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  /prebuilts/misc/darwin-x86_64/sdl2_ttf/include/SDL2/
SDL_ttf.h 199 /* Create a 32-bit ARGB surface and render the given text at high quality,
211 /* Create a 32-bit ARGB surface and render the given text at high quality,
224 /* Create a 32-bit ARGB surface and render the given glyph at high quality,
  /prebuilts/misc/windows/sdl2_ttf/i686-w64-mingw32/include/SDL2/
SDL_ttf.h 199 /* Create a 32-bit ARGB surface and render the given text at high quality,
211 /* Create a 32-bit ARGB surface and render the given text at high quality,
224 /* Create a 32-bit ARGB surface and render the given glyph at high quality,
  /prebuilts/misc/windows/sdl2_ttf/x86_64-w64-mingw32/include/SDL2/
SDL_ttf.h 199 /* Create a 32-bit ARGB surface and render the given text at high quality,
211 /* Create a 32-bit ARGB surface and render the given text at high quality,
224 /* Create a 32-bit ARGB surface and render the given glyph at high quality,
  /external/libvpx/libvpx/third_party/libyuv/source/
row_neon64.cc 443 "sri v0.8h, v20.8h, #11 \n" /* ARGB */
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  /cts/tests/tests/graphics/src/android/graphics/cts/
ColorMatrixColorFilterTest.java 76 assertColor(Color.argb(128, 255, 0, 64), bitmap.getPixel(0, 0), 2);
PorterDuffColorFilterTest.java 43 int filterColor = Color.argb(0x80, 0, 0xFF, 0);
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/
ValueMarker.java 59 //backgroundPaint.setColor(Color.argb(100, 100, 100, 100));
  /external/mesa3d/src/gallium/state_trackers/vega/
mask.c 170 int argb = 0; local
171 argb = (rgba >> 8);
172 argb |= ((rgba & 0xff) << 24);
173 fprintf(stderr, "0x%x, ", argb);
  /external/pdfium/core/include/fxge/
fx_ge.h 107 inline FX_ARGB ArgbGamma(FX_ARGB argb) {
108 return argb;
110 inline FX_ARGB ArgbGammaInverse(FX_ARGB argb) {
111 return argb;
  /external/skia/resources/
slides_content2.lua 21 -- raster : ARGB, RGB16, A8 in software
  /external/webp/src/dsp/
argb_sse2.c 10 // ARGB making functions (SSE2 version).
  /frameworks/base/core/java/android/widget/
EdgeEffect.java 292 * Set the color of this edge effect in argb.
294 * @param color Color in argb
301 * Return the color of this edge effect in argb.
302 * @return The color of this edge effect in argb
  /frameworks/base/core/java/com/android/internal/statusbar/
IStatusBar.aidl 58 void notificationLightPulse(int argb, int millisOn, int millisOff);
  /frameworks/base/libs/hwui/
Caches.h 111 * Returns a non-premultiplied ARGB color for the specified
Vertex.h 79 * Simple structure to describe a vertex with a position, texture UV and ARGB color.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
KeyguardUserSwitcherScrim.java 105 new int[] { Color.argb(
  /packages/apps/Camera2/src/com/android/camera/ui/
ProgressRenderer.java 121 paint.setColor(Color.argb((int) (alpha * 255), 255, 255, 255));
  /packages/apps/DeskClock/src/com/android/deskclock/
BaseActivity.java 110 * @param color the ARGB value to set as the current background color
  /packages/apps/SoundRecorder/src/com/android/soundrecorder/
VUMeter.java 59 mShadow.setColor(Color.argb(60, 0, 0, 0));
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/color/
ColorDescriptors.java 87 + "* ARGB\n"
  /system/core/libpixelflinger/include/pixelflinger/
format.h 29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
  /external/libvpx/libvpx/third_party/libyuv/include/libyuv/
convert.h 118 // ARGB little endian (bgra in memory) to I420.
126 // BGRA little endian (argb in memory) to I420.
  /external/libyuv/files/include/libyuv/
convert.h 126 // ARGB little endian (bgra in memory) to I420.
134 // BGRA little endian (argb in memory) to I420.
  /external/libyuv/files/source/
row_neon.cc 550 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
569 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
588 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
607 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
627 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
643 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
662 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
680 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
    [all...]
  /external/opencv3/modules/cudacodec/src/cuda/
nv12_to_rgb.cu 47 * source and converts to output in ARGB format
110 // CUDA kernel for outputing the final ARGB output from NV12

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