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  /hardware/qcom/audio/voice_processing/
voice_processing.c 50 // Effect/Preprocessor state
58 // Effect context
63 struct session_s *session; // session the effect is on
81 // Default Effect descriptors. Device specific descriptors should be defined in
85 // UUIDs for effect types have been generated from http://www.itu.int/ITU-T/asn1/uuid.html
160 // Effect functions
168 static int effect_set_state(struct effect_s *effect, uint32_t state)
171 ALOGV("effect_set_state() id %d, new %d old %d", effect->id, state, effect->state);
174 switch(effect->state)
482 struct effect_s *effect = (struct effect_s *)self; local
514 struct effect_s *effect = (struct effect_s *)self; local
643 struct effect_s *effect = (struct effect_s *)self; local
    [all...]
  /external/v8/test/unittests/compiler/
escape-analysis-unittest.cc 46 Node* BeginRegion(Node* effect = nullptr) {
47 if (!effect) {
48 effect = effect_;
51 return effect_ = graph()->NewNode(common()->BeginRegion(), effect);
54 Node* FinishRegion(Node* value, Node* effect = nullptr) {
55 if (!effect) {
56 effect = effect_;
58 return effect_ = graph()->NewNode(common()->FinishRegion(), value, effect);
61 Node* Allocate(Node* size, Node* effect = nullptr, Node* control = nullptr) {
62 if (!effect) {
168 Node* effect() { return effect_; } function in class:v8::internal::compiler::EscapeAnalysisTest
    [all...]
js-typed-lowering-unittest.cc 336 Node* const effect = graph()->start(); local
340 EmptyFrameState(), effect, control));
355 Node* const effect = graph()->start(); local
358 context, frame_state, effect, control));
368 Node* const effect = graph()->start(); local
371 context, frame_state, effect, control));
385 Node* const effect = graph()->start(); local
388 context, frame_state, effect, control));
435 Node* const effect = graph()->start(); local
442 EmptyFrameState(), effect, control))
456 Node* const effect = graph()->start(); local
476 Node* const effect = graph()->start(); local
497 Node* const effect = graph()->start(); local
518 Node* const effect = graph()->start(); local
539 Node* const effect = graph()->start(); local
557 Node* const effect = graph()->start(); local
590 Node* const effect = graph()->start(); local
640 Node* effect = graph()->start(); local
684 Node* effect = graph()->start(); local
724 Node* effect = graph()->start(); local
768 Node* effect = graph()->start(); local
818 Node* effect = graph()->start(); local
848 Node* const effect = graph()->start(); local
870 Node* const effect = graph()->start(); local
895 Node* effect = graph()->start(); local
918 Node* const effect = graph()->start(); local
938 Node* const effect = graph()->start(); local
958 Node* const effect = graph()->start(); local
977 Node* const effect = graph()->start(); local
998 Node* const effect = graph()->start(); local
1019 Node* const effect = graph()->start(); local
1040 Node* const effect = graph()->start(); local
1066 Node* const effect = graph()->start(); local
1095 Node* const effect = graph()->start(); local
1119 Node* const effect = graph()->start(); local
1136 Node* const effect = graph()->start(); local
1157 Node* const effect = graph()->start(); local
1180 Node* const effect = graph()->start(); local
1203 Node* const effect = graph()->start(); local
1223 Node* const effect = graph()->start(); local
1243 Node* const effect = graph()->start(); local
    [all...]
js-intrinsic-lowering-unittest.cc 69 Node* const effect = graph()->start(); local
73 input1, context, effect, control));
89 Node* const effect = graph()->start(); local
93 input, context, effect, control));
106 Node* const effect = graph()->start(); local
110 input, context, effect, control));
123 Node* const effect = graph()->start(); local
127 input, context, effect, control));
140 Node* const effect = graph()->start(); local
144 input, context, effect, control))
171 Node* const effect = graph()->start(); local
202 Node* const effect = graph()->start(); local
233 Node* const effect = graph()->start(); local
265 Node* const effect = graph()->start(); local
296 Node* const effect = graph()->start(); local
324 Node* const effect = graph()->start(); local
337 Node* const effect = graph()->start(); local
354 Node* const effect = graph()->start(); local
372 Node* const effect = graph()->start(); local
390 Node* const effect = graph()->start(); local
407 Node* const effect = graph()->start(); local
424 Node* const effect = graph()->start(); local
    [all...]
  /device/lge/bullhead/
audio_effects.conf 1 # List of effect libraries to load. Each library element must contain a "path" element
48 # list of effects to load. Each effect element must contain a "library" and a "uuid" element.
51 # The name of the effect element is indicative, only the value of the "uuid" element
52 # designates the effect.
53 # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the
54 # generic effect type UUID.
58 # uuid <effect uuid>
71 # SW implemetation of the effect. Added as a node under the proxy to
72 # indicate this as a sub effect.
76 #} End of SW effect
    [all...]
  /developers/samples/android/media/MediaEffects/
template-params.xml 59 <android>android.media.effect.Effect</android>
60 <android>android.media.effect.EffectContext</android>
61 <android>android.media.effect.EffectFactory</android>
81 [1]: http://developer.android.com/reference/android/media/effect/package-summary.html
82 [2]: http://developer.android.com/reference/android/media/effect/EffectFactory.html
  /external/skia/src/gpu/effects/
GrBicubicEffect.h 33 * Create a simple filter effect with custom bicubic coefficients and optional domain.
49 * Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
57 * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y
67 * Create a Mitchell filter effect with a texture matrix and a domain.
75 * Determines whether the bicubic effect should be used based on the transformation from the
76 * local coords to the device. Returns true if the bicubic effect should be used. filterMode
GrConvexPolyEffect.h 20 * An effect that renders a convex polygon. It is intended to be used as a coverage effect.
21 * Bounding geometry is rendered and the effect computes coverage based on the fragment's
38 * have to modify the effect/shaderbuilder interface to make it possible (e.g. give access
50 * Creates an effect that clips against the path. If the path is not a convex polygon, is
58 * Creates an effect that fills inside the rect with AA edges..
  /frameworks/av/media/libeffects/factory/
EffectsFactory.h 38 // object holds the effect desc and the list sub_elem holds the sub effects
75 // Description: Returns the descriptors of the sub effects of the effect
79 // pEffectUuid: pointer to the effect uuid.
83 // pSube: address where to return the sub effect structures.
88 // -ENOENT no effect with this uuid found
89 // *pDescriptor: updated with the sub effect descriptors.
  /device/huawei/angler/
audio_effects.conf 1 # List of effect libraries to load. Each library element must contain a "path" element
45 # list of effects to load. Each effect element must contain a "library" and a "uuid" element.
48 # The name of the effect element is indicative, only the value of the "uuid" element
49 # designates the effect.
50 # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the
51 # generic effect type UUID.
55 # uuid <effect uuid>
68 # SW implemetation of the effect. Added as a node under the proxy to
69 # indicate this as a sub effect.
73 #} End of SW effect
    [all...]
  /external/v8/src/compiler/
js-intrinsic-lowering.cc 121 Node* const effect = NodeProperties::GetEffectInput(node); local
123 context, effect);
143 Node* const effect = NodeProperties::GetEffectInput(node); local
149 frame_state, effect, control);
179 Node* effect = NodeProperties::GetEffectInput(node);
184 graph()->NewNode(simplified()->LoadField(access), cnt, effect, control);
201 Node* effect = NodeProperties::GetEffectInput(node); local
208 Node* etrue = effect;
215 effect, if_false),
216 effect, if_false)
235 Node* effect = NodeProperties::GetEffectInput(node); local
277 Node* effect = NodeProperties::GetEffectInput(node); local
325 Node* effect = NodeProperties::GetEffectInput(node); local
362 Node* effect = NodeProperties::GetEffectInput(node); local
425 Node* effect = NodeProperties::GetEffectInput(node); local
450 Node* effect = NodeProperties::GetEffectInput(node); local
462 Node* effect = NodeProperties::GetEffectInput(node); local
485 Node* const effect = NodeProperties::GetEffectInput(node); local
495 Node* const effect = NodeProperties::GetEffectInput(node); local
612 Node* effect = NodeProperties::GetEffectInput(node); local
    [all...]
  /external/clang/test/CXX/dcl.decl/dcl.meaning/dcl.ref/
p6-0x.cpp 22 typedef const LRI& r2; CHECK_EQUAL_TYPES(r2, int&); // expected-warning {{'const' qualifier on reference type 'LRI' (aka 'int &') has no effect}}
23 typedef const LRI&& r3; CHECK_EQUAL_TYPES(r3, int&); // expected-warning {{'const' qualifier on reference type 'LRI' (aka 'int &') has no effect}}
  /external/kernel-headers/original/uapi/linux/
input.h 157 #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
158 #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
259 * Values describing the status of a force-feedback effect
276 * struct ff_replay - defines scheduling of the force-feedback effect
277 * @length: duration of the effect
278 * @delay: delay before effect should start playing
286 * struct ff_trigger - defines what triggers the force-feedback effect
287 * @button: number of the button triggering the effect
288 * @interval: controls how soon the effect can be re-triggered
296 * struct ff_envelope - generic force-feedback effect envelop
    [all...]
  /frameworks/base/graphics/java/android/graphics/
ComposePathEffect.java 22 * Construct a PathEffect whose effect is to apply first the inner effect
  /development/samples/training/threadsample/res/values-sw600dp/
bools.xml 3 causes the side effect of eating a tap that would otherwise be delivered to the framework. -->
  /development/samples/training/threadsample/res/values-xlarge/
bools.xml 3 causes the side effect of eating a tap that would otherwise be delivered to the framework. -->
  /external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/src/
animation.js 19 var effect = scope.convertEffectInput(effectInput);
23 effect(target, timeFraction);
25 // Returns whether the animation is in effect or not after the timing update.
31 effect(target, null);
  /external/clang/test/Analysis/
override-werror.c 3 // This test case illustrates that using '-analyze' overrides the effect of
  /external/clang/test/Modules/Inputs/submodules/
import-self-b.h 1 // FIXME: This import has no effect, because the submodule isn't built yet, and
  /external/clang/test/Parser/
cxx0x-rvalue-reference.cpp 6 void r2(const R a) { // expected-warning {{'const' qualifier on reference type 'R' (aka 'int &&') has no effect}}
  /external/icu/icu4c/source/test/cintltst/
cg7coll.h 18 * Effect : Making P sort after Z.
21 * Effect : As well as adding sequences of characters that act as a single character (this is
26 * Effect : Expansion and contraction can actually be combined.
29 * Effect : sorted sequence as the following,
  /external/mesa3d/src/gallium/docs/source/
cso.rst 9 can be bound at any time for the desired effect.
  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient_gpu.h 18 * Creates an effect that produces a two point conical gradient based on the
  /frameworks/av/media/libeffects/downmix/
Android.mk 3 # Multichannel downmix effect library
  /frameworks/av/services/audiopolicy/common/managerdefinitions/include/
EffectDescriptor.h 33 int mIo; // io the effect is attached to
34 routing_strategy mStrategy; // routing strategy the effect is associated to
35 int mSession; // audio session the effect is on
36 effect_descriptor_t mDesc; // effect descriptor

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