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  /external/llvm/lib/Target/PowerPC/
PPCBranchSelector.cpp 223 // Remember that this instruction is 8-bytes, increase the size of the
224 // block by 4, remember to iterate.
  /external/opencv3/doc/tutorials/core/interoperability_with_OpenCV_1/
interoperability_with_OpenCV_1.markdown 24 functions is easier. You just need to remember a couple of new things.
47 Now, remember that you need to link to your application all the modules you use, and in case you are
  /external/opencv3/doc/tutorials/core/random_generator_and_text/
random_generator_and_text.markdown 212 **image** minus the value of **i** (remember that for each pixel we are considering three values
215 Also remember that the substraction operation *always* performs internally a **saturate**
  /external/opencv3/doc/tutorials/imgproc/gausian_median_blur_bilateral_filter/
gausian_median_blur_bilateral_filter.markdown 57 - Just to make the picture clearer, remember how a 1D Gaussian kernel look like?
66 Remember that a 2D Gaussian can be represented as :
  /external/opencv3/modules/cudalegacy/src/
calib3d.cpp 186 // Remember translation vector
191 // Remember rotation matrix
  /external/proguard/src/proguard/classfile/editor/
MemberReferenceFixer.java 173 // Remember that the stack sizes of the methods in this class
229 // Remember that the stack sizes of the methods in this class
Utf8Shrinker.java 465 // Remember the new index.
473 // Remember an invalid index.
  /external/skia/tests/
LListTest.cpp 198 // remember the elements before/after the insertion point.
260 // remember the prev and next elements from the element to be removed
  /external/v8/src/regexp/mips64/
regexp-macro-assembler-mips64.h 127 // When adding local variables remember to push space for them in
160 // When adding local variables remember to push space for them in
  /frameworks/base/docs/html/distribute/users/
build-buzz.jd 174 what interest them. Remember to look locally as well as globally, gaining a
195 showcase your apps? feature. Remember to do this before, at, and after
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher.jd 152 <td style="border:0; vertical-align:middle">Icons should not be overly complicated. Remember
161 where appropriate; remember that launcher icons should differentiate your application from
  /frameworks/base/docs/html/training/accessibility/
service.jd 69 Remember to specify that it handles the {@code android.accessibilityservice} intent,
87 application, you can remove the starter Activity class (usually called MainActivity.java) from your source. Remember to
  /packages/apps/Messaging/src/android/support/v7/mms/
MmsService.java 212 // Remember my PID to discard restarted intent
311 // Always remember the latest startId for use when we try releasing the service
  /prebuilts/go/darwin-x86/src/encoding/gob/
encoder.go 57 if enc.err == nil { // remember the first.
111 // Remember we've sent this type, both what the user gave us and the base type.
  /prebuilts/go/linux-x86/src/encoding/gob/
encoder.go 57 if enc.err == nil { // remember the first.
111 // Remember we've sent this type, both what the user gave us and the base type.
  /toolchain/binutils/binutils-2.25/gold/
resolve.cc 389 // Remember which kind of UNDEF it was for future reference.
405 // Remember which kind of UNDEF it was.
606 // we need to remember that the original undef was weak.
628 // we need to remember that the original undef was not weak.
639 // we need to remember that the original undef was weak.
659 // For a dynamic def, we need to remember which kind of undef we see.
698 // For a dynamic def, we need to remember which kind of undef we see.
929 // If we are overriding an undef, remember the original binding.
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  /art/tools/dexfuzz/src/dexfuzz/program/mutators/
PoolIndexChanger.java 91 // Remember what kinds of pool indices we see.
VRegChanger.java 162 // Remember what the instruction used to look like.
  /bionic/libc/upstream-netbsd/common/lib/libc/stdlib/
random.c 242 * of random(), we remember the first location of the state information, not
244 * store the type of the R.N.G. Also, we remember the last location, since
258 * type is the trivial no-state-information type, just remember the seed.
394 * Note: it is important that we also remember the locations of the pointers
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TextAlign.java 157 mX = w * 0.5f; // remember the center of the screen
  /development/samples/training/AnimationsDemo/src/com/example/android/animationsdemo/
CrossfadeActivity.java 116 // the view. Remember that listeners are not limited to the specific animation
  /device/huawei/angler/camera/QCamera2/stack/mm-jpeg-interface/src/
mm_jpegdec_interface.c 271 /* remember in global variable */
  /device/lge/bullhead/camera/QCamera2/stack/mm-jpeg-interface/src/
mm_jpegdec_interface.c 271 /* remember in global variable */
  /device/moto/shamu/camera/QCamera2/stack/mm-jpeg-interface/src/
mm_jpegdec_interface.c 274 /* remember in global variable */
  /external/antlr/antlr-3.4/antlr3-maven-archetype/src/main/resources/archetype-resources/
pom.xml 122 remember that they need antlr.jar in their CLASSPATH and so

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