/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/test/blink/interpolation/ |
padding-interpolation.html | 7 background-color: black; 11 background-color: green;
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right-interpolation.html | 8 background-color: black; 13 background-color: green;
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top-interpolation.html | 8 background-color: black; 13 background-color: green;
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/external/chromium-trace/catapult/tracing/tracing/ui/base/ |
list_view.css | 23 background-color: rgb(171, 217, 202); 29 background-color: rgb(103, 199, 165);
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/external/dng_sdk/source/ |
dng_color_spec.h | 15 * Class for holding a specific color transform. 41 /// Color transform taking into account white point and camera calibration and 87 /// Number of channels used for this color transform. Three 105 /// Return white point in camera native color coordinates. 111 /// Getter for camera to Profile Connection Space color transform. 117 /// Getter for Profile Connection Space to camera color transform. 123 /// Return the XY value to use for SetWhiteXY for a given camera color 125 /// \param neutral A camera color space value to use for white point.
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/external/mesa3d/src/gallium/tests/graw/geometry-shader/ |
multi-line.txt | 6 DCL IN[][1], COLOR, CONSTANT 8 DCL OUT[1], COLOR, CONSTANT
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/external/opencv3/doc/ |
stylesheet.css | 14 background-color: #ddd; 28 background-color: #fff;
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/external/opencv3/modules/imgproc/src/ |
grabcut.cpp | 63 double operator()( const Vec3d color ) const; 64 double operator()( int ci, const Vec3d color ) const; 65 int whichComponent( const Vec3d color ) const; 68 void addSample( int ci, const Vec3d color ); 109 double GMM::operator()( const Vec3d color ) const 113 res += coefs[ci] * (*this)(ci, color ); 117 double GMM::operator()( int ci, const Vec3d color ) const 123 Vec3d diff = color; 134 int GMM::whichComponent( const Vec3d color ) const 141 double p = (*this)( ci, color ); 240 Vec3d color = img.at<Vec3b>(y,x); local 286 Vec3d color = img.at<Vec3b>(y,x); local 408 Vec3d color = img.at<Vec3b>(p); local 460 Vec3b color = img.at<Vec3b>(p); local [all...] |
/external/opencv3/samples/cpp/tutorial_code/viz/ |
creating_widgets.cpp | 45 WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); 52 WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color) 89 // Set the color of the widget. This has to be called after WidgetAccessor. 90 setColor(color); 104 WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowColorDrawable.java | 15 public void __constructor__(int color) { 16 colorResourceId = color;
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ShadowPaint.java | 18 private int color; field in class:ShadowPaint 69 public void setColor(int color) { 70 this.color = color; 75 return color; 119 public void setShadowLayer(float radius, float dx, float dy, int color) { 123 shadowColor = color; 156 * @return shadow color (Paint related shadow, not Robolectric Shadow)
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/external/robolectric/v1/src/test/resources/res/layout/ |
text_views.xml | 22 android:textColor="@android:color/white" 30 android:textColor="@color/grey42"
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text_views_hints.xml | 21 android:hintColor="@android:color/white" 29 android:hintColor="@color/grey42"
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/external/skia/include/effects/ |
SkColorMatrixFilter.h | 24 * Create a colorfilter that multiplies the RGB channels by one color, and 25 * then adds a second color, pinning the result for each component to
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SkLumaColorFilter.h | 14 * Luminance-to-alpha color filter, as defined in 18 * The resulting color is black with transparency equal to the
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/external/skia/src/animator/ |
SkDrawColor.h | 15 DECLARE_DRAW_MEMBER_INFO(Color); 30 SkColor color; member in class:SkDrawColor
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/external/skia/src/gpu/ |
GrBlend.cpp | 11 * MaskedColor is used to evaluate the color and valid color component flags through the 16 MaskedColor(GrColor color, GrColorComponentFlags flags) 17 : fColor(color) 22 void set(GrColor color, GrColorComponentFlags flags) { 23 fColor = color; 55 GrColor color() const { return fColor; } function in class:MaskedColor 122 *outColor = output.color();
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GrSwizzle.h | 48 /** Applies this swizzle to the input color and returns the swizzled color. */ 49 GrColor applyTo(GrColor color) const { 52 // Index of the input color that should be mapped to output r. 54 uint32_t outR = (color >> idx * 8) & 0xFF; 57 uint32_t outG = (color >> idx * 8) & 0xFF; 60 uint32_t outB = (color >> idx * 8) & 0xFF; 63 uint32_t outA = (color >> idx * 8) & 0xFF;
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/external/skia/tools/lua/ |
gradients.lua | 31 io.write("Number of 3 color gradients: ", count3, "\n"); 32 io.write("Number of 3 color symmetric gradients: ", count3sym, "\n");
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/frameworks/base/core/res/res/color/ |
control_default_material.xml | 20 android:color="?attr/colorControlNormal" /> 21 <item android:color="?attr/colorControlActivated" />
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control_highlight_material.xml | 21 android:color="?attr/colorControlActivated" /> 22 <item android:color="?attr/colorControlHighlight" />
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decor_button_dark_color.xml | 17 <item android:state_window_focused="true" android:color="#FF000000" /> 18 <item android:color="#33000000" />
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decor_button_light_color.xml | 18 <item android:state_window_focused="true" android:color="#FFFFFFFF" /> 19 <item android:color="#33FFFFFF" />
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hint_foreground_material_dark.xml | 19 android:color="@color/foreground_material_dark" />
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hint_foreground_material_light.xml | 19 android:color="@color/foreground_material_light" />
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