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Searched
full:degrees
(Results
676 - 700
of
976
) sorted by null
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/external/libexif/po/
en_CA.po
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es.po
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fr.po
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it.po
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ja.po
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nl.po
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pl.po
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pt.po
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pt_BR.po
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ru.po
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sk.po
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sq.po
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sr.po
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sv.po
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tr.po
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uk.po
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zh_CN.po
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/external/pdfium/public/
fpdf_formfill.h
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/frameworks/av/services/camera/libcameraservice/api1/
Camera2Client.cpp
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/frameworks/base/docs/html/guide/topics/renderscript/reference/
rs_matrix.jd
619
<tr><th>fovy</th><td>Field of view, in
degrees
along the Y axis.</td></tr>
653
<tr><th>rot</th><td>How much rotation to do, in
degrees
.</td></tr>
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/frameworks/base/telecomm/java/android/telecom/
Connection.java
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/packages/apps/LegacyCamera/src/com/android/camera/
Camera.java
134
// The
degrees
of the device rotated clockwise from its natural orientation.
137
// is 90, the UI components should be rotated 90
degrees
counter-clockwise.
208
// The display rotation in
degrees
. This is only valid when mCameraState is
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VideoCamera.java
230
// The display rotation in
degrees
. This is only valid when mPreviewing is
250
// The
degrees
of the device rotated clockwise from its natural orientation.
253
// is 90, the UI components should be rotated 90
degrees
counter-clockwise.
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/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_9.sh
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/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_3.sh
131
run_test "shaders/glsl-const-builtin-
degrees
" 0.0 "bin/shader_runner tests/shaders/glsl-const-builtin-
degrees
.shader_test -auto"
Completed in 825 milliseconds
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