/system/connectivity/shill/ |
TESTING | 50 - Another way to build which uses the emerge command behind the scenes:
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/frameworks/base/docs/html/about/versions/ |
android-3.0-highlights.jd | 138 <p>The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it adds built-in support for time-lapse video recording. The Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection. </p> 227 <p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well as a special, platform-independent shader language for maximum performance. Using Renderscript, you can accelerate graphics operations and data processing. Renderscript is an ideal way to create high-performance 3D effects for applications, wallpapers, carousels, and more.</p>
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android-4.4.jd | 55 <li><a href="#Transitions">Scenes and transitions</a></li> 357 <h3 id="Transitions">Scenes and transitions</h3> 359 <p>The new {@link android.transition} framework provides APIs that facilitate animations between different states of your user interface. A key feature is the ability for you to define distinct states of your UI, known as "scenes," by creating a separate layout for each one. When you want to animate from one scene to another, execute a "transition," which calculates the necessary animation to change the layout from the current scene to the next scene.</p> 361 <p>To transition between two scenes, you generally need to perform the following:</p> [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/base/ |
BaseSensorTestActivity.java | 182 * scenes. It provides the following execution hooks:
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/development/samples/ApiDemos/src/com/example/android/apis/ |
Shakespeare.java | 84 "Such noble scenes as draw the eye to flow," +
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
List6.java | 205 "Such noble scenes as draw the eye to flow," +
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/development/samples/Support13Demos/src/com/example/android/supportv13/ |
Shakespeare.java | 84 "Such noble scenes as draw the eye to flow," +
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/development/samples/Support4Demos/src/com/example/android/supportv4/ |
Shakespeare.java | 99 "Such noble scenes as draw the eye to flow," +
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/development/samples/Support7Demos/src/com/example/android/supportv7/ |
Shakespeare.java | 100 "Such noble scenes as draw the eye to flow," +
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/development/samples/SupportDesignDemos/src/com/example/android/support/design/ |
Shakespeare.java | 98 "Such noble scenes as draw the eye to flow," +
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/external/libbrillo/brillo/http/ |
http_utils.h | 29 // that use http::Request object behind the scenes and set it up accordingly.
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/external/libchrome/dbus/ |
object_manager.h | 119 // use of object manager behind the scenes, the rules for updating properties
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/external/libvpx/libvpx/vp9/encoder/ |
vp9_encoder.h | 146 int auto_key; // autodetect cut scenes and set the keyframes
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_scene.c | 51 * \param queue the queue to put newly rendered/emptied scenes into
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/frameworks/base/core/java/android/transition/ |
ChangeBounds.java | 220 * in the two scenes or else all parents must use ids to allow
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/frameworks/base/tests/VoiceInteraction/res/values/ |
strings.xml | 122 Such noble scenes as draw the eye to flow,\n
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/frameworks/support/design/tests/src/android/support/design/testutils/ |
Shakespeare.java | 98 "Such noble scenes as draw the eye to flow," +
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/frameworks/support/v7/appcompat/tests/src/android/support/v7/testutils/ |
Shakespeare.java | 100 "Such noble scenes as draw the eye to flow," +
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/encoder/ |
vp9_onyx_int.h | 205 int auto_key; // autodetect cut scenes and set the keyframes
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/libcore/ojluni/src/main/java/javax/sql/rowset/serial/ |
package.html | 136 the attributes of a UDT. This class is used by the driver behind the scenes
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/external/dbus/doc/ |
dbus-tutorial.xml | 494 <title>Messages - Behind the Scenes</title> 546 <title>Calling a Method - Behind the Scenes</title> 634 <title>Emitting a Signal - Behind the Scenes</title> [all...] |
/toolchain/binutils/binutils-2.25/bfd/ |
syms.c | 33 scenes'' in a structure only the particular back end knows 48 the scenes'' information will be still available. [all...] |
/developers/build/prebuilts/gradle/HdrViewfinder/Application/src/main/java/com/example/android/hdrviewfinder/ |
HdrViewfinderActivity.java | 81 * lower-contrast scenes, but has very few artifacts and can run very fast.</p>
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/developers/samples/android/media/HdrViewfinder/Application/src/main/java/com/example/android/hdrviewfinder/ |
HdrViewfinderActivity.java | 81 * lower-contrast scenes, but has very few artifacts and can run very fast.</p>
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/development/samples/browseable/HdrViewfinder/src/com.example.android.hdrviewfinder/ |
HdrViewfinderActivity.java | 81 * lower-contrast scenes, but has very few artifacts and can run very fast.</p>
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