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  /frameworks/base/tests/VectorDrawableTest/res/drawable/
vector_icon_gradient_3.xml 30 android:fillColor="@color/fill_gradient_linear_item_overlap"
34 android:fillColor="@color/fill_gradient_radial_item_short"
38 android:fillColor="@color/fill_gradient_sweep_item_long"
48 android:strokeColor="@color/stroke_gradient_item_alpha"
59 android:strokeColor="@color/stroke_gradient_item_alpha"
70 android:strokeColor="@color/stroke_gradient_item_alpha"
83 android:strokeColor="@color/stroke_gradient_item_alpha"
vector_icon_gradient_3_mirror.xml 30 android:fillColor="@color/fill_gradient_linear_item_overlap_mirror"
34 android:fillColor="@color/fill_gradient_radial_item_short_mirror"
38 android:fillColor="@color/fill_gradient_sweep_item_long_mirror"
48 android:strokeColor="@color/stroke_gradient_item_alpha_mirror"
59 android:strokeColor="@color/stroke_gradient_item_alpha_mirror"
70 android:strokeColor="@color/stroke_gradient_item_alpha_mirror"
83 android:strokeColor="@color/stroke_gradient_item_alpha"
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
SpeechOrbView.java 5 import android.graphics.Color;
35 mNotListeningOrbColors = new Colors(resources.getColor(R.color.lb_speech_orb_not_recording),
36 resources.getColor(R.color.lb_speech_orb_not_recording_pulsed),
37 resources.getColor(R.color.lb_speech_orb_not_recording_icon));
38 mListeningOrbColors = new Colors(resources.getColor(R.color.lb_speech_orb_recording),
39 resources.getColor(R.color.lb_speech_orb_recording),
40 Color.TRANSPARENT);
  /libcore/harmony-tests/src/test/java/org/apache/harmony/tests/java/util/
EnumMapTest.java 37 enum Color {
103 EnumMap enumColorMap = new EnumMap<Color, Double>(Color.class);
105 Color.Green, 2));
107 enumColorMap.get(Color.Green));
111 enumEmptyMap.put(Color.Red, 2);
123 enumSizeMap.put(Color.Red, 2);
135 enumSizeMap.put(Color.Red, 2);
156 enumColorMap = new EnumMap<Color, Double>(Color.class)
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  /cts/hostsidetests/theme/app/res/values/
strings.xml 66 <string name="color_blue_bright">Bright Blue Color</string>
67 <string name="color_blue_dark">Dark Blue Color</string>
68 <string name="color_blue_light">Light Blue Color</string>
69 <string name="color_green_dark">Dark Green Color</string>
70 <string name="color_green_light">Light Green Color</string>
71 <string name="color_orange_dark">Dark Orange Color</string>
72 <string name="color_orange_light">Light Orange Color</string>
73 <string name="color_purple">Purple Color</string>
74 <string name="color_red_dark">Dark Red Color</string>
75 <string name="color_red_light">Light Red Color</string
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  /device/htc/flounder/lights/
lights.c 59 int color = state->color & 0x00ffffff; local
60 return ((77 * ((color >> 16) & 0x00ff))
61 + (150 * ((color >> 8) & 0x00ff)) +
62 (29 * (color & 0x00ff))) >> 8;
70 ALOGV("set_light_battery, flashMode:%x, color:%x", state->flashMode, state->color);
71 if(state->color)
84 ALOGV("set_light_notifications, flashMode:%x, color:%x", state->flashMode, state->color);
    [all...]
  /external/skia/src/svg/parser/
SkSVGGradient.cpp 86 f_id.set("mask"); // write out gradient named given name + color (less initial #)
91 SkString& color = colorElement->fPaintState.f_stopColor; local
92 originalColors.append(color);
94 SkASSERT(color.c_str()[0] == '#');
97 replacement.append(color.c_str() + 1, 2); // add stop colors using given color, turning existing stop color into alpha
101 color.set(replacement);
106 SkSVGStop* color = (SkSVGStop*) *ptr; local
108 color->fPaintState.f_stopColor.set(originalPtr, originalEnd - originalPtr)
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  /hardware/bsp/intel/peripheral/libupm/src/lcd/
eboled.h 160 * Sets a text color for a message
162 * @param textColor Font color: COLOR_WHITE, COLOR_BLACK or COLOR_XOR
186 * @param color Character color
187 * @param bg Character background color
190 void drawChar (uint8_t x, uint8_t y, uint8_t data, uint8_t color, uint8_t size);
210 * Can do an specific color write or toggle (xor) a pixel.
214 * @param color pixel is COLOR_WHITE, COLOR_BLACK or COLOR_XOR
216 void drawPixel (int8_t x, int8_t y, uint8_t color=COLOR_WHITE);
225 * @param color line is COLOR_WHITE, COLOR_BLACK or COLOR_XO
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  /packages/services/Telecomm/res/values/
styles.xml 20 <item name="android:windowBackground">@android:color/transparent</item>
31 <item name="android:colorPrimaryDark">@color/dialer_settings_color_dark</item>
38 <item name="android:colorPrimaryDark">@color/dialer_settings_color_dark</item>
41 <item name="android:colorAccent">@color/theme_color</item>
45 <item name="android:background">@color/dialer_settings_actionbar_background_color</item>
49 <item name="android:icon">@android:color/transparent</item>
54 <item name="android:textColor">@color/dialer_settings_actionbar_text_color</item>
63 <item name="android:textColor">@color/theme_color</item>
74 <item name="android:textColor">@color/blocked_numbers_title_text_color</item>
78 <item name="android:textColor">@color/blocked_numbers_secondary_text_color</item
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
GCWrapper.java 29 import org.eclipse.swt.graphics.Color;
60 * Implementation of IColor wrapping an SWT color.
63 private final Color mColor;
65 public ColorWrapper(Color color) {
66 mColor = color;
69 public Color getColor() {
81 private final Map<DrawingStyle, Color> mStyleStrokeMap = new EnumMap<DrawingStyle, Color>(
88 private final Map<DrawingStyle, Color> mStyleFillMap = new EnumMap<DrawingStyle, Color>
433 Color color = getStrokeColor(style, stroke); local
438 Color color = getFillColor(style, fill); local
505 Color color = map.get(style); local
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  /cts/tests/tests/graphics/src/android/graphics/cts/
PaintFlagsDrawFilterTest.java 22 import android.graphics.Color;
58 p.setColor(Color.RED);
65 c.drawColor(Color.BLACK);
72 combinedBitmap.eraseColor(Color.BLACK);
80 assertEquals(Color.RED, pixelWithoutFilter);
81 assertEquals(Color.BLACK, pixelWithFilter);
82 combinedBitmap.setPixel(i, j, Color.RED);
95 if (pixel == Color.RED) {
116 int colors[] = new int [] { Color.WHITE, Color.BLACK }
167 int color = bitmap.getPixel(i, j); local
183 int color = bitmap.getPixel(i, j); local
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 19 import android.graphics.Color;
72 Color.RED, Color.RED, Color.BLUE, Color.BLUE,
73 Color.RED, Color.RED, Color.BLUE, Color.BLUE,
74 Color.GREEN, Color.GREEN, Color.CYAN, Color.CYAN
    [all...]
  /cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/
PictureTest.java 20 import android.graphics.Color;
38 pt.setColor(Color.GREEN);
57 ).runWithVerifier(new ColorVerifier(Color.WHITE));
70 new RectVerifier(Color.WHITE, Color.GREEN, sOffsetRect));
  /developers/build/prebuilts/gradle/SwipeRefreshListFragment/Application/src/main/java/com/example/android/swiperefreshlistfragment/
SwipeRefreshListFragmentFragment.java 47 * showcase the use of color rather than being something that should be integrated into apps.
112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color
114 * it just to demonstrate the use of color. Instead you should choose a color scheme based
137 // color resource ids
138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2,
139 R.color.color_scheme_1_3, R.color.color_scheme_1_4)
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  /developers/samples/android/ui/DrawableTinting/
template-params.xml 25 Sample that shows applying tinting and color filters to Drawables both programmatically
28 A color state list is referenced as the tint color, which defines colors for different
31 with a reference to a color and a PorterDuff blend mode. The color and blend mode can be
  /developers/samples/android/ui/views/SwipeRefreshLayout/SwipeRefreshListFragment/Application/src/main/java/com/example/android/swiperefreshlistfragment/
SwipeRefreshListFragmentFragment.java 47 * showcase the use of color rather than being something that should be integrated into apps.
112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color
114 * it just to demonstrate the use of color. Instead you should choose a color scheme based
137 // color resource ids
138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2,
139 R.color.color_scheme_1_3, R.color.color_scheme_1_4)
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  /development/samples/WiktionarySimple/res/values/
styles.xml 25 <item name="android:textColor">@android:color/black</item>
32 <item name="android:textColor">@android:color/black</item>
38 <item name="android:textColor">@android:color/black</item>
44 <item name="android:textColor">@android:color/black</item>
49 <item name="android:textColor">@android:color/black</item>
  /development/samples/browseable/SwipeRefreshListFragment/src/com.example.android.swiperefreshlistfragment/
SwipeRefreshListFragmentFragment.java 47 * showcase the use of color rather than being something that should be integrated into apps.
112 * <p>A color scheme menu item used for demonstrating the use of SwipeRefreshLayout's color
114 * it just to demonstrate the use of color. Instead you should choose a color scheme based
137 // color resource ids
138 setColorScheme(R.color.color_scheme_1_1, R.color.color_scheme_1_2,
139 R.color.color_scheme_1_3, R.color.color_scheme_1_4)
    [all...]
  /external/chromium-trace/catapult/dashboard/dashboard/elements/
alert-icon.html 36 var color = 'black';
38 color = 'red';
40 color = 'green';
44 this.$.icon.style.color = color;
  /external/chromium-trace/catapult/dashboard/dashboard/static/
graph.html 26 * Returns a hex string color from hash code of a string. This a popular
27 * implementation of generating hash code and spread over rgb color range
29 * @param {string} str string to get color code for.
30 * @return {string} A rgb color code string.
43 * so that each string will always map to the same color.
  /external/chromium-trace/catapult/telemetry/docs/pydoc/
telemetry.web_perf.metrics.webrtc_rendering_stats.html 10 <font color="#ffffff" face="helvetica, arial">&nbsp;<br><big><big><strong><a href="telemetry.html"><font color="#ffffff">telemetry</font></a>.<a href="telemetry.web_perf.html"><font color="#ffffff">web_perf</font></a>.<a href="telemetry.web_perf.metrics.html"><font color="#ffffff">metrics</font></a>.webrtc_rendering_stats</strong></big></big></font></td
12 ><font color="#ffffff" face="helvetica, arial"><a href=".">index</a><br><a href="../telemetry/web_perf/metrics/webrtc_rendering_stats.py">telemetry/web_perf/metrics/webrtc_rendering_stats.py</a></font></td></tr></table>
20 <font color="#ffffff" face="helvetica, arial"><big><strong>Modules</strong></big></font></td></tr>
29 <font color="#ffffff" face="helvetica, arial"><big><strong>Classes</strong></big></font></td></tr>
45 <font color="#000000" face="helvetica, arial"><a name="TimeStats">class <strong>TimeStats</strong></a>(<a href="__builtin__.html#object">__builtin__.object</a>)</font></td></tr>
51 <dl><dt><a name="TimeStats-__init__"><strong>__init__</strong></a>(self, drift_time<font color="#909090">=None</font>, mean_drift_time<font color="#909090">=None</font>, std_dev_drift_time<font color="#909090">=None</font>, percent_badly_out_of (…)
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  /external/skia/gm/
discard.cpp 60 // Make something that isn't too close to the background color, black.
61 SkColor color = sk_tool_utils::color_to_565(rand.nextU() | 0xFF404040); variable
64 surface->getCanvas()->drawColor(color); variable
67 surface->getCanvas()->clear(color); variable
70 SkColorShader shader(color);
pixelxorxfermode.cpp 48 // Negate the red channel of the dst (via the ancillary color) but leave
58 // Negate the dst color via the src color
67 // Just return the original color
76 // Negate the red & green channels (via the ancillary color) but leave
  /external/skia/src/codec/
SkSampler.h 24 * Fill the remainder of the destination with a single color
27 * Contains the color type of the rows to fill.
38 * If colorType is kN32, colorOrIndex is treated as a 32-bit color.
39 * If colorType is k565, colorOrIndex is treated as a 16-bit color.
40 * If colorType is kGray, colorOrIndex is treated as an 8-bit color.
  /external/skia/src/core/
SkColorShader.h 15 A Shader that represents a single color. In general, this effect can be
16 accomplished by just using the color field on the paint, but if an
21 /** Create a ColorShader that ignores the color in the paint, and uses the
22 specified color. Note: like all shaders, at draw time the paint's alpha
23 will be respected, and is applied to the specified color.

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