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  /external/kernel-headers/original/uapi/asm-x86/asm/
msr-index.h 14 #define MSR_KERNEL_GS_BASE 0xc0000102 /* SwapGS GS shadow */
  /external/llvm/include/llvm/IR/
BasicBlock.h 329 /// \brief Shadow Value::setValueSubclassData with a private forwarding method
  /external/llvm/lib/Support/Unix/
Program.inc 168 // of virtual memory for shadow memory mapping.
  /external/llvm/test/CodeGen/AArch64/
arm64-stackmap.ll 102 ; Followed by inline OSR patchpoint with 12-byte shadow and 2 live vars.
  /external/llvm/test/CodeGen/PowerPC/
ppc64-stackmap.ll 136 ; Followed by inline OSR patchpoint with 12-byte shadow and 2 live vars.
  /external/mesa3d/docs/
RELNOTES-4.1 43 Shadow mapping with depth textures.
RELNOTES-5.1 50 optimize stencil-volume shadow algorithms.
relnotes-9.0.3.html 177 <li>i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.</li>
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_from_sm4.cpp 89 bool shadow[NV50_IR_MAX_RESOURCES]; member in class:__anon19694::Converter
853 shadow[idx] = dcl.dcl_sampler.shadow;
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  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_program_print.c 316 inst->U.I.TexShadow ? "SHADOW" : "",
  /external/mesa3d/src/gallium/drivers/svga/
svga_screen.c 565 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
  /external/mesa3d/src/gallium/include/pipe/
p_defines.h 110 * test, shadow compare, etc.
  /external/mesa3d/src/glsl/
glsl_types.h 487 enum glsl_sampler_dim dim, bool shadow, bool array,
  /external/mesa3d/src/mesa/program/
program_lexer.l 35 #define require_shadow (yyextra->option.Shadow)
  /external/slf4j/slf4j-site/src/site/pages/css/
site.css 437 text-shadow: 0 1px 0 rgba(255, 255, 255, 0.5);
  /external/valgrind/coregrind/m_gdbserver/
valgrind-low-amd64.c 185 retrieving shadow flags is not ok */
  /external/valgrind/helgrind/
libhb_core.c 65 /* Check the sanity of shadow values in the core memory state
83 /* Check sanity in the compressed shadow memory machinery,
123 may not store it in the shadow memory. */
126 /* This is the default value for shadow memory. Initially the shadow
386 // SECTION BEGIN compressed shadow memory //
502 /* Shadow memory.
587 /* Shadow memory primary map */
663 /*--- shadow memory (low level handlers) (shmem__* fns) ---*/
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  /external/valgrind/none/tests/
Makefile.am 294 pth_cancel1_CFLAGS = $(AM_CFLAGS) -Wno-shadow
  /external/vboot_reference/scripts/image_signing/
common_minimal.sh 342 sudo grep -q '^chronos:\*:' "$rootfs/etc/shadow"
  /frameworks/av/services/mediaresourcemanager/
ResourceManagerService.cpp 126 mapCopy = mMap; // Shadow copy, real copy will happen on write.
  /frameworks/base/core/java/com/android/internal/widget/
DecorCaptionView.java 147 // background without removing the shadow.
  /frameworks/base/docs/html/training/custom-views/
custom-drawing.jd 261 // Draw the shadow
  /frameworks/base/libs/hwui/
LayerBuilder.cpp 129 // Overlapping other operations is only allowed for text without shadow. For other ops,
RecordedOp.h 358 * Real-time, dynamic-lit shadow.
  /frameworks/base/services/core/java/com/android/server/
LockSettingsStorage.java 526 * This guarantees that no read operation can shadow a write to the cache that happens

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