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/external/llvm/include/llvm/Transforms/IPO/ |
LowerBitSets.h | 123 /// fewer) objects, at the cost of bsB needing to cover 1 more object.
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/external/llvm/lib/Target/Hexagon/ |
HexagonMachineScheduler.h | 120 // Best scheduling cost.
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/external/llvm/lib/Target/X86/ |
README-FPStack.txt | 15 We have fiadd patterns now but the followings have the same cost and
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/external/llvm/test/Transforms/CodeGenPrepare/X86/ |
select.ll | 100 ; operand of the select, so we don't try to sink this. The fdiv cost is not
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/external/mockito/cglib-and-asm/src/org/mockito/asm/tree/ |
package.html | 42 However, this class adapter has a cost: it makes ASM bigger and slower. Indeed
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/external/opencv3/3rdparty/include/ffmpeg_/libavutil/ |
bprint.h | 63 * reallocated as necessary, with an amortized linear cost.
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/external/opencv3/3rdparty/libjpeg/ |
jfdctfst.c | 65 * machines, and may also reduce the cost of multiplication (since there
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jutils.c | 147 * Otherwise, the routines below do it the hard way. (The performance cost
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/external/opencv3/modules/core/doc/ |
cuda.markdown | 21 performance. It is helpful to understand the cost of various operations, what the GPU does, what the
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/external/opencv3/modules/stitching/include/opencv2/stitching/detail/ |
motion_estimators.hpp | 165 /** @brief Calculates the cost function jacobian.
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/external/pdfium/third_party/libjpeg/ |
fpdfapi_jfdctfst.c | 64 * machines, and may also reduce the cost of multiplication (since there
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jdhuff.h | 65 * prefetching reduces the overhead cost of calling jpeg_fill_bit_buffer).
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/external/skia/bench/ |
GLVertexAttributesBench.cpp | 23 * This is a native GL benchmark for determining the cost of uploading vertex attributes
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/external/skia/include/core/ |
SkUserConfig.h | 116 are very large increase the cost in the font cache and draw slower, without
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/external/skia/src/core/ |
SkRecord.h | 132 // The cost to append a T to this structure is 8 + sizeof(T) bytes.
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/external/toybox/www/ |
design.html | 88 fetch (round trip latency with a bank switch) can cost thousands of 148 is generally smaller. Understand the problem, treat size as a cost, and 189 <p>Complexity is a cost, just like code size or runtime speed. Treat it as 190 a cost, and spend your complexity budget wisely. (Sometimes this means you
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/external/valgrind/coregrind/ |
m_rangemap.c | 52 const HChar* cc; /* cost centre for alloc */
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/external/webrtc/webrtc/modules/video_processing/ |
content_analysis.cc | 207 // The spatial metrics are rough estimates of the prediction error cost for
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/external/wpa_supplicant_8/hostapd/ |
android.config | 158 # This can be used to reduce binary size at the cost of disabling a debugging
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/frameworks/base/docs/html/distribute/users/ |
promote-with-ads.jd | 102 work out an appropriate cost-per-install that you?re willing to pay.
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/frameworks/opt/bitmap/src/com/android/bitmap/ |
UnrefedPooledCache.java | 35 * have significant allocation cost, and if your memory footprint is somewhat
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/frameworks/support/v13/java/android/support/v13/app/ |
FragmentStatePagerAdapter.java | 42 * {@link FragmentPagerAdapter} at the cost of potentially more overhead when
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/frameworks/support/v4/java/android/support/v4/app/ |
FragmentStatePagerAdapter.java | 38 * {@link FragmentPagerAdapter} at the cost of potentially more overhead when
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/hardware/bsp/intel/peripheral/libupm/src/lcd/ |
ssd1306.h | 102 * very low cost. This implementation was tested using a generic
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/hardware/intel/common/libva/va/vendor/intel/ |
va_intel_statistics.h | 40 /** This processing function can output motion vectors, distortions (pure pixel distortion, no cost),
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