HomeSort by relevance Sort by last modified time
    Searched full:scenes (Results 101 - 125 of 251) sorted by null

1 2 3 45 6 7 8 91011

  /system/connectivity/shill/
TESTING 50 - Another way to build which uses the emerge command behind the scenes:
  /frameworks/base/docs/html/about/versions/
android-3.0-highlights.jd 138 <p>The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it adds built-in support for time-lapse video recording. The Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection. </p>
227 <p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well as a special, platform-independent shader language for maximum performance. Using Renderscript, you can accelerate graphics operations and data processing. Renderscript is an ideal way to create high-performance 3D effects for applications, wallpapers, carousels, and more.</p>
android-4.4.jd 55 <li><a href="#Transitions">Scenes and transitions</a></li>
357 <h3 id="Transitions">Scenes and transitions</h3>
359 <p>The new {@link android.transition} framework provides APIs that facilitate animations between different states of your user interface. A key feature is the ability for you to define distinct states of your UI, known as "scenes," by creating a separate layout for each one. When you want to animate from one scene to another, execute a "transition," which calculates the necessary animation to change the layout from the current scene to the next scene.</p>
361 <p>To transition between two scenes, you generally need to perform the following:</p>
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/base/
BaseSensorTestActivity.java 182 * scenes. It provides the following execution hooks:
  /development/samples/ApiDemos/src/com/example/android/apis/
Shakespeare.java 84 "Such noble scenes as draw the eye to flow," +
  /development/samples/ApiDemos/src/com/example/android/apis/view/
List6.java 205 "Such noble scenes as draw the eye to flow," +
  /development/samples/Support13Demos/src/com/example/android/supportv13/
Shakespeare.java 84 "Such noble scenes as draw the eye to flow," +
  /development/samples/Support4Demos/src/com/example/android/supportv4/
Shakespeare.java 99 "Such noble scenes as draw the eye to flow," +
  /development/samples/Support7Demos/src/com/example/android/supportv7/
Shakespeare.java 100 "Such noble scenes as draw the eye to flow," +
  /development/samples/SupportDesignDemos/src/com/example/android/support/design/
Shakespeare.java 98 "Such noble scenes as draw the eye to flow," +
  /external/libbrillo/brillo/http/
http_utils.h 29 // that use http::Request object behind the scenes and set it up accordingly.
  /external/libchrome/dbus/
object_manager.h 119 // use of object manager behind the scenes, the rules for updating properties
  /external/libvpx/libvpx/vp9/encoder/
vp9_encoder.h 146 int auto_key; // autodetect cut scenes and set the keyframes
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene.c 51 * \param queue the queue to put newly rendered/emptied scenes into
  /frameworks/base/core/java/android/transition/
ChangeBounds.java 220 * in the two scenes or else all parents must use ids to allow
  /frameworks/base/tests/VoiceInteraction/res/values/
strings.xml 122 Such noble scenes as draw the eye to flow,\n
  /frameworks/support/design/tests/src/android/support/design/testutils/
Shakespeare.java 98 "Such noble scenes as draw the eye to flow," +
  /frameworks/support/v7/appcompat/tests/src/android/support/v7/testutils/
Shakespeare.java 100 "Such noble scenes as draw the eye to flow," +
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/encoder/
vp9_onyx_int.h 205 int auto_key; // autodetect cut scenes and set the keyframes
  /libcore/ojluni/src/main/java/javax/sql/rowset/serial/
package.html 136 the attributes of a UDT. This class is used by the driver behind the scenes
  /external/dbus/doc/
dbus-tutorial.xml 494 <title>Messages - Behind the Scenes</title>
546 <title>Calling a Method - Behind the Scenes</title>
634 <title>Emitting a Signal - Behind the Scenes</title>
    [all...]
  /toolchain/binutils/binutils-2.25/bfd/
syms.c 33 scenes'' in a structure only the particular back end knows
48 the scenes'' information will be still available.
    [all...]
  /developers/build/prebuilts/gradle/HdrViewfinder/Application/src/main/java/com/example/android/hdrviewfinder/
HdrViewfinderActivity.java 81 * lower-contrast scenes, but has very few artifacts and can run very fast.</p>
  /developers/samples/android/media/HdrViewfinder/Application/src/main/java/com/example/android/hdrviewfinder/
HdrViewfinderActivity.java 81 * lower-contrast scenes, but has very few artifacts and can run very fast.</p>
  /development/samples/browseable/HdrViewfinder/src/com.example.android.hdrviewfinder/
HdrViewfinderActivity.java 81 * lower-contrast scenes, but has very few artifacts and can run very fast.</p>

Completed in 3824 milliseconds

1 2 3 45 6 7 8 91011