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  /development/ndk/platforms/android-9/samples/native-audio/jni/
Android.mk 25 # for native asset manager
  /frameworks/base/tests/LargeAssetTest/src/com/android/largeassettest/
LargeAssetTest.java 33 * Skeleton to test large-asset handling. The asset in question is one million
79 // the byte array is stored in the asset in little-endian order
90 Log.w(TAG, "Couldn't open asset", e);
  /hardware/ti/omap4-aah/security/tf_sdk/include/
wvdrm_protocol.h 77 * Unwrap an asset key. The asset key is stored in transient memory
78 * but available globally to all sessons. There can be only one asset key
86 * Decrypt the ECM (Entitlement Control Message = content key) using the asset key.
  /external/libxml2/test/schemas/
bug321475_1.xsd 10 <xs:element ref="asset" minOccurs="0"/>
38 <xs:element name="asset"/>
  /frameworks/base/tools/layoutlib/bridge/src/android/content/res/
BridgeAssetManager.java 28 * by methods who get a global asset manager using {@link AssetManager#getSystem()}.
30 * They will end up using our bridge asset manager.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/
.classpath 11 <classpathentry exported="true" kind="lib" path="libs/asset-studio.jar" sourcepath="/asset-studio"/>
  /developers/build/prebuilts/gradle/AgendaData/Wearable/src/main/java/com/example/android/wearable/agendadata/
HomeListenerService.java 40 import com.google.android.gms.wearable.Asset;
144 Asset asset = data.getAsset(PROFILE_PIC); local
145 if (null != asset) {
148 Wearable.DataApi.getFdForAsset(mGoogleApiClient, asset).await();
154 Log.d(TAG, "asset fetch failed with statusCode: "
  /developers/samples/android/wearable/wear/AgendaData/Wearable/src/main/java/com/example/android/wearable/agendadata/
HomeListenerService.java 40 import com.google.android.gms.wearable.Asset;
144 Asset asset = data.getAsset(PROFILE_PIC); local
145 if (null != asset) {
148 Wearable.DataApi.getFdForAsset(mGoogleApiClient, asset).await();
154 Log.d(TAG, "asset fetch failed with statusCode: "
  /development/samples/browseable/AgendaData/Wearable/src/com.example.android.wearable.agendadata/
HomeListenerService.java 40 import com.google.android.gms.wearable.Asset;
144 Asset asset = data.getAsset(PROFILE_PIC); local
145 if (null != asset) {
148 Wearable.DataApi.getFdForAsset(mGoogleApiClient, asset).await();
154 Log.d(TAG, "asset fetch failed with statusCode: "
  /frameworks/base/core/jni/android/graphics/
Movie.cpp 11 #include <androidfw/Asset.h>
84 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); local
85 if (asset == NULL) return NULL;
86 android::AssetStreamAdaptor stream(asset);
BitmapRegionDecoder.cpp 37 #include <androidfw/Asset.h>
107 jlong native_asset, // Asset
109 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
110 SkMemoryStream* stream = CopyAssetToStream(asset);
  /frameworks/base/docs/html/training/material/
drawables.jd 17 <li><a href="{@docRoot}tools/help/vector-asset-studio.html">Vector Asset Studio</a></li>
18 <li><a href="{@docRoot}tools/help/image-asset-studio.html">Image Asset Studio</a></li>
100 losing definition. You need only one asset file for a vector image, as opposed to an asset file for
  /developers/build/prebuilts/gradle/DataLayer/Wearable/src/main/java/com/example/android/wearable/datalayer/
MainActivity.java 47 import com.google.android.gms.wearable.Asset;
155 Asset photoAsset = dataMapItem.getDataMap()
310 * {@link com.google.android.gms.wearable.Asset}
312 private class LoadBitmapAsyncTask extends AsyncTask<Asset, Void, Bitmap> {
315 protected Bitmap doInBackground(Asset... params) {
319 Asset asset = params[0]; local
322 mGoogleApiClient, asset).await().getInputStream();
325 Log.w(TAG, "Requested an unknown Asset.");
331 Log.e(TAG, "Asset must be non-null")
    [all...]
  /developers/samples/android/wearable/wear/DataLayer/Wearable/src/main/java/com/example/android/wearable/datalayer/
MainActivity.java 47 import com.google.android.gms.wearable.Asset;
155 Asset photoAsset = dataMapItem.getDataMap()
310 * {@link com.google.android.gms.wearable.Asset}
312 private class LoadBitmapAsyncTask extends AsyncTask<Asset, Void, Bitmap> {
315 protected Bitmap doInBackground(Asset... params) {
319 Asset asset = params[0]; local
322 mGoogleApiClient, asset).await().getInputStream();
325 Log.w(TAG, "Requested an unknown Asset.");
331 Log.e(TAG, "Asset must be non-null")
    [all...]
  /development/samples/browseable/DataLayer/Wearable/src/com.example.android.wearable.datalayer/
MainActivity.java 47 import com.google.android.gms.wearable.Asset;
155 Asset photoAsset = dataMapItem.getDataMap()
310 * {@link com.google.android.gms.wearable.Asset}
312 private class LoadBitmapAsyncTask extends AsyncTask<Asset, Void, Bitmap> {
315 protected Bitmap doInBackground(Asset... params) {
319 Asset asset = params[0]; local
322 mGoogleApiClient, asset).await().getInputStream();
325 Log.w(TAG, "Requested an unknown Asset.");
331 Log.e(TAG, "Asset must be non-null")
    [all...]
  /external/skia/tests/
StreamTest.cpp 314 // Asserts that asset == expected and is peekable.
316 SkStreamAsset* asset,
318 if (asset->getLength() != expected->size()) {
325 for (size_t i = 0; i < asset->getLength(); ++i) {
327 SkToU32(SkTMin(sizeof(buffer), asset->getLength() - i));
331 SkASSERT(size + i <= asset->getLength());
332 if (asset->peek(buffer, size) < size) {
341 REPORTER_ASSERT(rep, 1 == asset->read(&value, 1));
363 SkAutoTDelete<SkStreamAsset> asset(dynamicMemoryWStream.detachAsStream());
364 SkAutoTUnref<SkData> expected(SkData::NewUninitialized(asset->getLength()))
    [all...]
  /frameworks/base/rs/java/android/renderscript/
FileA3D.java 224 * Creates a FileA3D object from an asset stored on disk
227 * @param mgr asset manager used to load asset
237 throw new RSRuntimeException("Unable to create a3d file from asset " + path);
299 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); local
300 fileId = rs.nFileA3DCreateFromAssetStream(asset);
302 throw new RSRuntimeException("Unsupported asset stream");
  /frameworks/base/docs/html/ndk/reference/
asset__manager_8h.jd 16 <div class="title">asset_manager.h File Reference<div class="ingroups"><a class="el" href="group___asset.html">Asset</a></div></div> </div>
50 <tr class="memitem:gaadd86322c1fda5121b6d33745c317fb9"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#gaadd86322c1fda5121b6d33745c317fb9">AAsset_read</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset, void *buf, size_t count)</td></tr>
52 <tr class="memitem:gacc026a8bedeb1ef80bf12df3b72611a2"><td class="memItemLeft" align="right" valign="top">off_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#gacc026a8bedeb1ef80bf12df3b72611a2">AAsset_seek</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset, off_t offset, int whence)</td></tr>
54 <tr class="memitem:ga81fbe4368de24a3296ef7a6eba0053c7"><td class="memItemLeft" align="right" valign="top">off64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#ga81fbe4368de24a3296ef7a6eba0053c7">AAsset_seek64</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset, off64_t offset, int whence)</td></tr>
56 <tr class="memitem:ga1f241e49f691dafcada23bcb76155122"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#ga1f241e49f691dafcada23bcb76155122">AAsset_close</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset)</td></tr>
58 <tr class="memitem:ga553a14512a98542306238c3ce70d344f"><td class="memItemLeft" align="right" valign="top">const void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#ga553a14512a98542306238c3ce70d344f">AAsset_getBuffer</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset)</td></tr>
60 <tr class="memitem:gaad8ec42e28522ebc72d3a5c357f9a600"><td class="memItemLeft" align="right" valign="top">off_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#gaad8ec42e28522ebc72d3a5c357f9a600">AAsset_getLength</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset)</td></tr>
62 <tr class="memitem:ga55c8bc459327d5d23089e6a4b453f3f1"><td class="memItemLeft" align="right" valign="top">off64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#ga55c8bc459327d5d23089e6a4b453f3f1">AAsset_getLength64</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset)</td></tr>
64 <tr class="memitem:gae806f55cbc4a93ca245f2adfd63d3eee"><td class="memItemLeft" align="right" valign="top">off_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#gae806f55cbc4a93ca245f2adfd63d3eee">AAsset_getRemainingLength</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset)</td></tr>
66 <tr class="memitem:ga21e7221d88dcc44106843192b66755b5"><td class="memItemLeft" align="right" valign="top">off64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___asset.html#ga21e7221d88dcc44106843192b66755b5">AAsset_getRemainingLength64</a> (<a class="el" href="group___asset.html#ga5630b1f1aa5cd363303018cb2f12f95c">AAsset</a> *asset)</td></tr
    [all...]
  /cts/tests/openglperf2/jni/graphics/
GLUtils.cpp 42 AAsset* asset = loadAsset(path); local
43 if (asset == NULL) {
47 off_t length = AAsset_getLength(asset);
49 int num = AAsset_read(asset, buffer, length);
50 AAsset_close(asset);
  /development/samples/ApiDemos/src/com/example/android/apis/content/
FileProvider.java 37 * A very simple content provider that can serve arbitrary asset files from
115 // Try to open an asset with the given name.
124 AssetFileDescriptor asset = getContext().getAssets().openNonAssetFd(cookie, assetPath); local
126 asset.createInputStream(), this));
136 // Transfer data from the asset to the pipe the client is reading.
  /frameworks/base/core/jni/
android_util_AssetManager.cpp 18 #define LOG_TAG "asset"
31 #include "androidfw/Asset.h"
239 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM
240 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) {
245 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode);
252 //printf("Created Asset Stream: %p\n", a);
257 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets
    [all...]
  /external/glide/library/src/main/java/com/bumptech/glide/load/data/
LocalUriFetcher.java 27 * Opens an input stream for a uri pointing to a local asset. Only certain uris are supported
33 * @param uri A Uri pointing to a local asset. This load will fail if the uri isn't openable by
  /frameworks/base/tools/split-select/
Main.cpp 131 Asset* asset = assetManager.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER); local
132 if (asset == NULL) {
137 if (xml.setTo(asset->getBuffer(true), asset->getLength(), false) != NO_ERROR) {
138 delete asset;
201 delete asset;
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/dictionarypack/
AssetFileAddress.java 22 * Immutable class to hold the address of an asset.
23 * As opposed to a normal file, an asset is usually represented as a contiguous byte array in
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
AssetFileAddress.java 24 * Immutable class to hold the address of an asset.
25 * As opposed to a normal file, an asset is usually represented as a contiguous byte array in

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