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  /ndk/sources/cxx-stl/stlport/stlport/stl/config/
_detect_dll_or_lib.h 3 * STLport dlls.
  /prebuilts/ndk/current/sources/cxx-stl/stlport/stlport/stl/config/
_detect_dll_or_lib.h 3 * STLport dlls.
  /toolchain/binutils/binutils-2.25/ld/emulparams/
elf32mcore.sh 45 fprintf (file, _("\t\t\tGenerate a base file for relocatable DLLs\n"));
  /toolchain/binutils/binutils-2.25/ld/
pe-dll.h 1 /* pe-dll.h: Header file for routines used to build Windows DLLs.
pep-dll.c 1 /* Routines to help build PEPI-format DLLs (Win64 etc)
pep-dll.h 1 /* pep-dll.h: Header file for routines used to build Windows DLLs.
  /external/protobuf/vsprojects/
readme.txt 28 DLLs vs. static linking
35 build libprotobuf and libprotoc as DLLs if you really want. To do this,
77 5) If you are compiling libprotobuf and libprotoc as DLLs (see previous
  /external/compiler-rt/lib/interception/
interception_win.cc 221 // GetProcAddress appears to initialize DLLs before returning function pointers
258 void **DLLs = InterestingDLLsAvailable();
259 for (size_t i = 0; *func_addr == 0 && DLLs[i]; ++i)
260 *func_addr = InternalGetProcAddress(DLLs[i], func_name);
  /external/e2fsprogs/intl/
os2compat.c 28 /* A version of getenv() that works from DLLs */
  /external/libpng/projects/visualc71/
README.txt 54 All DLLs built by this project use the Microsoft dynamic C runtime library
  /external/mesa3d/bin/
minstall 47 # On CYGWIN, because DLLs are loaded by the native Win32 loader,
  /external/v8/build/config/win/
msvs_dependencies.isolate 7 # Copy the VS runtime DLLs into the isolate so that they
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/share/info/
dir 35 and use DLLs.
  /system/extras/perfprofd/quipper/base/
logging.cc 45 // MSVC doesn't like complex extern templates and DLLs.
  /external/harfbuzz_ng/win32/
detectenv-msvc.mak 26 # in $(PREFIX)\bin, together with any DLLs they will depend on, if those DLLs are not already
  /external/opencv3/samples/winrt/JavaScript/
MediaCaptureJavaScript.jsproj 86 <!--debug suffix for OpenCV dlls and libs -->
92 <!--Add required OpenCV dlls here-->
  /development/build/tools/
patch_windows_sdk.sh 88 # (and its DLLs) next to the new SDK.
  /external/antlr/antlr-3.4/runtime/CSharp2/
README.TXT 52 In addition, Antlr3.Runtime.Tests has a dependency on the MbUnit v2.4 dlls.
  /external/boringssl/src/util/bot/
vs_toolchain.py 23 returns the location of the VS runtime DLLs so they can be copied into
  /external/jsoncpp/
CMakeLists.txt 21 CACHE PATH "Install dir for executables and dlls")
  /external/libjpeg-turbo/
coderules.txt 43 keywords can be inserted for use in Windows DLLs.)
  /external/llvm/test/Unit/
lit.cfg 38 # Win32 seeks DLLs along %PATH%.
  /external/opencv3/3rdparty/ffmpeg/
build_win32.txt 7 While we want to make the DLLs with minimum dependencies: Win32 libraries + msvcrt.dll.
  /external/zlib/src/win32/
DLL_FAQ.txt 230 application and my DLLs to different C libraries (e.g. my
231 application to a static library, and my DLLs to MSVCRT.DLL),
244 DLLs that call standard C functions must link to a C run-time
257 and DLLs are avoiding the corruption of each of the CRTs'
305 MSVCR71.DLL are not supposed to function as system DLLs,
307 application's installer is supposed to put these DLLs
  /prebuilts/go/darwin-x86/src/syscall/
mksyscall_windows.go 616 // DLLs return dll names for a source set src.
617 func (src *Source) DLLs() []string {
742 {{template "dlls" .}}
749 {{define "dlls"}}{{range .DLLs}} mod{{.}} = {{syscalldot}}NewLazyDLL("{{.}}.dll")

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