/prebuilts/misc/darwin-x86_64/sdl2_ttf/include/SDL2/ |
SDL_ttf.h | 199 /* Create a 32-bit ARGB surface and render the given text at high quality, 211 /* Create a 32-bit ARGB surface and render the given text at high quality, 224 /* Create a 32-bit ARGB surface and render the given glyph at high quality,
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/prebuilts/misc/windows/sdl2_ttf/i686-w64-mingw32/include/SDL2/ |
SDL_ttf.h | 199 /* Create a 32-bit ARGB surface and render the given text at high quality, 211 /* Create a 32-bit ARGB surface and render the given text at high quality, 224 /* Create a 32-bit ARGB surface and render the given glyph at high quality,
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/prebuilts/misc/windows/sdl2_ttf/x86_64-w64-mingw32/include/SDL2/ |
SDL_ttf.h | 199 /* Create a 32-bit ARGB surface and render the given text at high quality, 211 /* Create a 32-bit ARGB surface and render the given text at high quality, 224 /* Create a 32-bit ARGB surface and render the given glyph at high quality,
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/external/libvpx/libvpx/third_party/libyuv/source/ |
row_neon64.cc | 443 "sri v0.8h, v20.8h, #11 \n" /* ARGB */ [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
ColorMatrixColorFilterTest.java | 76 assertColor(Color.argb(128, 255, 0, 64), bitmap.getPixel(0, 0), 2);
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PorterDuffColorFilterTest.java | 43 int filterColor = Color.argb(0x80, 0, 0xFF, 0);
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/external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/ |
ValueMarker.java | 59 //backgroundPaint.setColor(Color.argb(100, 100, 100, 100));
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/external/mesa3d/src/gallium/state_trackers/vega/ |
mask.c | 170 int argb = 0; local 171 argb = (rgba >> 8); 172 argb |= ((rgba & 0xff) << 24); 173 fprintf(stderr, "0x%x, ", argb);
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/external/pdfium/core/include/fxge/ |
fx_ge.h | 107 inline FX_ARGB ArgbGamma(FX_ARGB argb) { 108 return argb; 110 inline FX_ARGB ArgbGammaInverse(FX_ARGB argb) { 111 return argb;
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/external/skia/resources/ |
slides_content2.lua | 21 -- raster : ARGB, RGB16, A8 in software
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/external/webp/src/dsp/ |
argb_sse2.c | 10 // ARGB making functions (SSE2 version).
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/frameworks/base/core/java/android/widget/ |
EdgeEffect.java | 292 * Set the color of this edge effect in argb. 294 * @param color Color in argb 301 * Return the color of this edge effect in argb. 302 * @return The color of this edge effect in argb
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/frameworks/base/core/java/com/android/internal/statusbar/ |
IStatusBar.aidl | 58 void notificationLightPulse(int argb, int millisOn, int millisOff);
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/frameworks/base/libs/hwui/ |
Caches.h | 111 * Returns a non-premultiplied ARGB color for the specified
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Vertex.h | 79 * Simple structure to describe a vertex with a position, texture UV and ARGB color.
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/ |
KeyguardUserSwitcherScrim.java | 105 new int[] { Color.argb(
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/packages/apps/Camera2/src/com/android/camera/ui/ |
ProgressRenderer.java | 121 paint.setColor(Color.argb((int) (alpha * 255), 255, 255, 255));
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/packages/apps/DeskClock/src/com/android/deskclock/ |
BaseActivity.java | 110 * @param color the ARGB value to set as the current background color
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/packages/apps/SoundRecorder/src/com/android/soundrecorder/ |
VUMeter.java | 59 mShadow.setColor(Color.argb(60, 0, 0, 0));
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/color/ |
ColorDescriptors.java | 87 + "* ARGB\n"
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/system/core/libpixelflinger/include/pixelflinger/ |
format.h | 29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
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/external/libvpx/libvpx/third_party/libyuv/include/libyuv/ |
convert.h | 118 // ARGB little endian (bgra in memory) to I420. 126 // BGRA little endian (argb in memory) to I420.
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/external/libyuv/files/include/libyuv/ |
convert.h | 126 // ARGB little endian (bgra in memory) to I420. 134 // BGRA little endian (argb in memory) to I420.
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/external/libyuv/files/source/ |
row_neon.cc | 550 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB. 569 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB. 588 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB. 607 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB. 627 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB. 643 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB. 662 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB. 680 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB. [all...] |
/external/opencv3/modules/cudacodec/src/cuda/ |
nv12_to_rgb.cu | 47 * source and converts to output in ARGB format 110 // CUDA kernel for outputing the final ARGB output from NV12
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