HomeSort by relevance Sort by last modified time
    Searched full:render (Results 501 - 525 of 2803) sorted by null

<<21222324252627282930>>

  /external/freetype/include/
ftimage.h 21 /* Note: A `raster' is simply a scan-line converter, used to render */
238 /* directly render to the application's surface; see */
410 /* single pass over the outline to render a bitmap glyph image. */
    [all...]
  /external/jsilver/src/com/google/clearsilver/jsilver/compiler/
TemplateTranslator.java 133 * Parser node for the definition. Stored for evaluation after main render method is output.
174 RENDER_METHOD = Template.class.getMethod("render", RenderingContext.class);
176 throw new Error("Cannot find CompiledTemplate.render() method! " + "Has signature changed?",
198 // Implement render() method.
207 // The macros have to be defined outside of the render method.
558 * &lt;?cs linclude:'somefile.cs' &gt; command. Lazily includes another template (at render time).
569 * &lt;?cs linclude:'somefile.cs' &gt; command. Lazily includes another template (at render time).
621 "render", CONTEXT));
646 * This is a special tree walker that's called after the render() method has been generated to
652 * render(Data data, RenderingContext context) { // macro body. } }
    [all...]
  /external/opencv3/modules/viz/src/vtk/
vtkVizInteractorStyle.cpp 191 Interactor->Render();
200 Interactor->Render();
247 Interactor->Render();
262 Interactor->Render();
454 Interactor->Render();
497 Interactor->Render();
743 Interactor->Render();
782 Interactor->Render();
804 Interactor->Render();
834 Interactor->Render();
    [all...]
  /external/pdfium/third_party/freetype/include/freetype/
ftimage.h 21 /* Note: A `raster' is simply a scan-line converter, used to render */
238 /* directly render to the application's surface; see */
410 /* single pass over the outline to render a bitmap glyph image. */
    [all...]
  /prebuilts/misc/darwin-x86_64/freetype/include/freetype2/
ftimage.h 21 /* Note: A `raster' is simply a scan-line converter, used to render */
238 /* directly render to the application's surface; see */
410 /* single pass over the outline to render a bitmap glyph image. */
    [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_render.h 76 * \brief Information on the capabilities of a render driver or context.
95 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
137 * A render driver is a set of code that handles rendering and texture
278 * \brief Set an additional color value used in render copy operations.
295 * \brief Get the additional color value used in render copy operations.
311 * \brief Set an additional alpha value used in render copy operations.
325 * \brief Get the additional alpha value used in render copy operations.
436 * \brief Determines whether a window supports the use of render targets
448 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
458 * \brief Get the current render target or NULL for the default render target
    [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_render.h 76 * \brief Information on the capabilities of a render driver or context.
95 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
137 * A render driver is a set of code that handles rendering and texture
278 * \brief Set an additional color value used in render copy operations.
295 * \brief Get the additional color value used in render copy operations.
311 * \brief Set an additional alpha value used in render copy operations.
325 * \brief Get the additional alpha value used in render copy operations.
436 * \brief Determines whether a window supports the use of render targets
448 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
458 * \brief Get the current render target or NULL for the default render target
    [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_render.h 76 * \brief Information on the capabilities of a render driver or context.
95 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
137 * A render driver is a set of code that handles rendering and texture
278 * \brief Set an additional color value used in render copy operations.
295 * \brief Get the additional color value used in render copy operations.
311 * \brief Set an additional alpha value used in render copy operations.
325 * \brief Get the additional alpha value used in render copy operations.
436 * \brief Determines whether a window supports the use of render targets
448 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
458 * \brief Get the current render target or NULL for the default render target
    [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_render.h 76 * \brief Information on the capabilities of a render driver or context.
95 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
137 * A render driver is a set of code that handles rendering and texture
278 * \brief Set an additional color value used in render copy operations.
295 * \brief Get the additional color value used in render copy operations.
311 * \brief Set an additional alpha value used in render copy operations.
325 * \brief Get the additional alpha value used in render copy operations.
436 * \brief Determines whether a window supports the use of render targets
448 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
458 * \brief Get the current render target or NULL for the default render target
    [all...]
  /external/deqp/modules/glshared/
glsSamplerObjectTest.cpp 293 void TextureSamplerTest::render (void) function in class:deqp::gls::TextureSamplerTest
499 render();
503 render();
535 // Render using sampler
536 render();
539 // Render without sampler
543 render();
568 bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT);
570 if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT))
783 void MultiTextureSamplerTest::render (void function in class:deqp::gls::MultiTextureSamplerTest
    [all...]
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/
BarRenderer.java 37 private BarRenderStyle renderStyle = BarRenderStyle.OVERLAID; // default Render Style
58 * Sets the width of the bars when using the FIXED_WIDTH render style
66 * Sets the size of the gap between the bar (or bar groups) when using the VARIABLE_WIDTH render style
119 // dont try to render anything if there's nothing to render.
181 * the Render Style and Width Style.
  /external/deqp/modules/gles2/functional/
es2fBlendTests.cpp 245 // Render with GL.
249 m_renderer->render(m_firstQuad);
251 m_renderer->render(m_secondQuad);
254 // Render reference.
259 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
261 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
  /external/deqp/modules/gles3/functional/
es3fBlendTests.cpp 293 // Render with GL.
297 m_renderer->render(m_firstQuad);
299 m_renderer->render(m_secondQuad);
302 // Render reference.
307 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
309 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
  /external/llvm/include/llvm/Option/
ArgList.h 257 /// AddLastArg - Render only the last argument match \p Id0, if present.
262 /// AddAllArgs - Render all arguments matching any of the given ids.
265 /// AddAllArgs - Render all arguments matching the given ids.
269 /// AddAllArgValues - Render the argument values of all arguments
274 /// AddAllArgsTranslated - Render all the arguments matching the
278 /// \param Joined - If true, render the argument as joined with
  /external/mesa3d/src/mesa/swrast/
s_points.c 190 /* compute pos, bounds and render */
218 /* render spans */
302 /* compute pos, bounds and render */
351 /* render span */
406 /* compute pos, bounds and render */
457 * into a special span array in order to render as many points as
  /external/mesa3d/src/mesa/tnl/
t_context.h 448 /* Render a polygon with <n> vertices whose indexes are in the <elts>
453 /* Render a line between the two vertices given by indexes v0 and v1. */
459 /* These functions are called in order to render points, lines,
465 /* Render whole unclipped primitives (points, lines, linestrips,
488 /* Driver may request additional render passes by returning GL_TRUE
496 } Render;
  /external/pdfium/core/src/fxge/skia/
fx_skia_device.cpp 319 CFX_SkiaA8Renderer render; local
320 render.Init(pThisLayer, clip_box.fLeft, clip_box.fTop);
323 SuperBlitter_skia::DrawPath(skPath, (SkBlitter*)&render, rasterClip, *spaint);
415 CFX_SkiaRenderer render; local
416 if (!render.Init(m_pAggDriver->m_pBitmap, pt, m_pAggDriver->m_pClipRgn, color,
422 SuperBlitter_skia::DrawPath(skPath, (SkBlitter*)&render, rasterClip,
  /frameworks/base/core/java/android/bluetooth/
BluetoothClass.java 111 public static final int RENDER = 0x040000;
300 if (hasService(Service.RENDER)) {
303 // By the A2DP spec, sinks must indicate the RENDER service.
331 // The render service class is required by the spec for HFP, so is a
333 if (hasService(Service.RENDER)) {
336 // Just in case they forgot the render service class
  /frameworks/base/libs/hwui/
RecordedOp.h 54 * | DisplayList | Render | Merge |
56 * PRE RENDER | Yes | | |
57 * RENDER ONLY | | Yes | |
61 * PRE RENDER - These ops are recorded into DisplayLists, but can't be directly rendered. This
66 * RENDER ONLY - These ops cannot be recorded into DisplayLists, and are instead implicitly
439 * and that commands following will render into it.
VectorDrawable.h 62 * Render Thread. A generation id is used to keep track of changes in the vector drawable tree.
68 * staging properties will then be marked dirty and will be pushed over to render thread properties
70 * staging properties with render thread properties to reflect the latest animation value.
193 // Internal data, render thread only.
392 // Intermediate data for drawing, render thread only
513 // Methods below could be called from either UI thread or Render Thread.
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 30 #include "../src/render/opengles2/SDL_gles2funcs.h"
62 #include "../src/render/opengles2/SDL_gles2funcs.h"
367 Render(unsigned int width, unsigned int height, shader_data* data)
625 /* Main render loop */
647 Render(event.window.data1, event.window.data2, &datas[i]);
666 Render(state->window_w, state->window_h, &datas[i]);
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 225 void Renderer::render() { function in class:Renderer
231 checkGlError("Renderer::render");
282 g_renderer->render();
  /development/samples/HelloEffects/src/com/example/android/mediafx/
HelloEffects.java 60 * Initialize the renderer and tell it to only render when
246 // if no effect is chosen, just render the original bitmap
250 // render the result of applyEffect()
  /development/samples/SampleSyncAdapter/samplesyncadapter_server/
dashboard.py 63 self.response.out.write(template.render(path, template_values))
150 self.response.out.write(template.render(path, template_values))
192 self.response.out.write(template.render(path, template_values))
  /external/chromium-trace/catapult/telemetry/docs/pydoc/
telemetry.web_perf.metrics.webrtc_rendering_stats.html 90 <td width="100%"><strong>ACTUAL_RENDER_BEGIN</strong> = 'Actual Render Begin'<br>
91 <strong>ACTUAL_RENDER_END</strong> = 'Actual Render End'<br>
94 <strong>IDEAL_RENDER_INSTANT</strong> = 'Ideal Render Instant'<br>

Completed in 3068 milliseconds

<<21222324252627282930>>