/hardware/qcom/audio/voice_processing/ |
voice_processing.c | 50 // Effect/Preprocessor state 58 // Effect context 63 struct session_s *session; // session the effect is on 81 // Default Effect descriptors. Device specific descriptors should be defined in 85 // UUIDs for effect types have been generated from http://www.itu.int/ITU-T/asn1/uuid.html 160 // Effect functions 168 static int effect_set_state(struct effect_s *effect, uint32_t state) 171 ALOGV("effect_set_state() id %d, new %d old %d", effect->id, state, effect->state); 174 switch(effect->state) 482 struct effect_s *effect = (struct effect_s *)self; local 514 struct effect_s *effect = (struct effect_s *)self; local 643 struct effect_s *effect = (struct effect_s *)self; local [all...] |
/external/v8/test/unittests/compiler/ |
escape-analysis-unittest.cc | 46 Node* BeginRegion(Node* effect = nullptr) { 47 if (!effect) { 48 effect = effect_; 51 return effect_ = graph()->NewNode(common()->BeginRegion(), effect); 54 Node* FinishRegion(Node* value, Node* effect = nullptr) { 55 if (!effect) { 56 effect = effect_; 58 return effect_ = graph()->NewNode(common()->FinishRegion(), value, effect); 61 Node* Allocate(Node* size, Node* effect = nullptr, Node* control = nullptr) { 62 if (!effect) { 168 Node* effect() { return effect_; } function in class:v8::internal::compiler::EscapeAnalysisTest [all...] |
js-typed-lowering-unittest.cc | 336 Node* const effect = graph()->start(); local 340 EmptyFrameState(), effect, control)); 355 Node* const effect = graph()->start(); local 358 context, frame_state, effect, control)); 368 Node* const effect = graph()->start(); local 371 context, frame_state, effect, control)); 385 Node* const effect = graph()->start(); local 388 context, frame_state, effect, control)); 435 Node* const effect = graph()->start(); local 442 EmptyFrameState(), effect, control)) 456 Node* const effect = graph()->start(); local 476 Node* const effect = graph()->start(); local 497 Node* const effect = graph()->start(); local 518 Node* const effect = graph()->start(); local 539 Node* const effect = graph()->start(); local 557 Node* const effect = graph()->start(); local 590 Node* const effect = graph()->start(); local 640 Node* effect = graph()->start(); local 684 Node* effect = graph()->start(); local 724 Node* effect = graph()->start(); local 768 Node* effect = graph()->start(); local 818 Node* effect = graph()->start(); local 848 Node* const effect = graph()->start(); local 870 Node* const effect = graph()->start(); local 895 Node* effect = graph()->start(); local 918 Node* const effect = graph()->start(); local 938 Node* const effect = graph()->start(); local 958 Node* const effect = graph()->start(); local 977 Node* const effect = graph()->start(); local 998 Node* const effect = graph()->start(); local 1019 Node* const effect = graph()->start(); local 1040 Node* const effect = graph()->start(); local 1066 Node* const effect = graph()->start(); local 1095 Node* const effect = graph()->start(); local 1119 Node* const effect = graph()->start(); local 1136 Node* const effect = graph()->start(); local 1157 Node* const effect = graph()->start(); local 1180 Node* const effect = graph()->start(); local 1203 Node* const effect = graph()->start(); local 1223 Node* const effect = graph()->start(); local 1243 Node* const effect = graph()->start(); local [all...] |
js-intrinsic-lowering-unittest.cc | 69 Node* const effect = graph()->start(); local 73 input1, context, effect, control)); 89 Node* const effect = graph()->start(); local 93 input, context, effect, control)); 106 Node* const effect = graph()->start(); local 110 input, context, effect, control)); 123 Node* const effect = graph()->start(); local 127 input, context, effect, control)); 140 Node* const effect = graph()->start(); local 144 input, context, effect, control)) 171 Node* const effect = graph()->start(); local 202 Node* const effect = graph()->start(); local 233 Node* const effect = graph()->start(); local 265 Node* const effect = graph()->start(); local 296 Node* const effect = graph()->start(); local 324 Node* const effect = graph()->start(); local 337 Node* const effect = graph()->start(); local 354 Node* const effect = graph()->start(); local 372 Node* const effect = graph()->start(); local 390 Node* const effect = graph()->start(); local 407 Node* const effect = graph()->start(); local 424 Node* const effect = graph()->start(); local [all...] |
/device/lge/bullhead/ |
audio_effects.conf | 1 # List of effect libraries to load. Each library element must contain a "path" element 48 # list of effects to load. Each effect element must contain a "library" and a "uuid" element. 51 # The name of the effect element is indicative, only the value of the "uuid" element 52 # designates the effect. 53 # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the 54 # generic effect type UUID. 58 # uuid <effect uuid> 71 # SW implemetation of the effect. Added as a node under the proxy to 72 # indicate this as a sub effect. 76 #} End of SW effect [all...] |
/developers/samples/android/media/MediaEffects/ |
template-params.xml | 59 <android>android.media.effect.Effect</android> 60 <android>android.media.effect.EffectContext</android> 61 <android>android.media.effect.EffectFactory</android> 81 [1]: http://developer.android.com/reference/android/media/effect/package-summary.html 82 [2]: http://developer.android.com/reference/android/media/effect/EffectFactory.html
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/external/skia/src/gpu/effects/ |
GrBicubicEffect.h | 33 * Create a simple filter effect with custom bicubic coefficients and optional domain. 49 * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. 57 * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y 67 * Create a Mitchell filter effect with a texture matrix and a domain. 75 * Determines whether the bicubic effect should be used based on the transformation from the 76 * local coords to the device. Returns true if the bicubic effect should be used. filterMode
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GrConvexPolyEffect.h | 20 * An effect that renders a convex polygon. It is intended to be used as a coverage effect. 21 * Bounding geometry is rendered and the effect computes coverage based on the fragment's 38 * have to modify the effect/shaderbuilder interface to make it possible (e.g. give access 50 * Creates an effect that clips against the path. If the path is not a convex polygon, is 58 * Creates an effect that fills inside the rect with AA edges..
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/frameworks/av/media/libeffects/factory/ |
EffectsFactory.h | 38 // object holds the effect desc and the list sub_elem holds the sub effects 75 // Description: Returns the descriptors of the sub effects of the effect 79 // pEffectUuid: pointer to the effect uuid. 83 // pSube: address where to return the sub effect structures. 88 // -ENOENT no effect with this uuid found 89 // *pDescriptor: updated with the sub effect descriptors.
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/device/huawei/angler/ |
audio_effects.conf | 1 # List of effect libraries to load. Each library element must contain a "path" element 45 # list of effects to load. Each effect element must contain a "library" and a "uuid" element. 48 # The name of the effect element is indicative, only the value of the "uuid" element 49 # designates the effect. 50 # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the 51 # generic effect type UUID. 55 # uuid <effect uuid> 68 # SW implemetation of the effect. Added as a node under the proxy to 69 # indicate this as a sub effect. 73 #} End of SW effect [all...] |
/external/v8/src/compiler/ |
js-intrinsic-lowering.cc | 121 Node* const effect = NodeProperties::GetEffectInput(node); local 123 context, effect); 143 Node* const effect = NodeProperties::GetEffectInput(node); local 149 frame_state, effect, control); 179 Node* effect = NodeProperties::GetEffectInput(node); 184 graph()->NewNode(simplified()->LoadField(access), cnt, effect, control); 201 Node* effect = NodeProperties::GetEffectInput(node); local 208 Node* etrue = effect; 215 effect, if_false), 216 effect, if_false) 235 Node* effect = NodeProperties::GetEffectInput(node); local 277 Node* effect = NodeProperties::GetEffectInput(node); local 325 Node* effect = NodeProperties::GetEffectInput(node); local 362 Node* effect = NodeProperties::GetEffectInput(node); local 425 Node* effect = NodeProperties::GetEffectInput(node); local 450 Node* effect = NodeProperties::GetEffectInput(node); local 462 Node* effect = NodeProperties::GetEffectInput(node); local 485 Node* const effect = NodeProperties::GetEffectInput(node); local 495 Node* const effect = NodeProperties::GetEffectInput(node); local 612 Node* effect = NodeProperties::GetEffectInput(node); local [all...] |
/external/clang/test/CXX/dcl.decl/dcl.meaning/dcl.ref/ |
p6-0x.cpp | 22 typedef const LRI& r2; CHECK_EQUAL_TYPES(r2, int&); // expected-warning {{'const' qualifier on reference type 'LRI' (aka 'int &') has no effect}} 23 typedef const LRI&& r3; CHECK_EQUAL_TYPES(r3, int&); // expected-warning {{'const' qualifier on reference type 'LRI' (aka 'int &') has no effect}}
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/external/kernel-headers/original/uapi/linux/ |
input.h | 157 #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */ 158 #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */ 259 * Values describing the status of a force-feedback effect 276 * struct ff_replay - defines scheduling of the force-feedback effect 277 * @length: duration of the effect 278 * @delay: delay before effect should start playing 286 * struct ff_trigger - defines what triggers the force-feedback effect 287 * @button: number of the button triggering the effect 288 * @interval: controls how soon the effect can be re-triggered 296 * struct ff_envelope - generic force-feedback effect envelop [all...] |
/frameworks/base/graphics/java/android/graphics/ |
ComposePathEffect.java | 22 * Construct a PathEffect whose effect is to apply first the inner effect
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/development/samples/training/threadsample/res/values-sw600dp/ |
bools.xml | 3 causes the side effect of eating a tap that would otherwise be delivered to the framework. -->
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/development/samples/training/threadsample/res/values-xlarge/ |
bools.xml | 3 causes the side effect of eating a tap that would otherwise be delivered to the framework. -->
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/src/ |
animation.js | 19 var effect = scope.convertEffectInput(effectInput); 23 effect(target, timeFraction); 25 // Returns whether the animation is in effect or not after the timing update. 31 effect(target, null);
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/external/clang/test/Analysis/ |
override-werror.c | 3 // This test case illustrates that using '-analyze' overrides the effect of
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/external/clang/test/Modules/Inputs/submodules/ |
import-self-b.h | 1 // FIXME: This import has no effect, because the submodule isn't built yet, and
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/external/clang/test/Parser/ |
cxx0x-rvalue-reference.cpp | 6 void r2(const R a) { // expected-warning {{'const' qualifier on reference type 'R' (aka 'int &&') has no effect}}
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/external/icu/icu4c/source/test/cintltst/ |
cg7coll.h | 18 * Effect : Making P sort after Z. 21 * Effect : As well as adding sequences of characters that act as a single character (this is 26 * Effect : Expansion and contraction can actually be combined. 29 * Effect : sorted sequence as the following,
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/external/mesa3d/src/gallium/docs/source/ |
cso.rst | 9 can be bound at any time for the desired effect.
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/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient_gpu.h | 18 * Creates an effect that produces a two point conical gradient based on the
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/frameworks/av/media/libeffects/downmix/ |
Android.mk | 3 # Multichannel downmix effect library
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/frameworks/av/services/audiopolicy/common/managerdefinitions/include/ |
EffectDescriptor.h | 33 int mIo; // io the effect is attached to 34 routing_strategy mStrategy; // routing strategy the effect is associated to 35 int mSession; // audio session the effect is on 36 effect_descriptor_t mDesc; // effect descriptor
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