/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 120 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
local 121 CompileShader10(fragment_shader, complete_fragment_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
130 glDeleteShader(fragment_shader);
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utils.cpp | 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) {
46 glAttachShader(program, fragment_shader);
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utils.h | 59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
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/external/autotest/client/deps/glbench/src/ |
varyingsandddxytest.cc | 105 const char *fragment_shader = NULL; local 109 fragment_shader = fragment_shader_1_varying; 113 fragment_shader = fragment_shader_2_varying; 117 fragment_shader = fragment_shader_4_varying; 121 fragment_shader = fragment_shader_8_varying; 126 InitShaderProgram(vertex_shader, fragment_shader);
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utils.cc | 327 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); 335 glShaderSource(fragment_shader, count + 1, header_and_body, NULL); 340 glCompileShader(fragment_shader); 341 print_shader_log(fragment_shader); 345 glAttachShader(program, fragment_shader); 351 glDeleteShader(fragment_shader);
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/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.mm | 203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); 204 if (!fragment_shader) { 211 glAttachShader(program, fragment_shader); 238 if (fragment_shader) { 239 glDeleteShader(fragment_shader);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 50 private static final String FRAGMENT_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 50 private static final String FRAGMENT_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES2.cpp | 32 static const char FRAGMENT_SHADER[] = 85 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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RendererES3.cpp | 41 static const char FRAGMENT_SHADER[] = 90 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 50 private static final String FRAGMENT_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
TextureRenderer.java | 50 private static final String FRAGMENT_SHADER = 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_fs.c | 63 draw->fs.fragment_shader = dfs;
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draw_private.h | 283 struct draw_fragment_shader *fragment_shader; member in struct:draw_context::__anon19570
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/frameworks/base/media/mca/filterfw/jni/ |
jni_shader_program.cpp | 42 jstring fragment_shader) { 47 if (!fragment_shader || !gl_env_ptr) 52 ToCppString(env, fragment_shader)), 60 ToCppString(env, fragment_shader)),
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jni_shader_program.h | 33 jstring fragment_shader);
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 133 private final static String FRAGMENT_SHADER = 176 mGLProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 107 void *fragment_shader, *fragment_shader_saved; member in struct:cso_context 555 if (ctx->fragment_shader != handle) { 556 ctx->fragment_shader = handle; 564 if (handle == ctx->fragment_shader) { 567 ctx->fragment_shader = NULL; 575 ctx->fragment_shader_saved = ctx->fragment_shader; 580 if (ctx->fragment_shader_saved != ctx->fragment_shader) { 582 ctx->fragment_shader = ctx->fragment_shader_saved; [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 69 private static final String FRAGMENT_SHADER = 141 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 65 private static final String FRAGMENT_SHADER = 137 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
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/external/deqp/scripts/opengl/ |
gen_str_util.py | 347 "FRAGMENT_SHADER", 927 "FRAGMENT_SHADER",
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/external/drm_hwcomposer/ |
glworker.cpp | 258 AutoGLShader fragment_shader = CompileAndCheckShader( local 260 if (!fragment_shader.get()) 271 glAttachShader(program.get(), fragment_shader.get()); 276 glDetachShader(program.get(), fragment_shader.get());
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/external/mesa3d/src/glsl/ |
builtin_variables.cpp | 805 fragment_shader); 849 fragment_shader); 869 if (target == fragment_shader) { [all...] |
glsl_parser_extras.h | 40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
SurfaceTextureHelper.java | 135 private static final String FRAGMENT_SHADER = 173 shader = new GlShader(VERTEX_SHADER, FRAGMENT_SHADER);
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