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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java     [all...]
  /prebuilts/tools/common/m2/repository/org/jetbrains/kotlin/kdoc/0.12.613/
kdoc-0.12.613.jar 
  /external/webrtc/webrtc/tools/agc/
agc_harness.cc 45 DEFINE_int32(render1, 0, "render device index for first voice engine");
46 DEFINE_int32(render2, 0, "render device index for second voice engine");
64 "opposite stereo channels on the default render device. The capture\n"
69 "voice engine plays out a file over the selected render device (normally\n"
72 "selected render device (normally headphones). This allows the user to\n"
168 printf("Render devices:\n");
  /frameworks/base/libs/hwui/
Layer.h 84 * destroying) the associated FBO, if present, and any render
195 ALOGE("The specified render buffer is not a stencil buffer");
289 void render(const OpenGLRenderer& rootRenderer);
353 * Name of the FBO used to render the layer. If the name is 0
359 * The render buffer used as the stencil buffer.
390 * Indicates the render target.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
RenderLogger.java 56 * Are there any logged errors or warnings during the render?
58 * @return true if there were problems during the render
150 // Therefore, include these messages in the visible render log,
217 * Ignore the given render fidelity warning for the current session
285 * @return true iff any tags with the given prefix was seen during the render
303 * @return true iff the tag was seen during the render
  /art/tools/ahat/src/
NativeAllocationsHandler.java 72 Value.render(mSnapshot, alloc.referent));
91 selector.render(doc);
ObjectsHandler.java 63 Value.render(mSnapshot, inst));
66 selector.render(doc);
  /external/deqp/framework/referencerenderer/
design.txt 11 - multiple render targets
92 + colors per render target
  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 66 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::BasicFboDepthCase
105 // Render gradient with depth = [-1..1]
109 // Render grid pattern with depth = 0
158 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::DepthWriteClampCase
199 // Render green quad, depth gradient = [-1..2]
244 void render (tcu::Surface& dst) function in class:deqp::gles3::Functional::DepthTestClampCase
285 // Render green quad, depth gradient = [-1..2]
292 // Render yellow quad, depth gradient = [-0.5..3]. Gradients have equal values only outside [0, 1] range due to clamping
  /external/harfbuzz_ng/util/
view-cairo.hh 79 render (font_opts);
97 void render (const font_options_t *font_opts);
  /external/jacoco/org.jacoco.report/src/org/jacoco/report/internal/html/
HTMLGroupVisitor.java 72 bundlepage.render();
87 page.render();
  /external/jacoco/org.jacoco.report/src/org/jacoco/report/internal/html/page/
ClassPage.java 58 public void render() throws IOException { method in class:ClassPage
65 super.render();
  /external/jsilver/src/org/clearsilver/
DelegatedCs.java 76 public String render() { method in class:DelegatedCs
77 return getCs().render();
  /external/skia/src/gpu/batches/
GrPLSPathRenderer.h 19 * We first render the straight-line portions of the path (essentially pretending as if all segments
21 * appropriately. We then render the curved portions of the path using a Loop-Blinn shader which
  /external/skia/src/gpu/vk/
GrVkRenderTarget.h 132 // This is a cached pointer to a simple render pass. The render target should unref it
GrVkResourceProvider.cpp 41 // only used for framebuffer creation. When we actually render we will create
90 // loop over all render passes to make sure we destroy all the internal VkRenderPasses
  /external/webrtc/webrtc/modules/audio_processing/
echo_cancellation_impl.h 47 // Reads render side data that has been queued on the render call.
gain_control_impl.h 48 // Reads render side data that has been queued on the render call.
  /external/webrtc/webrtc/modules/video_coding/
receiver.h 73 // jitter buffer. The render time is estimated based on the render delay at
  /frameworks/support/v7/recyclerview/src/android/support/v7/widget/
LayoutState.java 94 * Gets the view for the next element that we should render.
97 * @return The next element that we should render.
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_copybit.h 84 // Index of the current intermediate render buffer
87 // Release FDs of the intermediate render buffer
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
ScrollBarView.java 90 protected void render(GLCanvas canvas) { method in class:ScrollBarView
91 super.render(canvas);
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 526 void render (const RenderData& data) const;
527 void render (const RenderData& data, int instances) const;
586 render(*occluderData);
587 render(*occludedData);
605 // Render samples
647 << TestLog::ValueInfo("TestTime", "Test render time", "us", QP_SAMPLE_VALUE_TAG_RESPONSE)
662 << TestLog::ValueInfo("TestTime", "Test render time", "us", QP_SAMPLE_VALUE_TAG_RESPONSE)
664 << TestLog::ValueInfo("BaseTime", "Base render time", "us", QP_SAMPLE_VALUE_TAG_RESPONSE)
699 void BaseCase::render (const RenderData& data) const function in class:deqp::gles3::Performance::__anon10509::BaseCase
710 void BaseCase::render (const RenderData& data, int instances) cons function in class:deqp::gles3::Performance::__anon10509::BaseCase
    [all...]
  /cts/tests/openglperf2/jni/graphics/
Mesh.h 19 // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them.
  /cts/tests/openglperf2/src/android/opengl2/cts/
GLActivityIntentKeys.java 26 * The number of frames to render for each workload.

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