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  /development/samples/browseable/MediaRecorder/src/com.example.android.common.media/
MediaCodecWrapper.java 136 * @param surface Surface to render the decoded frames.
305 * @param render True, if the buffer is to be rendered on the {@link Surface} configured
308 public void popSample(boolean render) {
314 if (render && mOutputSampleListener != null) {
321 mDecoder.releaseOutputBuffer(index, render);
  /external/chromium-trace/catapult/third_party/coverage/coverage/
templite.py 93 Construct a Templite with the template text, then use `render` against a
104 text = templite.render({
125 # it, and execute it to render the template.
250 def render(self, context=None): member in class:Templite
251 """Render this template by applying it to `context`.
  /external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp 59 void render (tcu::Texture2D& reference);
77 void ReadPixelsTest::render (tcu::Texture2D& reference) function in class:deqp::gles2::Functional::ReadPixelsTest
99 // Render
124 // Render reference
205 render(reference);
es2fFlushFinishTests.cpp 146 void render (int numDrawCalls);
242 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set up render state");
245 void FlushFinishCase::render (int numDrawCalls) function in class:deqp::gles2::Functional::__anon10150::FlushFinishCase
284 render(curDrawCount);
429 // Do one full render cycle.
431 render(1);
457 render(drawCallCount);
  /external/deqp/modules/gles3/functional/
es3fFboTestCase.cpp 73 // Surface format and storage is choosen by render().
80 // Render using GLES3.
85 render(result);
106 // Render reference.
112 render(reference);
es3fVertexTextureTests.cpp 685 const struct Render
691 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
694 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinScale, texMinOffset),
695 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagScale, texMagOffset),
696 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinScale, texMinOffset),
697 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagScale, texMagOffset)
702 const Render& rend = renders[renderNdx];
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  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 73 // Surface format and storage is choosen by render().
82 // Render using GLES3.1
87 render(result);
110 // Render reference.
116 render(reference);
  /external/jsilver/src/com/google/clearsilver/jsilver/compiler/
BaseCompiledTemplate.java 74 public void render(Data data, Appendable out, ResourceLoader resourceLoader) throws IOException { method in class:BaseCompiledTemplate
76 render(createRenderingContext(data, out, resourceLoader));
255 public void render(Data data, Appendable out, ResourceLoader resourceLoader) throws IOException { method in class:BaseCompiledTemplate.CompiledMacro
256 render(createRenderingContext(data, out, resourceLoader));
343 template.render(context);
  /external/skia/include/core/
SkMaskFilter.h 39 new mask is used to render into the device.
111 * Try to directly render the mask filter into the target. Returns
122 * Try to directly render a rounded rect mask filter into the target. Returns
227 to render that mask. Returns false if filterMask() returned false.
235 to render that mask. Returns false if filterMask() returned false.
SkSurface.h 81 * Return a new surface using the specified render target.
105 * ownership of the render target and the client must ensure the render target is valid for the
114 * the associated render target objects (but not the provided texture). The kRenderTarget flag
124 * render target, allocated by the surface.
  /frameworks/av/include/media/stagefright/
MediaSync.h 64 // Then the client needs to obtain a surface from MediaSync and render video
66 // frames and render them onto the output surface at the appropriate time.
77 // Called when MediaSync is used to render video. It should be called
85 // Create a surface for client to render video frames. This is the surface
86 // on which the client should render video frames. Those video frames will
  /prebuilts/misc/windows/sdl2/test/
testgl2.c 30 #include "../src/render/opengl/SDL_glfuncs.h"
64 #include "../src/render/opengl/SDL_glfuncs.h"
83 Render()
375 /* Main render loop */
392 Render();
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceViewRenderer.java 59 // Dedicated render thread.
67 // from the render thread.
74 // Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
123 // Runnable for posting frames to render thread.
137 * Standard View constructor. In order to render something, you must first call init().
145 * Standard View constructor. In order to render something, you must first call init().
217 // Release EGL and GL resources on render thread.
236 // Don't accept any more frames or messages to the render thread.
349 // render artifacs. Don't wait for it to finish because the IO thread should never be
457 // Fetch and render |pendingFrame|
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  /development/ndk/platforms/android-9/samples/native-plasma/jni/
plasma.c 332 double render = s->frames[nn].renderTime; local
333 if (render < minRender) minRender = render;
334 if (render > maxRender) maxRender = render;
338 avgRender += render;
345 "render time ms (avg,min,max) = (%.1f,%.1f,%.1f)\n",
  /external/deqp/modules/egl/
teglQueryContextTests.cpp 275 // Render buffer
282 log << TestLog::Message << " Fail, render buffer should be EGL_SINGLE_BUFFER for a pixmap surface." << TestLog::EndMessage;
283 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid render buffer");
287 log << TestLog::Message << " Fail, render buffer should be EGL_BACK_BUFFER for a pbuffer surface." << TestLog::EndMessage;
288 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid render buffer");
292 log << TestLog::Message << " Fail, render buffer should be either EGL_SINGLE_BUFFER or EGL_BACK_BUFFER for a window surface." << TestLog::EndMessage;
293 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid render buffer");
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 299 void render (void);
312 void TextureUploadCallCase::render (void) function in class:deqp::gles2::Performance::TextureUploadCallCase
348 render();
389 void render (void);
408 void TextureUploadAndDrawCase::render (void) function in class:deqp::gles2::Performance::TextureUploadAndDrawCase
444 // Render
451 render();
  /external/mesa3d/docs/
egl.html 278 <p>In EGL, the color buffer a context should try to render to is decided by the
279 binding surface. It should try to render to the front buffer if the binding
283 <code>EGL_BACK_BUFFER</code>, the context should try to render to the back
285 color buffer it wants to or is able to render to.</p>
287 <p>For pbuffer surfaces, the render buffer is always
288 <code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
308 client API renders to the specified render buffer for pixmap and pbuffer
  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.c 235 * window system framebuffer (not a user-created render/framebuffer).
289 * window system framebuffer (not a user-created render/framebuffer).
334 * window system framebuffer (not a user-created render/framebuffer).
397 * window system framebuffer (not a user-created render/framebuffer).
435 * window system framebuffer (not a user-created render/framebuffer).
566 /* map texture image (render to texture) */
600 /* unmap texture image (render to texture) */
  /external/skia/src/gpu/gl/
GrGLGpu.h 184 // render target.
188 // render target that has renderTargetConfig. This may have to create a temporary
189 // render target and thus is less preferable than the variant that takes a render target.
193 // render target that has the same config as surfaceForConfig. Calls one of the the two
194 // variations above, depending on whether the surface is a render target or not.
502 * Binds the vertex array object that should be used to render from the vertex buffer.
  /frameworks/base/core/java/com/android/internal/policy/
BackdropFrameRenderer.java 44 // The render nodes for the multi threaded renderer.
54 // Cached size values from the last render for the case that the view hierarchy is gone
88 // Create a render node for the content and frame backdrop
191 // Remove the render node again
321 // Make sure that the other thread has already prepared the render draw calls for the
337 // Draw the caption and content backdrops in to our render node.
356 // We need to render the node explicitly
  /frameworks/base/libs/hwui/font/
Font.cpp 294 void Font::render(const SkPaint* paint, const glyph_t* glyphs, function in class:android::uirenderer::Font
296 render(paint, glyphs, numGlyphs, x, y, FRAMEBUFFER, nullptr,
300 void Font::render(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs, function in class:android::uirenderer::Font
355 render(paint, glyphs, numGlyphs, 0, 0, MEASURE, nullptr, 0, 0, bounds, positions);
377 void Font::render(const SkPaint* paint, const glyph_t* glyphs, function in class:android::uirenderer::Font
392 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local
412 (*this.*render)(cachedGlyph, penX, penY,
  /prebuilts/tools/common/m2/repository/org/apache/maven/doxia/doxia-module-xhtml/1.0/
doxia-module-xhtml-1.0.jar 
  /external/icu/icu4c/source/layout/
LEFontInstance.h 94 * Get a physical font which can render the given text. For composite fonts,
95 * if there is no single physical font which can render all of the text,
96 * return a physical font which can render an initial substring of the text,
112 * to indicate that the returned font may not be able to render all of
117 * Where it makes sense, they should use the script code as a hint to render
135 * was returned cannot render all of the text.
137 * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
169 * render the given character. This can usually be done
179 * @return <code>TRUE</code> if the font can render ch.
452 // need to render text
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  /external/skia/src/codec/
SkRawCodec.cpp 471 dng_image* render(int width, int height) { function in class:SkDngImage
481 // render() takes ownership of fHost, fInfo, fNegative and fDngStream when available.
505 dng_render render(*host, *negative);
506 render.SetFinalSpace(dng_space_sRGB::Get());
507 render.SetFinalPixelType(ttByte);
510 render.SetMaximumSize(SkTMax(stage3_size.h, stage3_size.v));
512 return render.Render();
680 SkAutoTDelete<dng_image> image(fDngImage->render(width, height));
685 // Because the DNG SDK can not guarantee to render to requested size, we allow a smal
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
RenderService.java 91 // client of the render service:
128 assert device != null; // Should only attempt render with configuration that has device
211 * @param editor the editor to provide configuration data such as the render target
222 * @param editor the editor to provide configuration data such as the render target
234 * @param editor the editor to provide configuration data such as the render target
248 * @param editor the editor to provide configuration data such as the render target
270 * @param overrideBgColor If non-null, use the given color as a background to render over
389 * @param includedWithin a reference to an outer layout to render this layout within
469 // for an extended view info, re-render in the same session, and then set a flag
603 * should be skipped, and that's not the case when we render in the middle o
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