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  /external/toybox/www/
design.html 167 symbol (using the "nm" command behind the scenes). To use this, run
  /external/webrtc/talk/app/webrtc/java/jni/
androidmediaencoder_jni.cc 76 // Android's MediaCodec SDK API behind the scenes to implement (hopefully)
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  /external/webrtc/webrtc/modules/video_coding/
qm_select.cc 84 // Reduce thresholds for large scenes/higher pixel correlation.
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  /frameworks/base/docs/html/community/
index.html 248 In this episode, we introduce the new Transitions API in Android 4.4 Kitkat. This API provides a simple way for developers to provide animated segues to different scenes of their application, helping users to understand the application flow with very little code. The general approach is to tell the system that you'd like to run a transition animation, then make the necessary changes to your UI. The system figures out the differences and animates the changes.
  /hardware/ti/omap4-aah/camera/OMXCameraAdapter/
OMX3A.cpp     [all...]
  /hardware/ti/omap4xxx/camera/OMXCameraAdapter/
OMX3A.cpp     [all...]
  /packages/apps/Email/src/com/android/email/activity/setup/
AccountSetupFinal.java 543 * Main choreography function to handle moving forward through scenes. Moving back should be
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  /frameworks/base/core/java/android/transition/
Transition.java 428 * earlier for the start and end scenes. Subclasses of Transition should override
452 * or end scenes.</p>
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  /frameworks/base/docs/html/training/
training_toc.cs 513 >Animating Views Using Scenes and Transitions</a>
520 <li><a href="<?cs var:toroot ?>training/transitions/scenes.html">
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  /hardware/ti/omap4-aah/domx/omx_core/inc/
OMX_TI_IVCommon.h     [all...]
  /hardware/ti/omap4xxx/domx/omx_core/inc/
OMX_TI_IVCommon.h     [all...]
  /packages/apps/Gallery2/res/values/
strings.xml     [all...]
  /external/chromium-trace/catapult/third_party/beautifulsoup4/
NEWS.txt 531 The default XML parser (which uses lxml behind the scenes) turns CDATA
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  /external/libvpx/libvpx/vp9/encoder/
vp9_ratectrl.c     [all...]
  /external/llvm/lib/CodeGen/AsmPrinter/
DwarfUnit.cpp 386 its type. This is necessary for various behind-the-scenes things the
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DwarfDebug.cpp 162 is necessary for various behind-the-scenes things the compiler
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  /frameworks/base/docs/html/about/versions/
android-3.0.jd 570 <p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well
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  /docs/source.android.com/src/devices/graphics/
architecture.jd 65 scenes. At the heart of everything graphical in Android is a class called
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  /external/avahi/specs/
draft-cheshire-dnsext-dns-sd-02.txt 460 this expert behind-the-scenes knowledge of what is *really* going on
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draft-cheshire-dnsext-dns-sd-03.txt 460 this expert behind-the-scenes knowledge of what is *really* going on
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  /external/guice/latest-api-diffs/
1.0.xml 606 "behind-the-scenes" operation is what distinguishes the dependency
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  /frameworks/base/core/java/com/android/internal/policy/
PhoneWindow.java 461 // TODO Augment the scenes/transitions API to support this.
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  /frameworks/base/docs/html/guide/topics/media/
camera.jd     [all...]
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/encoder/
vp9_onyx_if.c 721 // Extended interval for genuinely static scenes
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  /prebuilts/go/darwin-x86/doc/
go1.html 399 Behind the scenes the unexported fields will be assigned and copied just
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