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  /external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/test/blink/interpolation/
padding-interpolation.html 7 background-color: black;
11 background-color: green;
right-interpolation.html 8 background-color: black;
13 background-color: green;
top-interpolation.html 8 background-color: black;
13 background-color: green;
  /external/chromium-trace/catapult/tracing/tracing/ui/base/
list_view.css 23 background-color: rgb(171, 217, 202);
29 background-color: rgb(103, 199, 165);
  /external/dng_sdk/source/
dng_color_spec.h 15 * Class for holding a specific color transform.
41 /// Color transform taking into account white point and camera calibration and
87 /// Number of channels used for this color transform. Three
105 /// Return white point in camera native color coordinates.
111 /// Getter for camera to Profile Connection Space color transform.
117 /// Getter for Profile Connection Space to camera color transform.
123 /// Return the XY value to use for SetWhiteXY for a given camera color
125 /// \param neutral A camera color space value to use for white point.
  /external/mesa3d/src/gallium/tests/graw/geometry-shader/
multi-line.txt 6 DCL IN[][1], COLOR, CONSTANT
8 DCL OUT[1], COLOR, CONSTANT
  /external/opencv3/doc/
stylesheet.css 14 background-color: #ddd;
28 background-color: #fff;
  /external/opencv3/modules/imgproc/src/
grabcut.cpp 63 double operator()( const Vec3d color ) const;
64 double operator()( int ci, const Vec3d color ) const;
65 int whichComponent( const Vec3d color ) const;
68 void addSample( int ci, const Vec3d color );
109 double GMM::operator()( const Vec3d color ) const
113 res += coefs[ci] * (*this)(ci, color );
117 double GMM::operator()( int ci, const Vec3d color ) const
123 Vec3d diff = color;
134 int GMM::whichComponent( const Vec3d color ) const
141 double p = (*this)( ci, color );
240 Vec3d color = img.at<Vec3b>(y,x); local
286 Vec3d color = img.at<Vec3b>(y,x); local
408 Vec3d color = img.at<Vec3b>(p); local
460 Vec3b color = img.at<Vec3b>(p); local
    [all...]
  /external/opencv3/samples/cpp/tutorial_code/viz/
creating_widgets.cpp 45 WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
52 WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
89 // Set the color of the widget. This has to be called after WidgetAccessor.
90 setColor(color);
104 WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowColorDrawable.java 15 public void __constructor__(int color) {
16 colorResourceId = color;
ShadowPaint.java 18 private int color; field in class:ShadowPaint
69 public void setColor(int color) {
70 this.color = color;
75 return color;
119 public void setShadowLayer(float radius, float dx, float dy, int color) {
123 shadowColor = color;
156 * @return shadow color (Paint related shadow, not Robolectric Shadow)
  /external/robolectric/v1/src/test/resources/res/layout/
text_views.xml 22 android:textColor="@android:color/white"
30 android:textColor="@color/grey42"
text_views_hints.xml 21 android:hintColor="@android:color/white"
29 android:hintColor="@color/grey42"
  /external/skia/include/effects/
SkColorMatrixFilter.h 24 * Create a colorfilter that multiplies the RGB channels by one color, and
25 * then adds a second color, pinning the result for each component to
SkLumaColorFilter.h 14 * Luminance-to-alpha color filter, as defined in
18 * The resulting color is black with transparency equal to the
  /external/skia/src/animator/
SkDrawColor.h 15 DECLARE_DRAW_MEMBER_INFO(Color);
30 SkColor color; member in class:SkDrawColor
  /external/skia/src/gpu/
GrBlend.cpp 11 * MaskedColor is used to evaluate the color and valid color component flags through the
16 MaskedColor(GrColor color, GrColorComponentFlags flags)
17 : fColor(color)
22 void set(GrColor color, GrColorComponentFlags flags) {
23 fColor = color;
55 GrColor color() const { return fColor; } function in class:MaskedColor
122 *outColor = output.color();
GrSwizzle.h 48 /** Applies this swizzle to the input color and returns the swizzled color. */
49 GrColor applyTo(GrColor color) const {
52 // Index of the input color that should be mapped to output r.
54 uint32_t outR = (color >> idx * 8) & 0xFF;
57 uint32_t outG = (color >> idx * 8) & 0xFF;
60 uint32_t outB = (color >> idx * 8) & 0xFF;
63 uint32_t outA = (color >> idx * 8) & 0xFF;
  /external/skia/tools/lua/
gradients.lua 31 io.write("Number of 3 color gradients: ", count3, "\n");
32 io.write("Number of 3 color symmetric gradients: ", count3sym, "\n");
  /frameworks/base/core/res/res/color/
control_default_material.xml 20 android:color="?attr/colorControlNormal" />
21 <item android:color="?attr/colorControlActivated" />
control_highlight_material.xml 21 android:color="?attr/colorControlActivated" />
22 <item android:color="?attr/colorControlHighlight" />
decor_button_dark_color.xml 17 <item android:state_window_focused="true" android:color="#FF000000" />
18 <item android:color="#33000000" />
decor_button_light_color.xml 18 <item android:state_window_focused="true" android:color="#FFFFFFFF" />
19 <item android:color="#33FFFFFF" />
hint_foreground_material_dark.xml 19 android:color="@color/foreground_material_dark" />
hint_foreground_material_light.xml 19 android:color="@color/foreground_material_light" />

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