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/external/kernel-headers/original/uapi/asm-x86/asm/ |
msr-index.h | 14 #define MSR_KERNEL_GS_BASE 0xc0000102 /* SwapGS GS shadow */
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/external/llvm/include/llvm/IR/ |
BasicBlock.h | 329 /// \brief Shadow Value::setValueSubclassData with a private forwarding method
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/external/llvm/lib/Support/Unix/ |
Program.inc | 168 // of virtual memory for shadow memory mapping.
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/external/llvm/test/CodeGen/AArch64/ |
arm64-stackmap.ll | 102 ; Followed by inline OSR patchpoint with 12-byte shadow and 2 live vars.
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/external/llvm/test/CodeGen/PowerPC/ |
ppc64-stackmap.ll | 136 ; Followed by inline OSR patchpoint with 12-byte shadow and 2 live vars.
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/external/mesa3d/docs/ |
RELNOTES-4.1 | 43 Shadow mapping with depth textures.
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RELNOTES-5.1 | 50 optimize stencil-volume shadow algorithms.
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relnotes-9.0.3.html | 177 <li>i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.</li>
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_from_sm4.cpp | 89 bool shadow[NV50_IR_MAX_RESOURCES]; member in class:__anon19694::Converter 853 shadow[idx] = dcl.dcl_sampler.shadow; [all...] |
/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_program_print.c | 316 inst->U.I.TexShadow ? "SHADOW" : "",
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_screen.c | 565 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
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/external/mesa3d/src/gallium/include/pipe/ |
p_defines.h | 110 * test, shadow compare, etc.
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/external/mesa3d/src/glsl/ |
glsl_types.h | 487 enum glsl_sampler_dim dim, bool shadow, bool array,
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/external/mesa3d/src/mesa/program/ |
program_lexer.l | 35 #define require_shadow (yyextra->option.Shadow)
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/external/slf4j/slf4j-site/src/site/pages/css/ |
site.css | 437 text-shadow: 0 1px 0 rgba(255, 255, 255, 0.5);
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/external/valgrind/coregrind/m_gdbserver/ |
valgrind-low-amd64.c | 185 retrieving shadow flags is not ok */
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/external/valgrind/helgrind/ |
libhb_core.c | 65 /* Check the sanity of shadow values in the core memory state 83 /* Check sanity in the compressed shadow memory machinery, 123 may not store it in the shadow memory. */ 126 /* This is the default value for shadow memory. Initially the shadow 386 // SECTION BEGIN compressed shadow memory // 502 /* Shadow memory. 587 /* Shadow memory primary map */ 663 /*--- shadow memory (low level handlers) (shmem__* fns) ---*/ [all...] |
/external/valgrind/none/tests/ |
Makefile.am | 294 pth_cancel1_CFLAGS = $(AM_CFLAGS) -Wno-shadow
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/external/vboot_reference/scripts/image_signing/ |
common_minimal.sh | 342 sudo grep -q '^chronos:\*:' "$rootfs/etc/shadow"
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/frameworks/av/services/mediaresourcemanager/ |
ResourceManagerService.cpp | 126 mapCopy = mMap; // Shadow copy, real copy will happen on write.
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/frameworks/base/core/java/com/android/internal/widget/ |
DecorCaptionView.java | 147 // background without removing the shadow.
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/frameworks/base/docs/html/training/custom-views/ |
custom-drawing.jd | 261 // Draw the shadow
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/frameworks/base/libs/hwui/ |
LayerBuilder.cpp | 129 // Overlapping other operations is only allowed for text without shadow. For other ops,
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RecordedOp.h | 358 * Real-time, dynamic-lit shadow.
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/frameworks/base/services/core/java/com/android/server/ |
LockSettingsStorage.java | 526 * This guarantees that no read operation can shadow a write to the cache that happens
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