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  /system/media/audio_effects/include/audio_effects/
effect_loudnessenhancer.h 26 // this effect is not defined in OpenSL ES as one of the standard effects
33 // enumerated parameters for DRC effect
  /cts/tests/tests/security/testeffect/
CTSTestEffect.cpp 31 "CTS test Effect",
41 //--- Effect Library Interface Implementation
93 //--- Effect Control Interface Implementation
167 /* Effect Control Interface Implementation: get_descriptor */
182 // effect_handle_t interface implementation for test effect
  /external/apache-xml/src/main/java/org/apache/xalan/transformer/
TransformState.java 77 * that is in effect, which may be a matched template
84 * @return the xsl:template that is in effect
93 * template may be in effect.
120 * Get the TrAX Transformer object in effect.
122 * @return the TrAX Transformer object in effect.
  /external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/
target-config.js 8 'src/effect.js',
34 'src/effect.js',
64 'src/effect-callback.js',
73 'test/js/effect.js',
86 'test/js/effect-callback.js',
  /external/v8/test/mjsunit/
debug-evaluate-closure.js 38 exec_state.frame(0).evaluate("goo = 'goo foo'"); // no effect
46 exec_state.frame(0).evaluate("inner = 'inner foo'"); // no effect
47 exec_state.frame(0).evaluate("outer = 'outer foo'"); // has effect
48 exec_state.frame(0).evaluate("baz = 'baz inner foo'"); // no effect
49 exec_state.frame(1).evaluate("baz = 'baz outer foo'"); // has effect
  /frameworks/base/media/mca/effect/java/android/media/effect/
EffectContext.java 18 package android.media.effect;
30 * this EGL context, and making it current before applying any effect. If your EGL context is
32 * be used. If you switch to another EGL context, you must create a new EffectContext. Each Effect
109 throw new RuntimeException("Applying effect in wrong GL context!");
111 throw new RuntimeException("Attempting to apply effect without valid GL context!");
  /frameworks/wilhelm/src/itf/
IAndroidEffectCapabilities.c 17 /* Android Effect Capabilities implementation */
99 SL_LOGV("Effect Capabilities has %d effects", thiz->mNumFx);
106 SL_LOGE("Error (SLresult is %d) querying effect %d", result2, i);
112 SL_LOGV("effect %d: type=%08x-%04x-%04x-%04x-%02x%02x%02x%02x%02x%02x name=%s",
134 // free effect library data
IAcousticEchoCancellation.c 25 * returns true if this interface is not associated with an initialized AEC effect
93 ALOGV("effect %d is called %s", i, fxDesc.name);
96 ALOGI("found effect \"%s\" from %s", fxDesc.name, fxDesc.implementor);
  /hardware/bsp/intel/peripheral/libupm/src/a110x/
a110x.h 35 * @brief A110X Hall Effect library
43 * @comname A110X Hall Effect Sensor
48 * @web http://www.allegromicro.com/en/Products/Magnetic-Digital-Position-Sensor-ICs/Hall-Effect-Unipolar-Switches/A1101-2-3-4-6.aspx
52 * @brief API for the A110X Hall Effect sensors
55 * Hall Effect sensors. It outputs a digital signal indicating
  /hardware/ti/omap3/dspbridge/inc/
dynamic_loader.h 87 * Effect:
124 * Effect:
153 * Effect:
187 * EFFECT :
205 * EFFECT :
244 * EFFECT :
262 * EFFECT :
267 * It is permissible for this function to return NULL; the effect is that
284 * EFFECT :
297 * EFFECT
    [all...]
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
MediaEffectsFragment.java 22 import android.media.effect.Effect;
23 import android.media.effect.EffectContext;
24 import android.media.effect.EffectFactory;
48 private Effect mEffect;
119 //if an effect is chosen initialize it and apply it to the texture
126 private void setCurrentEffect(int effect) {
127 mCurrentEffect = effect;
153 // Initialize the correct effect based on the selected menu/action item
279 // if no effect is chosen, just render the original bitma
    [all...]
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
MediaEffectsFragment.java 22 import android.media.effect.Effect;
23 import android.media.effect.EffectContext;
24 import android.media.effect.EffectFactory;
48 private Effect mEffect;
119 //if an effect is chosen initialize it and apply it to the texture
126 private void setCurrentEffect(int effect) {
127 mCurrentEffect = effect;
153 // Initialize the correct effect based on the selected menu/action item
279 // if no effect is chosen, just render the original bitma
    [all...]
  /development/samples/HelloEffects/src/com/example/android/mediafx/
HelloEffects.java 28 import android.media.effect.Effect;
29 import android.media.effect.EffectContext;
30 import android.media.effect.EffectFactory;
44 private Effect mEffect;
51 public void setCurrentEffect(int effect) {
52 mCurrentEffect = effect;
95 * Initialize the correct effect based on the selected menu/action item
246 // if no effect is chosen, just render the original bitmap
265 //if an effect is chosen initialize it and apply it to the textur
    [all...]
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
MediaEffectsFragment.java 22 import android.media.effect.Effect;
23 import android.media.effect.EffectContext;
24 import android.media.effect.EffectFactory;
48 private Effect mEffect;
119 //if an effect is chosen initialize it and apply it to the texture
126 private void setCurrentEffect(int effect) {
127 mCurrentEffect = effect;
153 // Initialize the correct effect based on the selected menu/action item
279 // if no effect is chosen, just render the original bitma
    [all...]
  /external/v8/test/unittests/compiler/
js-builtin-reducer-unittest.cc 87 Node* effect = graph()->start(); local
94 frame_state, frame_state, effect, control);
106 Node* effect = graph()->start(); local
116 frame_state, frame_state, effect, control);
129 Node* effect = graph()->start(); local
141 frame_state, frame_state, effect, control);
161 Node* effect = graph()->start(); local
173 frame_state, frame_state, effect, control);
191 Node* effect = graph()->start(); local
201 frame_state, frame_state, effect, control)
    [all...]
  /external/libavc/encoder/
ive2.h     [all...]
  /frameworks/av/services/audiopolicy/common/managerdefinitions/src/
EffectDescriptor.cpp 69 ALOGV("registerEffect() effect %s, io %d, strategy %d session %d id %d",
89 ALOGW("unregisterEffect() unknown effect ID %d", id);
103 ALOGV("unregisterEffect() effect %s, ID %d, memory %d total memory %d",
115 ALOGW("unregisterEffect() unknown effect ID %d", id);
127 ALOGV("setEffectEnabled(%s) effect already %s",
159 ALOGV("isNonOffloadableEffectEnabled() non offloadable effect %s enabled on session %d",
190 snprintf(buffer, SIZE, "- Effect %d dump:\n", keyAt(i));
  /frameworks/base/media/tests/EffectsTest/src/com/android/effectstest/
VirtualizerTest.java 183 public void setEffect(Object effect) {
184 mVirtualizer = (Virtualizer)effect;
193 public void onEnableStatusChange(AudioEffect effect, boolean enabled) {
196 public void onControlStatusChange(AudioEffect effect, boolean controlGranted) {
199 public void onParameterChange(AudioEffect effect, int status, byte[] param, byte[] value) {
228 Log.e(TAG,"Virtualizer effect not supported");
234 Log.e(TAG,"Virtualizer effect not found");
  /developers/samples/android/ui/views/RevealEffect/RevealEffectBasic/
template-params.xml 30 Basic sample to demonstrate the reveal effect.
52 Sample demonstrating circular reveal effect. It covers creating an
63 Sample demonstrating circular reveal effect. Reveal animations can be used to
  /development/samples/devbytes/animation/CrossFading/src/com/example/android/crossfading/
CrossFading.java 30 * This example shows how to use TransitionDrawable to perform a simple cross-fade effect
59 // in the transition drawalbe. The cross-fade effect happens by fading one out and the
64 // Clicking on the drawable will cause the cross-fade effect to run. Depending on
  /external/clang/test/SemaObjCXX/
arc-objc-lifetime.mm 19 (__bridge CFStringRef) (__strong NSString *)CFBridgingRelease(); // expected-error {{explicit ownership qualifier on cast result has no effect}}
22 (__bridge CFStringRef) (__autoreleasing PNSString) CFBridgingRelease(); // expected-error {{explicit ownership qualifier on cast result has no effect}}
26 (__bridge CFStringRef) (typeof(__strong NSString *)) CFBridgingRelease(); // expected-error {{explicit ownership qualifier on cast result has no effect}}
arc-unavailable-for-weakref.mm 19 // expected-error {{explicit ownership qualifier on cast result has no effect}}
35 // expected-error {{explicit ownership qualifier on cast result has no effect}}
48 // expected-error {{explicit ownership qualifier on cast result has no effect}}
  /external/icu/icu4c/source/i18n/
zrule.h 183 * Gets the very first time when this rule takes effect.
186 * takes effect in milliseconds.
189 * @param result Receives the very first time when this rule takes effect.
198 * Gets the final time when this rule takes effect.
201 * takes effect in milliseconds.
204 * @param result Receives the final time when this rule takes effect.
213 * Gets the first time when this rule takes effect after the specified time.
217 * takes effect in milliseconds.
221 * @param result Receives The first time when this rule takes effect after
231 * Gets the most recent time when this rule takes effect before the specified time
    [all...]
  /external/v8/test/mjsunit/regress/
regress-deopt-store-effect.js 30 // Test deopt after generic store with effect context.
50 // Test deopt after polymorphic as monomorphic store with effect context.
67 // Test deopt after polymorphic store with effect context.
  /frameworks/base/media/java/android/media/audiofx/
BassBoost.java 26 * Bass boost is an audio effect to boost or amplify low frequencies of the sound. It is comparable
52 * Bass boost effect strength. Parameter ID for
81 * how much the requesting application needs control of effect parameters. The normal priority
115 * Sets the strength of the bass boost effect. If the implementation does not support per mille
119 * @param strength strength of the effect. The valid range for strength strength is [0, 1000],
120 * where 0 per mille designates the mildest effect and 1000 per mille designates the strongest.
131 * Gets the current strength of the effect.
132 * @return the strength of the effect. The valid range for strength is [0, 1000], where 0 per
133 * mille designates the mildest effect and 1000 per mille the strongest
154 * @param effect the BassBoost on which the interface is registered
    [all...]

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