/external/pdfium/core/src/fxge/win32/ |
win32_int.h | 26 FX_DWORD argb, 364 void _Color2Argb(FX_ARGB& argb,
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/external/skia/src/opts/ |
SkOpts_sse41.cpp | 157 // ARGB argb -> AAAA aaaa
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/external/webp/src/utils/ |
utils.h | 155 // Copy ARGB pixels from 'src' to 'dst' honoring strides. 'src' and 'dst' are 156 // assumed to be already allocated and using ARGB data.
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utils.c | 235 WebPCopyPlane((uint8_t*)src->argb, 4 * src->argb_stride, (uint8_t*)dst->argb,
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/external/webrtc/talk/media/base/ |
testutils.h | 52 // Returns size of ARGB image. 215 // Dumps the ARGB image out to a file, for visual inspection.
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/packages/apps/Camera2/src/com/android/camera/processing/imagebackend/ |
ImageConsumer.java | 47 * it to an ARGB Image with nearly similar aspect ratio. ONLY Valid when 53 * uncompressed output to ARGB image inset within a circle</li>
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/prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/ |
PixMapWrapper.py | 193 # We need data in ARGB format; PIL can't currently do that, 203 # our tostring() method returns data in ARGB format,
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/ |
PixMapWrapper.py | 193 # We need data in ARGB format; PIL can't currently do that, 203 # our tostring() method returns data in ARGB format,
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/frameworks/base/core/java/com/android/internal/util/ |
NotificationColorUtil.java | 226 return Color.argb(Color.alpha(color), 375 return Color.argb(a, r, g, b); 424 * Convert the ARGB color to its CIE Lab representative components. 426 * @param color the ARGB color to convert. The alpha component is ignored 458 * Convert the ARGB color to it's CIE XYZ representative components. 469 * @param color the ARGB color to convert. The alpha component is ignored
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/external/pdfium/core/src/fxge/dib/ |
fx_dib_transform.cpp | 626 FX_DWORD argb[256]; local 630 argb[i] = pPal[i]; 635 argb[i] = 255 - i; 639 argb[i] = 0xff000000 | (i * 0x010101); 670 FX_DWORD r_bgra_cmyk = argb[bilinear_interpol( 706 argb[bicubic_interpol(stretch_buf, stretch_pitch, pos_pixel, 735 argb[stretch_buf[src_row * stretch_pitch + src_col]]; [all...] |
/external/webp/src/dsp/ |
lossless_mips_dsp_r2.c | 286 uint32_t argb, argb1, new_red; local 306 "lw %[argb], 0(%[data]) \n\t" 309 "precrq.qb.ph %[temp3], %[argb], %[argb1] \n\t" 315 "precrq.ph.w %[new_red], %[argb], %[argb1] \n\t" 316 "ins %[argb1], %[argb], 16, 16 \n\t" 339 [new_red]"=&r"(new_red), [argb]"=&r"(argb), [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES11Canvas.java | 689 public void clearBuffer(float[] argb) { 690 if(argb != null && argb.length == 4) { 691 mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]); [all...] |
/external/skia/site/dev/contrib/ |
simd.md | 15 While Skia uses a mix of float, 32-bit, 16-bit, and 8-bit integer SIMD instructions, 32-bit integers fall quite behind the rest in usage. Since we tend to operate on 8888 ARGB values, 8-bit SIMD tends to be the most natural and fastest approach, but when multiplication gets involved (essentially all the time), 16-bit SIMD inevitably gets tangled in there. For some operations like division, square roots, or math with high range or precision requirements, we expand our 8-bit pixel components up to floats, and working with a single pixel as a 4-float vector becomes most natural. This plan focuses on how we'll deal with these majority cases: floats, and 8- and 16-bit integers. 64 1. `SkPx` itself represents between 1 and `SkPx::N` 8888 ARGB pixels, where `SkPx::N` is a backend-specific compile-time power of 2. 84 SkPx.widenLo() -> Wide // argb -> 0a0r0g0b 85 SkPx.widenHi() -> Wide // argb -> a0r0g0b0 86 SkPx.widenLoHi() -> Wide // argb -> aarrggbb
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/external/webp/src/enc/ |
vp8enci.h | 503 // Remove reference to the ARGB/YUVA buffer (doesn't free anything). 506 // Allocates ARGB buffer of given dimension (previous one is always free'd). 513 // Preserves the ARGB buffer. 523 int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality); 527 uint32_t* argb, uint32_t* argb_scratch,
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/hardware/qcom/msm8994/original-kernel-headers/linux/ |
msm_mdp.h | 128 MDP_ARGB_8888, /* ARGB 888 */ 137 MDP_RGBA_8888, /* ARGB 888 */ 154 MDP_ARGB_8888_TILE, /* ARGB 8888 in tile format */ 164 MDP_ARGB_1555, /*ARGB 1555*/ 166 MDP_ARGB_4444, /*ARGB 4444*/
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/hardware/qcom/msm8996/original-kernel-headers/linux/ |
msm_mdp.h | 140 MDP_ARGB_8888, /* ARGB 888 */ 149 MDP_RGBA_8888, /* ARGB 888 */ 166 MDP_ARGB_8888_TILE, /* ARGB 8888 in tile format */ 176 MDP_ARGB_1555, /*ARGB 1555*/ 178 MDP_ARGB_4444, /*ARGB 4444*/ [all...] |
/external/libvpx/libvpx/third_party/libyuv/include/libyuv/ |
scale_row.h | 86 // Scale ARGB vertically with bilinear interpolation. 303 // ARGB Column functions 319 // ARGB Row functions
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/external/skia/src/animator/ |
SkDisplayType.cpp | 94 // argb 248 // argb 414 // argb
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
CommandQueue.java | 118 void notificationLightPulse(int argb, int onMillis, int offMillis); 304 public void notificationLightPulse(int argb, int onMillis, int offMillis) { 306 mHandler.obtainMessage(MSG_NOTIFICATION_LIGHT_PULSE, onMillis, offMillis, argb)
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/values/descriptors/ |
ValuesDescriptors.java | 88 "A @color@ value specifies an RGB value with an alpha channel, which can be used in various places such as specifying a solid color for a Drawable or the color to use for text. It always begins with a # character and then is followed by the alpha-red-green-blue information in one of the following formats: #RGB, #ARGB, #RRGGBB or #AARRGGBB.", 161 "A @drawable@ defines a rectangle of color. Android accepts color values written in various web-style formats -- a hexadecimal constant in any of the following forms: #RGB, #ARGB, #RRGGBB, #AARRGGBB. Zero in the alpha channel means transparent. The default value is opaque.", 170 "A mandatory color value in the form #RGB, #ARGB, #RRGGBB or #AARRGGBB.")
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 261 // with native-order ARGB data to feed to Bitmap. 270 // Swapping B and R gives us ARGB. We need about 30ms for the bulk get(), and another
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 257 // with native-order ARGB data to feed to Bitmap. 266 // Swapping B and R gives us ARGB. We need about 30ms for the bulk get(), and another
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/development/tools/yuv420sp2rgb/ |
yuv420sp2rgb.c | 220 PRINT("encoding raw ARGB\n"); 328 else if (!strcmp(type, "argb"))
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/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
Direct3DInterop.cpp | 298 // Set sample encoding format to ARGB. See the documentation for further values. 299 pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb;
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/external/pdfium/xfa/src/fxgraphics/src/ |
fx_graphics.cpp | [all...] |