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  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 21 * \brief FBO multisample tests.
250 : TestCaseGroup(context, "msaa", "Multisample FBO tests")
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 186 * Only one sample of a multisample texture can be copied and is specified by
187 * src_sample. If the destination is a multisample resource, dst_sample_mask
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 8 multisample state, scissoring and flat/smooth shading.
233 multisample
  /external/deqp/doc/testspecs/GLES2/
performance.txt 68 * Color, depth, stencil and multisample bits
  /external/deqp/doc/testspecs/GLES3/
functional.fbo.completeness.txt 36 + Compatibility of multisample attachments
performance.txt 68 * Color, depth, stencil and multisample bits
  /external/deqp/doc/testspecs/GLES31/
functional.geometry_shading.txt 81 2D array, and 2D multisample array texture. Tests render to the default layers,
  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 145 // that indexes the same memory area, but using the multisample indexing convention.
  /external/mesa3d/docs/
GL3.txt 66 Multisample textures (GL_ARB_texture_multisample) not started
relnotes-8.0.3.html 180 <li>mesa: Fix push/pop of multisample coverage invert.</li>
181 <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li>
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_rasterizer.c 89 rast->multisampleantialias = templ->multisample;
  /external/mesa3d/src/mesa/main/
state.c 297 * Update derived multisample state.
302 ctx->Multisample._Enabled = GL_FALSE;
303 if (ctx->Multisample.Enabled &&
306 ctx->Multisample._Enabled = GL_TRUE;
  /external/skia/include/gpu/
GrRenderTarget.h 94 * Call to indicate the multisample contents were modified such that the
  /external/skia/src/core/
SkPictureContentInfo.cpp 33 *reason = "Can't use multisample on dash effect.";
  /frameworks/native/opengl/tests/angeles/
app-linux.cpp 193 printf("Multisample enabled: GL_SAMPLES = %u\n", samples);
  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 21 * \brief Multisample tests
129 throw tcu::NotSupportedError("No multisample buffers");
164 * \brief Abstract base class handling common stuff for default fbo multisample cases.
257 throw tcu::NotSupportedError("No multisample buffers");
871 * the number of samples do not have effect. In multisample fragment
    [all...]
es31fInternalFormatQueryTests.cpp 135 m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Format MUST support some multisample configuration, got GL_NUM_SAMPLE_COUNTS = " << numSampleCounts << tcu::TestLog::EndMessage;
298 m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Format MUST support some multisample configuration, got GL_NUM_SAMPLE_COUNTS = " << numSampleCounts << tcu::TestLog::EndMessage;
  /external/llvm/test/Transforms/InstCombine/
shufflemask-undef.ll 31 %struct.Multisample = type { float, i8, i8, i8, i8, i8, i8, i8, i8 }
50 %struct.State = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.IColor4], [128 x %struct.IColor4], %struct.Viewport, %struct.Transform, %struct.LightModel, %struct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBuffer, %struct.DepthTest, %struct.ArrayRange, %struct.FogMode, %struct.HintMode, %struct.LineMode, %struct.LogicOp, %struct.MaskMode, %struct.PixelMode, %struct.PointMode, %struct.PolygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct.TextureImageMode], %struct.ArrayRange, [8 x %struct.TextureCoordGen], %struct.ClipPlane, %struct.Multisample, %struct.RegisterCombiners, %struct.ArrayRange, %struct.ArrayRange, [3 x %struct.PipelineProgramState], %struct.ArrayRange, %struct.TransformFeedback, i32*, %struct.FixedFunction, [3 x i32], [3 x i32] }>
  /external/deqp/doc/
gles3-test-case-resolutions.txt 81 dEQP-GLES3.functional.multisample.* 128x128 256x256
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 223 throw NotSupportedError("Multisample config is not supported");
  /external/mesa3d/src/gallium/state_trackers/dri/common/
dri_screen.c 163 /* Also test for color multisample support - just assume it'll work
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sf_state.c 265 if (multisampled_fbo && ctx->Multisample.Enabled)
  /external/mesa3d/src/mesa/state_tracker/
st_context.c 102 * Check for multisample env var override.
  /frameworks/base/rs/java/android/renderscript/
RenderScriptGL.java 143 * Configure the multisample rendering.
  /external/deqp/framework/opengl/
gluStateReset.cpp 273 // Reset multisample textures.
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