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  /external/pdfium/core/src/fxge/win32/
win32_int.h 26 FX_DWORD argb,
364 void _Color2Argb(FX_ARGB& argb,
  /external/skia/src/opts/
SkOpts_sse41.cpp 157 // ARGB argb -> AAAA aaaa
  /external/webp/src/utils/
utils.h 155 // Copy ARGB pixels from 'src' to 'dst' honoring strides. 'src' and 'dst' are
156 // assumed to be already allocated and using ARGB data.
utils.c 235 WebPCopyPlane((uint8_t*)src->argb, 4 * src->argb_stride, (uint8_t*)dst->argb,
  /external/webrtc/talk/media/base/
testutils.h 52 // Returns size of ARGB image.
215 // Dumps the ARGB image out to a file, for visual inspection.
  /packages/apps/Camera2/src/com/android/camera/processing/imagebackend/
ImageConsumer.java 47 * it to an ARGB Image with nearly similar aspect ratio. ONLY Valid when
53 * uncompressed output to ARGB image inset within a circle</li>
  /prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/
PixMapWrapper.py 193 # We need data in ARGB format; PIL can't currently do that,
203 # our tostring() method returns data in ARGB format,
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/
PixMapWrapper.py 193 # We need data in ARGB format; PIL can't currently do that,
203 # our tostring() method returns data in ARGB format,
  /frameworks/base/core/java/com/android/internal/util/
NotificationColorUtil.java 226 return Color.argb(Color.alpha(color),
375 return Color.argb(a, r, g, b);
424 * Convert the ARGB color to its CIE Lab representative components.
426 * @param color the ARGB color to convert. The alpha component is ignored
458 * Convert the ARGB color to it's CIE XYZ representative components.
469 * @param color the ARGB color to convert. The alpha component is ignored
  /external/pdfium/core/src/fxge/dib/
fx_dib_transform.cpp 626 FX_DWORD argb[256]; local
630 argb[i] = pPal[i];
635 argb[i] = 255 - i;
639 argb[i] = 0xff000000 | (i * 0x010101);
670 FX_DWORD r_bgra_cmyk = argb[bilinear_interpol(
706 argb[bicubic_interpol(stretch_buf, stretch_pitch, pos_pixel,
735 argb[stretch_buf[src_row * stretch_pitch + src_col]];
    [all...]
  /external/webp/src/dsp/
lossless_mips_dsp_r2.c 286 uint32_t argb, argb1, new_red; local
306 "lw %[argb], 0(%[data]) \n\t"
309 "precrq.qb.ph %[temp3], %[argb], %[argb1] \n\t"
315 "precrq.ph.w %[new_red], %[argb], %[argb1] \n\t"
316 "ins %[argb1], %[argb], 16, 16 \n\t"
339 [new_red]"=&r"(new_red), [argb]"=&r"(argb),
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES11Canvas.java 689 public void clearBuffer(float[] argb) {
690 if(argb != null && argb.length == 4) {
691 mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]);
    [all...]
  /external/skia/site/dev/contrib/
simd.md 15 While Skia uses a mix of float, 32-bit, 16-bit, and 8-bit integer SIMD instructions, 32-bit integers fall quite behind the rest in usage. Since we tend to operate on 8888 ARGB values, 8-bit SIMD tends to be the most natural and fastest approach, but when multiplication gets involved (essentially all the time), 16-bit SIMD inevitably gets tangled in there. For some operations like division, square roots, or math with high range or precision requirements, we expand our 8-bit pixel components up to floats, and working with a single pixel as a 4-float vector becomes most natural. This plan focuses on how we'll deal with these majority cases: floats, and 8- and 16-bit integers.
64 1. `SkPx` itself represents between 1 and `SkPx::N` 8888 ARGB pixels, where `SkPx::N` is a backend-specific compile-time power of 2.
84 SkPx.widenLo() -> Wide // argb -> 0a0r0g0b
85 SkPx.widenHi() -> Wide // argb -> a0r0g0b0
86 SkPx.widenLoHi() -> Wide // argb -> aarrggbb
  /external/webp/src/enc/
vp8enci.h 503 // Remove reference to the ARGB/YUVA buffer (doesn't free anything).
506 // Allocates ARGB buffer of given dimension (previous one is always free'd).
513 // Preserves the ARGB buffer.
523 int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality);
527 uint32_t* argb, uint32_t* argb_scratch,
  /hardware/qcom/msm8994/original-kernel-headers/linux/
msm_mdp.h 128 MDP_ARGB_8888, /* ARGB 888 */
137 MDP_RGBA_8888, /* ARGB 888 */
154 MDP_ARGB_8888_TILE, /* ARGB 8888 in tile format */
164 MDP_ARGB_1555, /*ARGB 1555*/
166 MDP_ARGB_4444, /*ARGB 4444*/
  /hardware/qcom/msm8996/original-kernel-headers/linux/
msm_mdp.h 140 MDP_ARGB_8888, /* ARGB 888 */
149 MDP_RGBA_8888, /* ARGB 888 */
166 MDP_ARGB_8888_TILE, /* ARGB 8888 in tile format */
176 MDP_ARGB_1555, /*ARGB 1555*/
178 MDP_ARGB_4444, /*ARGB 4444*/
    [all...]
  /external/libvpx/libvpx/third_party/libyuv/include/libyuv/
scale_row.h 86 // Scale ARGB vertically with bilinear interpolation.
303 // ARGB Column functions
319 // ARGB Row functions
  /external/skia/src/animator/
SkDisplayType.cpp 94 // argb
248 // argb
414 // argb
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
CommandQueue.java 118 void notificationLightPulse(int argb, int onMillis, int offMillis);
304 public void notificationLightPulse(int argb, int onMillis, int offMillis) {
306 mHandler.obtainMessage(MSG_NOTIFICATION_LIGHT_PULSE, onMillis, offMillis, argb)
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/values/descriptors/
ValuesDescriptors.java 88 "A @color@ value specifies an RGB value with an alpha channel, which can be used in various places such as specifying a solid color for a Drawable or the color to use for text. It always begins with a # character and then is followed by the alpha-red-green-blue information in one of the following formats: #RGB, #ARGB, #RRGGBB or #AARRGGBB.",
161 "A @drawable@ defines a rectangle of color. Android accepts color values written in various web-style formats -- a hexadecimal constant in any of the following forms: #RGB, #ARGB, #RRGGBB, #AARRGGBB. Zero in the alpha channel means transparent. The default value is opaque.",
170 "A mandatory color value in the form #RGB, #ARGB, #RRGGBB or #AARRGGBB.")
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 261 // with native-order ARGB data to feed to Bitmap.
270 // Swapping B and R gives us ARGB. We need about 30ms for the bulk get(), and another
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 257 // with native-order ARGB data to feed to Bitmap.
266 // Swapping B and R gives us ARGB. We need about 30ms for the bulk get(), and another
  /development/tools/yuv420sp2rgb/
yuv420sp2rgb.c 220 PRINT("encoding raw ARGB\n");
328 else if (!strcmp(type, "argb"))
  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
Direct3DInterop.cpp 298 // Set sample encoding format to ARGB. See the documentation for further values.
299 pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb;
  /external/pdfium/xfa/src/fxgraphics/src/
fx_graphics.cpp     [all...]

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