/external/replicaisland/src/com/replica/replicaisland/ |
GameObjectFactory.java | [all...] |
/prebuilts/tools/common/m2/repository/org/jetbrains/kotlin/kdoc/0.12.613/ |
kdoc-0.12.613.jar | |
/external/webrtc/webrtc/tools/agc/ |
agc_harness.cc | 45 DEFINE_int32(render1, 0, "render device index for first voice engine"); 46 DEFINE_int32(render2, 0, "render device index for second voice engine"); 64 "opposite stereo channels on the default render device. The capture\n" 69 "voice engine plays out a file over the selected render device (normally\n" 72 "selected render device (normally headphones). This allows the user to\n" 168 printf("Render devices:\n");
|
/frameworks/base/libs/hwui/ |
Layer.h | 84 * destroying) the associated FBO, if present, and any render 195 ALOGE("The specified render buffer is not a stencil buffer"); 289 void render(const OpenGLRenderer& rootRenderer); 353 * Name of the FBO used to render the layer. If the name is 0 359 * The render buffer used as the stencil buffer. 390 * Indicates the render target.
|
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
RenderLogger.java | 56 * Are there any logged errors or warnings during the render? 58 * @return true if there were problems during the render 150 // Therefore, include these messages in the visible render log, 217 * Ignore the given render fidelity warning for the current session 285 * @return true iff any tags with the given prefix was seen during the render 303 * @return true iff the tag was seen during the render
|
/art/tools/ahat/src/ |
NativeAllocationsHandler.java | 72 Value.render(mSnapshot, alloc.referent)); 91 selector.render(doc);
|
ObjectsHandler.java | 63 Value.render(mSnapshot, inst)); 66 selector.render(doc);
|
/external/deqp/framework/referencerenderer/ |
design.txt | 11 - multiple render targets 92 + colors per render target
|
/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.cpp | 66 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::BasicFboDepthCase 105 // Render gradient with depth = [-1..1] 109 // Render grid pattern with depth = 0 158 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::DepthWriteClampCase 199 // Render green quad, depth gradient = [-1..2] 244 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::DepthTestClampCase 285 // Render green quad, depth gradient = [-1..2] 292 // Render yellow quad, depth gradient = [-0.5..3]. Gradients have equal values only outside [0, 1] range due to clamping
|
/external/harfbuzz_ng/util/ |
view-cairo.hh | 79 render (font_opts); 97 void render (const font_options_t *font_opts);
|
/external/jacoco/org.jacoco.report/src/org/jacoco/report/internal/html/ |
HTMLGroupVisitor.java | 72 bundlepage.render(); 87 page.render();
|
/external/jacoco/org.jacoco.report/src/org/jacoco/report/internal/html/page/ |
ClassPage.java | 58 public void render() throws IOException { method in class:ClassPage 65 super.render();
|
/external/jsilver/src/org/clearsilver/ |
DelegatedCs.java | 76 public String render() { method in class:DelegatedCs 77 return getCs().render();
|
/external/skia/src/gpu/batches/ |
GrPLSPathRenderer.h | 19 * We first render the straight-line portions of the path (essentially pretending as if all segments 21 * appropriately. We then render the curved portions of the path using a Loop-Blinn shader which
|
/external/skia/src/gpu/vk/ |
GrVkRenderTarget.h | 132 // This is a cached pointer to a simple render pass. The render target should unref it
|
GrVkResourceProvider.cpp | 41 // only used for framebuffer creation. When we actually render we will create 90 // loop over all render passes to make sure we destroy all the internal VkRenderPasses
|
/external/webrtc/webrtc/modules/audio_processing/ |
echo_cancellation_impl.h | 47 // Reads render side data that has been queued on the render call.
|
gain_control_impl.h | 48 // Reads render side data that has been queued on the render call.
|
/external/webrtc/webrtc/modules/video_coding/ |
receiver.h | 73 // jitter buffer. The render time is estimated based on the render delay at
|
/frameworks/support/v7/recyclerview/src/android/support/v7/widget/ |
LayoutState.java | 94 * Gets the view for the next element that we should render. 97 * @return The next element that we should render.
|
/hardware/qcom/display/msm8084/libhwcomposer/ |
hwc_copybit.h | 84 // Index of the current intermediate render buffer 87 // Release FDs of the intermediate render buffer
|
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
ScrollBarView.java | 90 protected void render(GLCanvas canvas) { method in class:ScrollBarView 91 super.render(canvas);
|
/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 526 void render (const RenderData& data) const; 527 void render (const RenderData& data, int instances) const; 586 render(*occluderData); 587 render(*occludedData); 605 // Render samples 647 << TestLog::ValueInfo("TestTime", "Test render time", "us", QP_SAMPLE_VALUE_TAG_RESPONSE) 662 << TestLog::ValueInfo("TestTime", "Test render time", "us", QP_SAMPLE_VALUE_TAG_RESPONSE) 664 << TestLog::ValueInfo("BaseTime", "Base render time", "us", QP_SAMPLE_VALUE_TAG_RESPONSE) 699 void BaseCase::render (const RenderData& data) const function in class:deqp::gles3::Performance::__anon10509::BaseCase 710 void BaseCase::render (const RenderData& data, int instances) cons function in class:deqp::gles3::Performance::__anon10509::BaseCase [all...] |
/cts/tests/openglperf2/jni/graphics/ |
Mesh.h | 19 // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them.
|
/cts/tests/openglperf2/src/android/opengl2/cts/ |
GLActivityIntentKeys.java | 26 * The number of frames to render for each workload.
|