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  /cts/tests/tests/media/src/android/media/cts/
RemoteVirtualDisplayService.java 68 render(color);
103 private void render(int color) { method in class:RemoteVirtualDisplayService
105 Log.i(TAG, "render " + Integer.toHexString(color));
  /cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
KernelDataForRenderScript.java 26 * interface between Java and Render Script. This class will be specialized for
58 * A class automatically generated by Render Script compiler, which contains
62 * follow C++ style because render script is C language.
  /developers/samples/android/media/BasicMediaDecoder/
template-params.xml 28 This activity uses a TextureView to render the frames of a video decoded using the
58 display frame rendering and finally render it to a TextureView.
93 12. Finally, you can release and render the media sample by calling
  /development/ndk/platforms/android-21/include/media/
NdkMediaCodec.h 151 * video decoder you can optionally render the buffer.
153 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec*, size_t idx, bool render);
157 * and return it to the codec to render it on the output surface. If you
  /external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/codegen/templates/ObjC/
ST4ObjC.stg 67 - (NSString *)toString { return st==nil?nil:[st render]; }
167 Text:[retval.st render]];
172 Text:[retval.st render]];
  /external/autotest/client/deps/webgl_mpd/src/common/
webgl-utils.js 47 * function render() {
48 * window.requestAnimFrame(render, canvas);
53 * render();
  /external/fio/tools/plot/
fio2gnuplot.1 4 \fBfio2gnuplot \fP- Render fio's output files with gnuplot
107 Render gnuplot traces before exiting
115 The directory where gnuplot shall render files.
fio2gnuplot.manpage 2 fio2gnuplot - Render fio's output files with gnuplot
74 Render gnuplot traces before exiting
80 The directory where gnuplot shall render files.
  /external/jacoco/org.jacoco.report.test/src/org/jacoco/report/internal/html/page/
SessionsPageTest.java 74 page.render();
90 page.render();
130 page.render();
  /external/jsilver/src/com/google/clearsilver/jsilver/adaptor/
JCs.java 120 public String render() { method in class:JCs
122 throw new IllegalStateException("Call parseFile() or parseStr() before " + "render()");
145 jSilver.render(template, data, output, resourceLoaderAdaptor);
  /external/llvm/include/llvm/Option/
Arg.h 107 void render(const ArgList &Args, ArgStringList &Output) const;
109 /// \brief Append the argument, render as an input, onto the given
112 /// The distinction is that some options only render their values
  /external/mesa3d/docs/
relnotes-8.0.2.html 56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
119 <li>i965: Only set Last Render Target Select on the last FB write.</li>
  /external/mesa3d/src/mapi/glapi/gen/
gl_API.dtd 122 rop - Opcode value for "render" commands
126 large - set to "true" of the render command can use RenderLarge protocol.
128 start of the render packet. Newer commands (e.g.,
  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
QuadRenderer.cpp 253 void QuadRenderer::Render()
255 Render(m_renderTargetView, m_depthStencilView);
258 void QuadRenderer::Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView)
  /external/replicaisland/
README.TXT 26 The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a separate render thread at a synchronization point. The render thread is mostly implemented in GameRenderer.java, which is run by GLSurfaceView.java.
  /external/replicaisland/src/com/replica/replicaisland/
RenderSystem.java 22 * to the the active render queue while the render thread consumes drawables from the alternate
24 * manage any number (>=2) of render queues, but increasing the number over two means that the game
  /external/skia/include/gpu/
GrSurface.h 46 * For render targets this can be kUnknown_GrPixelConfig
47 * if client asked us to render to a target that has a pixel
64 * @return the render target underlying this surface, may be NULL.
  /external/webrtc/webrtc/modules/audio_processing/intelligibility/
intelligibility_enhancer.h 28 // Speech intelligibility enhancement module. Reads render and capture
29 // audio streams and modifies the render stream with a set of gains per
151 const bool active_; // Whether render gains are being updated.
  /external/webrtc/webrtc/tools/e2e_quality/audio/
run_audio_test.py 41 parser.add_option('--rec_sink', default='render',
67 # We pass the render device for VoiceEngine to select because (for unknown
75 command = [options.harness, '--render=' + options.rec_sink,
  /frameworks/base/libs/hwui/
BakedOpRenderer.h 123 // render target state - setup by start/end layer/frame
135 // the stencil of the current render target
138 // Size of renderable region in current render target - for layers, may not match actual
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceTargetFilter.java 108 throw new RuntimeException("Unknown render mode '" + mRenderModeString + "'!");
118 // Create identity shader to render, and make sure to render upside-down, as textures
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
RenderDrawable.java 46 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}.
48 * The class only provides a simple {@link #render()} method, but the full life-cycle of the
60 public Result render() { method in class:RenderDrawable
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 31 void render(int quads);
114 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
229 void render(int quads) function
  /frameworks/rs/java/tests/Refocus/src/com/android/rs/test/
KernelDataForRenderScript.java 11 * interface between Java and Render Script. This class will be specialized for
44 * A class automatically generated by Render Script compiler, which contains
48 * follow C++ style because render script is C language.
  /hardware/libhardware/include/hardware/
vr.h 52 * render thread work is run consistently within 1ms of when scheduled, and
54 * must be reserved for solely for the currently running VR application's render
58 * render each frame when the POWER_HINT_SUSTAINED_PERFORMANCE flag has been

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