * A Drawable that wraps a bitmap and can be tiled, stretched, or aligned. You can create a
57 * a {@link android.graphics.Bitmap} object.
58 * <p>It can be defined in an XML file with the <code>&lt;bitmap></code> element. For more
62 * Also see the {@link android.graphics.Bitmap} class, which handles the management and
63 * transformation of raw bitmap graphics, and should be used when drawing to a
108 * @deprecated Use {@link #BitmapDrawable(android.content.res.Resources, android.graphics.Bitmap)}
109 * instead to specify a bitmap to draw with and ensure the correct density is set.
113 mBitmapState = new BitmapState((Bitmap) null);
120 * @deprecated Use {@link #BitmapDrawable(android.content.res.Resources, android.graphics.Bitmap)}
214 final Bitmap bitmap = mBitmapState.mBitmap; local
496 final Bitmap bitmap = mBitmapState.mBitmap; local
769 final Bitmap bitmap = BitmapFactory.decodeResource(r, srcResId); local
888 final Bitmap bitmap = mBitmapState.mBitmap; local
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