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  /external/llvm/include/llvm/Transforms/IPO/
LowerBitSets.h 123 /// fewer) objects, at the cost of bsB needing to cover 1 more object.
  /external/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.h 120 // Best scheduling cost.
  /external/llvm/lib/Target/X86/
README-FPStack.txt 15 We have fiadd patterns now but the followings have the same cost and
  /external/llvm/test/Transforms/CodeGenPrepare/X86/
select.ll 100 ; operand of the select, so we don't try to sink this. The fdiv cost is not
  /external/mockito/cglib-and-asm/src/org/mockito/asm/tree/
package.html 42 However, this class adapter has a cost: it makes ASM bigger and slower. Indeed
  /external/opencv3/3rdparty/include/ffmpeg_/libavutil/
bprint.h 63 * reallocated as necessary, with an amortized linear cost.
  /external/opencv3/3rdparty/libjpeg/
jfdctfst.c 65 * machines, and may also reduce the cost of multiplication (since there
jutils.c 147 * Otherwise, the routines below do it the hard way. (The performance cost
  /external/opencv3/modules/core/doc/
cuda.markdown 21 performance. It is helpful to understand the cost of various operations, what the GPU does, what the
  /external/opencv3/modules/stitching/include/opencv2/stitching/detail/
motion_estimators.hpp 165 /** @brief Calculates the cost function jacobian.
  /external/pdfium/third_party/libjpeg/
fpdfapi_jfdctfst.c 64 * machines, and may also reduce the cost of multiplication (since there
jdhuff.h 65 * prefetching reduces the overhead cost of calling jpeg_fill_bit_buffer).
  /external/skia/bench/
GLVertexAttributesBench.cpp 23 * This is a native GL benchmark for determining the cost of uploading vertex attributes
  /external/skia/include/core/
SkUserConfig.h 116 are very large increase the cost in the font cache and draw slower, without
  /external/skia/src/core/
SkRecord.h 132 // The cost to append a T to this structure is 8 + sizeof(T) bytes.
  /external/toybox/www/
design.html 88 fetch (round trip latency with a bank switch) can cost thousands of
148 is generally smaller. Understand the problem, treat size as a cost, and
189 <p>Complexity is a cost, just like code size or runtime speed. Treat it as
190 a cost, and spend your complexity budget wisely. (Sometimes this means you
  /external/valgrind/coregrind/
m_rangemap.c 52 const HChar* cc; /* cost centre for alloc */
  /external/webrtc/webrtc/modules/video_processing/
content_analysis.cc 207 // The spatial metrics are rough estimates of the prediction error cost for
  /external/wpa_supplicant_8/hostapd/
android.config 158 # This can be used to reduce binary size at the cost of disabling a debugging
  /frameworks/base/docs/html/distribute/users/
promote-with-ads.jd 102 work out an appropriate cost-per-install that you?re willing to pay.
  /frameworks/opt/bitmap/src/com/android/bitmap/
UnrefedPooledCache.java 35 * have significant allocation cost, and if your memory footprint is somewhat
  /frameworks/support/v13/java/android/support/v13/app/
FragmentStatePagerAdapter.java 42 * {@link FragmentPagerAdapter} at the cost of potentially more overhead when
  /frameworks/support/v4/java/android/support/v4/app/
FragmentStatePagerAdapter.java 38 * {@link FragmentPagerAdapter} at the cost of potentially more overhead when
  /hardware/bsp/intel/peripheral/libupm/src/lcd/
ssd1306.h 102 * very low cost. This implementation was tested using a generic
  /hardware/intel/common/libva/va/vendor/intel/
va_intel_statistics.h 40 /** This processing function can output motion vectors, distortions (pure pixel distortion, no cost),

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